
NAB 2022 Perspectives: Puget Systems Matt Bach and Eric Brown on Optimizing Virtualized Production for Professional Franchises By Kristian Hern ndez, Associate Editor
Monday, May 16, 2022 - 7:30 am
Print This Story
The past two years has both prioritized and accelerated the maturation of numerous production technologies, but nothing has become more prevalent and important than virtualized production. With remote editors across the nation or providing opportunities to work outside of the brick-and-mortar control room, content creators and production crews have learned to work with more efficiency and collaboration. One company that is immersed in supplying these reliable resources is Puget Systems.
Founded in 2000, the company is helping game-day personnel and creatives accomplish their jobs away from the stadium or arena. Some of these clients include the Baltimore Ravens, Arizona Cardinals, Cleveland Browns, Houston Texans, New York Jets, and Atlanta Falcons' Mercedes-Benz Stadium in the NFL, the Houston Rockets and Portland Trail Blazers in the NBA, the Carolina Hurricanes, Vegas Golden Knights, and New York Islanders in the NHL, the Chicago Cubs in MLB, and ROOT SPORTS Northwest on the RSN front.
At NAB 2022, Senior Hardware Analyst Matt Bach and Marketing Manager Eric Brown highlighted their solutions in partnership with various vendors, how the pandemic affected their work, how they assist professional franchises, and what they want to achieve by the end of 2022.
Puget Systems Marketing Manager Eric Brown poses at Booth N6616 in the North Hall.
What are some top of mind solutions and products being shown this year?
Bach: We're showing a lot of virtual production. We're partnering with V Studios, so they're using our systems with Epic Games' Unreal Engine. Video editing and motion graphics are always our bread and butter as well, so we also have systems running with Blackmagic Design's DaVinci Resolve, Adobe Premiere, and Adobe After Effects. Those are really the core things that make up what our sports clients work with.
How did the COVID-19 pandemic accelerate the company's offerings?
Bach: Before the pandemic, everyone was working in their offices with standardized machines, but after the pandemic, a lot of people were working from home. At first, individuals got away with working off of their laptops, but when they realized how long the pandemic, franchises began working from home on more efficient machines. The computer is the exact same on the hardware side, but we were there to help people get set up with a Remote Desktop. Personally, I hope [remote work] is here to stay because it's been wonderful, for productivity. I think a hybrid workflow where the prep and setup work can be done comfortably at home, and when you need to do all of your collaboration for the live production, you go into the office.How are your working relationships with sports clients?
Brown: Our business focuses on freelancers or contractors that worked for larger studios at the beginning of the pandemic, but over the past two to three years, we've started to expand our focus to include full production studios that create motion graphics and editing. Teams in the NHL are using our systems actually for in-stadium graphics and motion graphics used for their on-ice projections. We also have systems for teams in the NBA, MLB, and NFL as well. These examples fit perfectly with our focus because they're using applications that we've spent a ton of time figuring out what hardware makes most sense for those workflows.
How do you continue to help these clubs throughout their respective seasons?
Brown: We're not trying to sell general purpose systems. When it comes to digital media teams that work for professional organizations, they're always trying to push the boundaries of what they're doing. They want to increases their fan engagement opportunities within the stadium. Since we understand their vision, we try to provide systems in places where we can solve a problem that they may have.
What are some goals or aspirations for the rest of 2022?
Brown: Building off of our partnership with V Studios, the whole goal is to create a level of standardization for virtual production computer hardware because it's the Wild West right now. What we want to do is create standardization, so teams that are trying to do a large-scale project with this resolution and with this many pixels know what hardware they need to succeed. That way, it takes that work off of their plates because it's already enough work to put those LED elements together.
This interview has been edited for length and clarity.
North America Stories
24/07/2026
Referee hat cameras, player/coach mics, and virtual graphics will be deployed at the three-day event for the first time
The NFL FLAG Championships return to ES...
24/07/2026
Qvest, Ateme, and Scaleway have partnered to offer broadcasters, media organizat...
24/07/2026
LTN has completed satellite-to-IP migrations for more than 3,000 broadcaster, MVPD (Multi-Channel Video Programming Distributor), head-end, and content owner si...
24/07/2026
Chyron has released Virtual Placement 8.1, an update to its live sports virtual graphics platform. The release adds workflow and graphics changes across chroma ...
24/07/2026
Riedel's RefCam Live was used for the first time at an international soccer match during a friendly between the German men's national team and Ghana in ...
24/07/2026
USSI Global said it is prepared to help broadcasters, satellite network operators, and media organizations manage the next phase of C-band spectrum clearing, fo...
24/07/2026
FuboTV and The Athletic have launched The Athletic Video Hub on Fubo, bringing The Athletic's sports video content to connected TV (CTV) for the first time....
24/07/2026
Tagboard and Momento have partnered to bring Momento's fan reaction photos to venue videoboards in real time following big plays. The Seattle Mariners will ...
24/07/2026
Stephen Arnold Music (SAM) created an anthem called The World Is Here for Fox ...
24/07/2026
Caz TV has acquired Brazilian broadcast rights to the entire WTA Tour driven by Mercedes-Benz, covering all WTA 250, WTA 500, and WTA 1000 tournaments. The agre...
24/07/2026
SiriusXM and WWE have launched WWE Radio on SiriusXM channel 156, beginning Monday, July 27. The channel will carry live audio of WWE Premium Live Events, audio...
24/07/2026
Harvard Athletics produces more than 325 live NCAA Division 1 sports events and 500 edited videos per year. To manage video capture, streaming, recording, and s...
24/07/2026
Chyron's PRIME 5 graphics platform supported live graphics workflows for NBCUniversal Telemundo's FIFA World Cup 2026 coverage across Telemundo, Univers...
24/07/2026
Wearable tech returns to the coverage, and a brand-new mobile unit is rolled out for the 2026 edition
The 21-stage Tour de France is nearing its conclusion. Th...
24/07/2026
More than 20 cameras, extensive player and coach audio, and a REMCO production model will power coverage of the league's showcase
For an event designed to ...
24/07/2026
New broadcast tool uses live timing, telemetry, and predictive analysis to decode real-time team decision-making for fans at home...
24/07/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
24/07/2026
Sohonet's partners at BIND Studio have published a great case study on the V...
24/07/2026
Between the maturation of IP and remote production workflows, collegiate sports production is advancing rapidly. For an Ivy League institution like Harvard, kee...
24/07/2026
iWedia, a global provider of software solutions for connected TV devices, today announces the launch of Teatro Factory, a new operator-facing software factory o...
24/07/2026
Yospace, the trusted leader in Dynamic Ad Insertion (DAI), stitched 11.57 billion one-to-one addressable advertisements into live video streams during the 2026 ...
24/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
24/07/2026
Current DASDEC software enables customers to comply with the FCC's new 15-character password mandate without requiring updates
LYNDONVILLE, N.Y. July 23,...
24/07/2026
At the IBC2026 Show, SDVI will give European media organizations their first hands-on look at the next-generation Rally media supply chain management platform f...
24/07/2026
Sonnet Technologies at IBC2026
Brie Clayton July 23, 2026
0 Comments
Hero image: Sonnet Twin25G T5 Thunderbolt 5 Adapter
At this year's IBC Sho...
24/07/2026
Musora Enhances Online Music Lessons with Blackmagic Design
Brie Clayton July 23, 2026
0 Comments
Director of Production Josh Holliday details workflo...
24/07/2026
Interview with Production 360. Original article published here
The theme of thi...
23/07/2026
This Spring 2026 graduate from Honolulu found a home at SoonerVision as a live-production star and is ready to enter the industry as a replay op on Prime Video&...
23/07/2026
As the AUSL postseason begins tonight, listening in to players during games enhances fan engagement for the young organization
Ballplayers chatting with announ...
23/07/2026
Snap Inc. and the Esports Foundation have announced Snap's activations at the Esports World Cup 2026 in Paris, running July 6 through August 23. For the fir...
23/07/2026
Sony has announced the FX5, a full-frame Cinema Line camera built around a newly developed fully stacked Exmor RS CMOS image sensor and BIONZ XR2 image processi...
23/07/2026
TNDV (a division of Live Media Group) provided technical production support for the Pickleball Slam 4 live broadcast from Seminole Hard Rock Live in Hollywood, ...
23/07/2026
LTN has announced it has completed satellite-to-IP migrations for more than 3,00...
23/07/2026
Daktronics has announced the winners of the 2026 DakClassroom Student Showcase, a national competition recognizing student work in media production, storytellin...
23/07/2026
The French Tennis Federation (FFT) and beIN Media Group have announced a five-ye...
23/07/2026
Clear-Com provided the communications infrastructure for the Fryderyk Awards Gal...
23/07/2026
The 2026 FIFA World Cup is, on paper, an unparalleled financial success. Total t...
23/07/2026
Standing inside HQ3 at MediaCity Studios during the FIFA World Cup 2026, it quic...
23/07/2026
Having attracted upwards of 17 billion views throughout the tourney, the broadca...
23/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
23/07/2026
Witbe brings its AI-native testing and monitoring infrastructure to Amsterdam: demonstrations on real devices, a peer-reviewed technical paper in the conference...
23/07/2026
Quickplay, Caretta Research, Evergent, and Yospace have announced that the renowned IBC Pride Happy Hour will once again bring the vibe and fun back to IBC on F...
23/07/2026
At IBC2026, Interra Systems will present this year's focus: operational AI at scale for QC, monitoring, and captioning workflows. The industry has moved pas...
23/07/2026
Illusionfx is finally coming!
Alex Perea July 23, 2026
0 Comments
The new website is now live to mark the occasion.
Since the last update, feedback h...