
The Game Changers Metal Gear Solid and Halo composers Nobuko Toda '03 and Kazuma Jinnouchi '02 talk about the paths to their careers and what it takes to level up in the video-game industry.
By
Kimberly Ashton
November 26, 2022
Nobuko Toda 03 and Kazuma Jinnouchi 02
Image by James Day
In 2006, Nobuko Toda '03 was working on the music for the fourth installment of the blockbuster video game franchise Metal Gear Solid when she called her former classmate Kazuma Jinnouchi '02 to ask him to help her score the project.
Jinnouchi, who at the time was an arranger and indie pop-rock guitarist gigging around Tokyo, hadn't done any professional work as a screen scorer. Moreover, years prior, as a new student at Berklee, he had dropped any nascent idea he had harbored of pursuing film scoring after feeling overwhelmed by an introductory class. Sure he wasn't up to the task, Jinnouchi declined Toda's offer.
But Toda knew what Jinnouchi could bring to the project. As students, the two often had found themselves in the same classes and would listen to each other's music and give feedback. After graduation, they stayed in touch and occasionally worked together. In addition to knowing the quality of Jinnouchi's musical ideas, Toda knew that he was capable of working long hours in a demanding production environment, which is just what she needed in a collaborator on Metal Gear Solid 4: Guns of the Patriots.
All the orchestral things I could just teach him afterward, Toda said during a recent interview from Tokyo.
Swayed by his friend's insistence, Jinnouchi went through the demo process at Konami Digital Entertainment, makers of Metal Gear Solid, and got the job. The only thing left to do was to learn how to score a game. All these scoring things were so new to me, so Nobuko pretty much taught me how to write to the visual, Jinnouchi said.
The game was a hit, and the two continued to work together for the next five years as in-house composers at Konami subsidiary Kojima Productions. In 2011, Jinnouchi left the company to join the team making the latest Halo game, one of the industry's most famous franchises, at Microsoft's 343 Industries. A member of the in-house audio team, Jinnouchi served as an additional composer, music editor, music director, and music programmer on Halo 4, and brought in Toda, who was by then a freelancer, as an orchestrator and score producer.
For the next release in the franchise, Halo 5: Guardians, Jinnouchi was the composer, and Toda was the game's orchestrator and executive music producer. That game was the biggest Halo launch at the time, bringing in over $400 million in sales in its first week. (For comparison, the highest-grossing movie in history, 2009's Avatar, had an opening week of $137 million.)
Jinnouchi left Microsoft in 2018. Today, he and Toda both work as freelancers, and have collaborated on Marvel's Iron Man VR and many animated series, such as Ultraman, Ghost in the Shell SAC_2045, and Star Wars: Visions. They're currently working on a Japanese animated film as well as a major superhero franchise video game, due out in 2024.
Kazuma Jinnouchi 02
Image by James Day
During a busy August that found one or both of them in Tokyo, London, Prague, Kuala Lumpur, or Seattle, Toda and Jinnouchi dialed into a video call to talk about their music backgrounds, scoring a franchise game, trends in video game music, advice they'd give to aspiring video game composers, what they listen to when they drive, and more. Jinnouchi, who's lived in Seattle for 11 years, provided some translation for Toda, who's been primarily based in Tokyo. The interview has been edited for length and clarity.
Tell me about your early experiences with music. How old were you when you began playing instruments? Kazuma Jinnouchi: This goes back to elementary school, but I originally wanted to start taking piano lessons just because I was fascinated by the instrument by watching my teacher play. I was really small at the time so my parents didn't know if I would continue to be interested in that kind of musical instrument, so that request got rejected. Later, when I was in the third grade, I was looking at this picture of the flute. I think it was in the newspaper. And I thought it looked really cool I made the request again: Hey, if its flute, can I go take lessons? and then they said yes.
Nobuko Toda: I grew up in a very poor family. My father reduced his own allowance so that I could learn to play the piano and organ. When I started attending classes, my father picked up a small foot-pedal organ from somewhere and I played it every day. I had an electronic organ and the piano. I don't exactly remember how I started playing those instruments, but my mother told me that when I was very young I pointed out a picture of an electric organ in the newspaper and said I wanted to play it. I started playing for fun. I also would read picture books and then write original music to the book. I really liked to make storybooks too.
For quite a while I was self-taught on the instrument. The same for composition, for writing music. But when I wanted to enter a competition for electric organ performance, the requirement was also to perform my own music so I was writing for that every year.
How old were you then?
Nobuko Toda 03
Image by James Day
NT: From middle school to high school, so from around 11 or 12 to 16 or 17. My dream was to be a performer who toured abroad.
Kazuma, what was your involvement in music at that age? KJ: I was continuing to take my flute lessons throughout the rest of my elementary school and middle school years, and then I started getting into coding, [into] programming things, because all my friends were playing video games on the Nintendo system and I had asked my dad if
North America Stories
18/06/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
18/06/2026
PTZOptics has unveiled new Visual Reasoning demonstrations at InfoComm 2026 (Boo...
18/06/2026
IBC2026 will take place at the RAI Amsterdam from September 11-14, bringing toge...
18/06/2026
InfoComm 2026 held its first-ever Media Day on June 17, providing journalists an...
18/06/2026
FOR-A America has announced a Trade Agreements Act (TAA)-compliant LED display solution combining Alfalite's Litepix LED displays and Brompton Technology...
18/06/2026
In-venue and creative video staffers at the professional and collegiate level have one major thing in common: the intensity and attention to detail ramps up dur...
18/06/2026
The International Federation of American Football (IFAF) and TMRW Sports have an...
18/06/2026
AJA Video Systems has unveiled Io Xpand, a Thunderbolt 5-enabled PCIe expansion ...
18/06/2026
ESPN has announced its coverage plans for the 30th anniversary of the WNBA's...
18/06/2026
FOX Sports' Big Noon Kickoff will broadcast live from Wembley Stadium in Lon...
18/06/2026
InfoComm 2026 opened on Wednesday at the Las Vegas Convention Center, bringing t...
18/06/2026
As media companies look to deliver more live, VOD, and snackable sports content ...
18/06/2026
Top L-R: Take Me Home, The Lake
Bottom L-R: TheyDream, Union County
Free Summer Screening Series Announced
Screenings for the Local Utah Community at...
18/06/2026
The average daily TV screen time in May was 3 hours and 36 minutes, marking a clear decrease of 15 minutes compared to April. This trend proved to be much stron...
18/06/2026
Integration embeds Gracenote content intelligence, including contextual segments...
18/06/2026
AJA Video Systems unveiled Io Xpand, a high-performance Thunderbolt 5-enabled PCIe expansion chassis for AJA KONA and Corvid video and audio I/O cards. As dema...
18/06/2026
New NVRT-driven workflow enables on-demand traffic mirroring and guided troubleshooting for AV teams, integrators, and support organizations ahead of InfoComm 2...
18/06/2026
At InfoComm 2026, Mavis announced a major update to Mavis Studio, its live production app for the iPad, with new features designed to make professional AV produ...
18/06/2026
Transaction Positions Harmonic as a Pure-Play Broadband Company
Harmonic Inc. (NASDAQ: HLIT), the worldwide leader in virtualized broadband solutions, today a...
18/06/2026
ACT Entertainment and NETGEAR have announced a strategic partnership that establishes verified interoperability between NETGEAR Switches and key technologies fr...
18/06/2026
IBC2026 is set to bring the global media, entertainment and technology community together at the RAI Amsterdam from 11 14 September, enabling industry players f...
18/06/2026
Pliant Technologies is proud to introduce CrewCom Flex , the world's first frameless matrix intercom system and the only complete matrix IP-based intercom s...
18/06/2026
The XR Sports Alliance (XRSA) has announced that a new cohort of members has joined the strategic initiative: ActionStreamer, Antigravity, Creative Artists Agen...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Linda May Han Oh Receives Guggenheim Fellowship The Berklee professor, bassist, and composer will use the fellowship to debut Dreams of Knowing, an interdisci...
18/06/2026
Play favorite titles from popular game libraries, keep progress synced and jump ...
18/06/2026
The digital era gave the advertising and marketing industry speed; the AI era is giving it autonomous operations.
For companies building next-generation techn...
17/06/2026
EVS has announced it has received the EcoVadis Gold Medal for sustainability performance, ranking among the top 5% of companies globally in the Technology/Mid-S...
17/06/2026
Chyron has released Weather 2.4, an update to its weather suite for broadcasters and meteorologists. The release focuses on enhancements to the DataFlow module,...
17/06/2026
VSiN, The Sports Betting Network, has announced the launch of Best Bets TV, a free ad-supported streaming TV (FAST) channel. The 24/7 channel is currently avail...
17/06/2026
DAZN's Team Whistle and Snap Inc. have announced a creator program centered ...
17/06/2026
LiveU is providing video transmission technology for broadcasters, production companies, and public safety agencies across North America's busy Summer of So...
17/06/2026
The National Academy of Television Arts and Sciences (NATAS) has announced that Laurens Grant and Jacob Ullman have joined its Board of Directors. Chief of Staf...
17/06/2026
Akta, the AI-First SaaS video platform for modern broadcast and streaming operations, today announced that its video platform is now generally available on Orac...
17/06/2026
This recent graduate from Houston found inspiration in technical directing and now eyes a future career in sports production...
17/06/2026
Audio-Technica (booth C7959) arrives at InfoComm 2026 in Las Vegas with a slate ...
17/06/2026
SNS has published a guide addressing growing demand for AI-powered video indexing, transcription, facial recognition, and searchable metadata across media libra...
17/06/2026
Providius has announced Providius Direct, a workflow for investigating network i...
17/06/2026
NEP Group has announced the commercial availability of NEP Platform, a software ...
17/06/2026
A new white paper examining Secure Reliable Transport (SRT) and Reliable Interne...
17/06/2026
New research from subscription bundling platform Bango finds that younger sports fans are increasingly consuming sport through highlights, clips, and social med...
17/06/2026
SMPTE has announced that its complete Standards catalog is now freely available to the global media technology community, including all published SMPTE Standard...
17/06/2026
Harmonic has completed the sale of its Video Business to MediaKind for $145 mill...
17/06/2026
Omaha Productions will produce the 2026 World Series of Poker (WSOP) in Las Vega...
17/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
17/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
17/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...