
Maxon, developers of professional 3D software solutions for editors, filmmakers, motion designers, visual effects artists and creators of all types, is pleased to announce that they will be exhibiting the latest updates to the Maxon One product line at the 2023 IBC Show in Amsterdam from September 15th - 18th (booth 7.A27).
As always, Maxon's IBC lineup will feature compelling presentations from a diverse group of talented artists and studios. Presentations will showcase artists' work on a variety of projects for film, games, TV, advertising, live events and more. In addition to useful tips and tricks, presenters will also be demonstrating how they use Maxon One as part of their unique workflows.
The Maxon team is excited to return to IBC and delighted to be joined by a fantastic selection of creative pros in Amsterdam, says David McGavran, Maxon CEO. Industry events provide the community with a space to reconnect and learn from one another. Our presenters offer an abundance of inspiration as well as technical skill that is truly off the charts. Just as important are the many serendipitous moments that wouldn t happen anywhere else.
Book a Press Briefing at IBC 2023
Press are invited to book a one-on-one briefing and demonstration with a Maxon representative to learn more about the company's tools and solutions for digital artists. Please contact chloe@grithaus.agency for more information.
Visitors are also invited to use Maxon's exclusive code IBC5151 to register for IBC for free.
Presenters at Maxon's IBC 2023 Booth:
Andy Needham is a UK-based motion designer with nearly 20 years of experience. He has worked on projects for major brands such as Apple, Google, Amazon and Pepsi. In addition, he has been an established trainer in the motion design industry for the past nine years, creating professional educational resources, including tutorials and courses. Andy will talk about how he uses Cinema 4D's Pyro and Volume Builder features, as well as ZBrush and rendering in Redshift.
Anna Natter is a 3D artist with 18 years design experience, whose work is focused on digital art, 3D design and branding. She is a Substance 3D design evangelist at Adobe and shares educational video tutorials.
Bas Hemlig, the co-founder of Tiny Giants, is a craftsman in his art and 3D is his way of expressing reality in new perspectives and dimensions. In his presentation, Bas will explore the creative freedom in abstract art and precision in technical models within Cinema 4D, transforming possibilities into reality. He will also dive into some of his studio's commercial productions and show some of the work they have created.
Bastien Genbrugge studied agro and biotechnology in Ghent and later got his master's degree in graphic design in Antwerp. He is an experienced motion designer and serves as co-founder and creative director at Studio Plankton.
Carolin Kattermann and Timo Ott will be representing relative.berlin, a creative studio that develops unique animations and immersive experiences for clients, including Mercedes, Universal Music, Audemars Piguet and Porsche. Carolin and Timo will share a comprehensive breakdown of their studio's CGI design and production pipeline. They will also talk about how they use AI for the ideation phase and provide a step-by-step walkthrough of their workflow using Cinema 4D and Redshift, with a special highlight on the capabilities of Cloth Dynamics.
Chad Perkins is an award-winning filmmaker and author, and a visual effects and motion graphics artist. He is on the board of managers for the Washington chapter of the Visual Effects Society and posts free tutorials and software training on his YouTube channel, Movies and Computers. Chad is also a senior trainer at Maxon.
Christina Worner and Ana Aguiar are the founder and senior creative producer, respectively, at Dada Projects. As a women-led studio in a male-dominated industry, Dada Projects challenges convention while introducing a fresh perspective on visual storytelling. Relying mainly on Cinema 4D, Dada Projects' work encapsulates imagination and the ability to seamlessly blend mundane objects with surreal digital landscapes. Christina and Ana will offer a behind-the-scenes look at some of their favorite projects, shedding light on production processes, software and obstacles.
Daniel Balzer and Niko Tziopanos will be representing Cannon + Sparrows, a creative studio working in the fields of moving image, interactive design and game development. Daniel has more than 20 years of experience in game creation, creative direction, motion graphics, visual effects, concept and digital art, illustration and animation. Niko is an experienced 3D generalist, as well as a motion and live-action director with over 20 years of professional experience. They will be presenting workflows for creating and animating game assets to be used in Unreal Engine 5.x and Cinema 4D.
Du an Vukcevic is a self-taught 3D artist with over 15 years of experience in the CG industry. Specializing in architectural visualizations and animations, he collaborates with world's top creative studios and companies from his small studio in a remote part of Slovenia. Du an will talk about how he used Cinema 4D, ZBrush, Redshift and Red Giant tools for his latest project, The Lifer. He will also share how he applies photographic aspects to his projects, while focusing on creative lighting and photorealism.
Elly Wade, aka Maxon's resident AI, is a trainer and 3D workflow specialist on the Maxon Training Team. With a passion for teaching through live training sessions, quick tips and hands-on workshops, Elly specializes in Cinema 4D and Redshift and loves to inspire students and professional creatives along any part of their 3D journey.
Hanna Nordholt has been an animation filmmaker since 1985. Her
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