
dock10s Andy Elliott explains how made the jump from gaming to broadcast, and why the key to loving what you do is to enjoy the process
By Jenny Priestley
Published: January 30, 2023 Updated: January 31, 2023
dock10's Andy Elliott explains how made the jump from gaming to broadcast, and why the key to loving what you do is to enjoy the process
target=_blank title=Share on LinkedIn class=share-linkedin>
Andy Elliott, lead virtual studio developer at dock10 What has been your greatest professional challenge? Making the switch from games to broadcast was without a doubt my greatest challenge. I'd reached a point in my career where I needed a change but my skills were specific to game development. There were a few options for someone with my knowledge of design and game engines, mainly around arch-vis or interactive entertainment, but there weren't many vacancies. It was through an industry contact that I ended up making the move to dock10 and starting a whole new career.
How would you compare working in virtual production with working in games? Most of the projects I worked on in the games industry were multi-platform AAA titles with large teams and years of development. The shortest ran for about eight months with a team of 60. Since moving to the broadcast industry, the most extended project I've worked on ran for six months with a team of around 15. Virtual production is an industry in its infancy, so by necessity, we run smaller, more agile teams to deliver projects.
What do you love most about working on a virtual set? The key to loving what you do is to enjoy the process. In my role, I'm involved in every stage, from initial conversations with a client to deployment, and I enjoy it all. But I'll admit that seeing your work in a gallery as the production team makes their show is particularly special.
What do you wish more people knew about virtual production? A lot of clients come to us with preconceived ideas of virtual production, sometimes that's helpful, and sometimes it's not. I think a lot of it comes from social media. Someone might see a short behind-the-scenes clip of The Mandalorian and assume the technology will work for their show, which might not be the case. For example, a lot of clients ask about LED volumes, which work great for single-camera drama but not for multi-camera shoots - not yet anyway. This is where collaboration is key, we're happy to advise the pros and cons of any approach, but it helps to be involved in these conversations as early as possible.
What is the future of virtual production as an industry? Four years ago, Unreal Engine-based virtual production was a little-known technology used mainly for the news and weather. My first project involved helping to deliver BBC Sport's virtual solution. Since then dock10 has delivered all kinds of shows, from children's education and e-sports to factual and light entertainment. During this time I've seen a real shift in the attitude of clients and commissioners. Along with more and more shows embracing virtual, I think emerging tech like volumetric capture and AI will become important.
What piece of advice would you offer someone looking to explore a role similar to yours? Knowledge of game engines is key. Most solutions use Unreal Engine or are based on it like Reality by Zero Density, the product we use at dock10. Some will use Unity or a bespoke engine though, so understanding how game engines work is important. Luckily there's a lot of free training you can do to get started, from both the Unreal Engine website and Zero Density Academy.
The development side of my role involves delivering whatever a client needs, sometimes this means a traditional environment build (like a game level with less interactivity), but we've also delivered motion capture, real-time AR graphics, and lighting via DMX. If it's possible in Unreal Engine we figure out how to do it.
There are a few compatible roles in the games industry such as environment artist, technical designer, and software engineer, so I'd advise anyone in these kinds of roles wanting a change to research virtual production, keep an eye on sites like LinkedIn, and speak to recruiters. After all, it looks like virtual production is only going to grow.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
03/11/2026
Grass Valley has announced that France T l visions has completed the first phase...
03/11/2026
SES and WELT TV have renewed their partnership under a new multi-year agreement for satellite distribution in Germany. The agreement runs into the next decade a...
03/11/2026
Eutelsat's OneWeb low Earth orbit (LEO) network will provide connectivity as...
03/11/2026
CONMEBOL has renewed its agreement with GRUP MEDIAPRO, which will continue to run the CONMEBOL Hub's end-to-end operation through 2030. The Hub handles prod...
03/11/2026
Aggreko has returned as Official Temporary Power Partner for the FORMULA 1 HEINE...
03/11/2026
Gravity Media has deployed its fully IP-based OB truck, Nova 110, in Belgium for the first time. It made its operational debut supporting a UEFA Europa League m...
03/11/2026
The NFL and TMRW Sports have unveiled Premier Flag, the brand identity for a new...
03/11/2026
Stephen Arnold Music has developed the original musical theme and sonic branding...
03/11/2026
Monumental Sports Network (MNMT), the local media rights holder for the NHL's Washington Capitals, NBA's Washington Wizards and WNBA's Washington My...
03/11/2026
has brought its specialist SMARThead robotic camera technology to the United Sta...
03/11/2026
In under two years, a seven-person startup has grown to more than 270 staffers, ...
03/11/2026
Olympics history is currently being made in Dakar. During the next two weeks, the Youth Olympic Games, which began on Oct. 31 and conclude on Nov. 13, are the f...
03/11/2026
There are many challenges in the sports-video-production industry that keep personnel up at night, and one that's currently on the minds of individuals in b...
03/11/2026
Telstra Broadcast Services may call Australia home but this year it continued to...
03/11/2026
Employs German-made CK12 capsule
Myburgh have announced that their long-awaited M28 microphone is now shipping. Said to be the ideal choice for engineers in...
03/11/2026
New AI-powered denoise & stem separation tool announced
iZotope have just released a new GPU-powered tool that pairs stem separation with a powerful selecti...
03/11/2026
Rohde & Schwarz to demonstrate technologies supporting Europe's sovereignty ...
03/11/2026
New path-to-purchase research solution connects 30 consumer categories and more ...
03/11/2026
Latest Nielsen data reveals a surge in advertising investment during key festive...
03/11/2026
aconnic AG (ISIN: DE000A0LBKW6), Munich, announces the launch of the iSphir OT s...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
PlayBox Neo has taken 24/7 playout for the news outlet Cheddar to the cloud. Powered by PlayBox Neo's own CDN and the full PlayBox Neo Suite media platform,...
03/11/2026
Blendkit for Unreal
Brie Clayton November 3, 2026
0 Comments
Blendkit expands ecosystem with new Unreal Engine integration alongside 8th anniversary l...
03/11/2026
Blackmagic Design Announces New UltraStudio Express HD
Brie Clayton November 3, 2026
0 Comments
New capture and playback solution with 3G-SDI, HDMI an...
03/11/2026
Berklee Artists Return for Performances at Bostons Snowport Holiday Market Presented through a partnership between Snowport, Mohegan Sun, and Berklee, the wee...
03/11/2026
Grass Valley announced that France T l visions has completed the first phase of its Genesys production infrastructure renewal program for Franceinfo, moving the...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/11/2026
SmallHD announced the launch of the new Focus 504 Monitor, featuring a low-profile form factor, die-cast aluminum construction, professional-grade I/O, and the ...
03/11/2026
Gaffer Webb helped light the pivotal Kill Room scene with Astera QuikSpot...
03/11/2026
IllusionFX 1.1 is Out!
Alex Perea November 2, 2026
0 Comments
More tools, more creative freedom.
Graph editor. Shape your animation curves with preci...
03/11/2026
Rowan University Explores Virtual Production Workflows
Brie Clayton November 2, 2026
0 Comments
Students work across camera tracking, compositing and ...
03/11/2026
How to Hand Over an After Effects Project So the Next Person Can Open It
Ozgur Gorgun November 2, 2026
0 Comments
Most After Effects projects get open...
03/11/2026
Don't F*** with Fans comes to Sky Documentaries on 21 NovemberTuesday 3 Nove...
03/11/2026
From The Ghoster to The Flake, new research reveals the characters, chaos and ca...
03/11/2026
For every stage of creation From first idea to finished song, Scarlett is there for whatever comes next.
Start where you are Music-making rarely waits for t...
03/11/2026
Omar films with the 2017 Shotgun Microphone from DPA Microphones. By his estimate, he has used it for about a year and a half to two years, and he says he cant ...
03/11/2026
CUPERTINO, CALIFORNIA Apple today announced financial results for its fiscal 202...
03/11/2026
Demand for advanced chips is rising. The processes to build them are getting mor...