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3D Artists Reimagine, Remaster Iconic European Architecture This Week In the NVIDIA Studio'

23/08/2022

Editor's note: This post is part of our weekly In the NVIDIA Studio series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how NVIDIA Studio technology accelerates creative workflows.

A triple threat steps In the NVIDIA Studio this week: a tantalizing trio of talented 3D artists who each reimagined and remastered classic European buildings with individualistic flair.

Robert Laz r, Dawid Herda and Dalibor Cee have lived unique creative journeys - from their sources of inspiration; to the tricks they employ in their creative workflows; to the insights they'd share with up-and-coming artists.

NVIDIA Studio hardware and software powered the artists' creative workflows. While their techniques and styles may differ, they share an NVIDIA Studio-powered workflow. GPU acceleration in creative apps gave them the freedom to fast-track their artistry. AI-powered features accelerated by NVIDIA RTX GPUs reduced repetitive, tedious work, giving back valuable time for them to tinker with and perfect their projects.

Romanian Rendering Laz r, who also goes by Eurosadboy, is a self-taught 3D artist with 17 years of experience, as well as an esteemed musician who embarks on a new adventure with each piece that he creates.

While exploring his hometown of Bucharest, Laz r was delightfully overwhelmed by the Union of Romanian Architects building, with its striking fusion of nostalgia and futurism. Fueled by his passion for science fiction, he saw the opportunity to enhance this iconic building with digital art, featuring elements of the past, present and future.

Laz r first surveyed the building on site to estimate general sizes, then created a moodboard to gather inspiration from his favorite artists.

An early iteration of Laz r's space lift structure in Cinema 4D. Considering that my style trends toward hyperrealism, and given the need for ray tracing in every scene, it was clear the GPU I chose had to be RTX, Laz r said.

With his vision in place, Laz r opened Cinema 4D software and built models to bring the futuristic creation to life. The NVIDIA RTX GPU-accelerated viewport enabled smooth interactivity for these complex 3D shapes while modeling.

He then generated metal, stone and glass textures within the free JSplacement Classic software, then imported them back to Cinema 4D to apply them to his models. Animated elements were added to create his space elevator with rotating disks and unfolding arms.

To ensure the scene was lit identically to the original footage, Laz r used GPU-accelerated ray tracing in Otoy's Octane to create an ambient-occlusion effect, achieving photorealistic lighting with lightning speed.

Final compositing in Adobe After Effects accelerated by Laz r's GeForce RTX 3080 Laptop GPU. At this stage, Laz r imported the scene into Adobe After Effects software, then added the digital scene on top of the high-resolution video footage - creating an extraordinarily realistic visual. The footage was in 4K RAW format, so without the capabilities of the NVIDIA RTX GPU, I wouldn't have been able to preview in real time - making me spend more time on technical parts and less on creativity, he said.

Matching colors was critical, the artist added, and thankfully After Effects' several GPU-accelerated features, including Brightness & Contrast, Change Color and Exposure, helped him get the job done.

Making use of his GeForce 3080 Ti GPU and ASUS ProArt NVIDIA Studio laptop, Laz r created this work of 3D art faster and more efficiently.

Polish Pride Dawid Herda, known widely as Graffit, has been an artist for more than a decade. He's most inspired by his experiences hitchhiking across his home country, Poland.

Visiting Gda sk, Herda found that the architecture of the city's 600-year-old maritime crane sparked ideas for artistic transformation. He visualized the crane as a futuristic tower of metal and glass, drawing from the newer glass-fronted buildings that flank the old brick structure.

His workflow takes advantage of NVIDIA Omniverse, a platform for 3D design collaboration and world simulation, free for RTX GPU owners. The open-source, extensible Universal Scene Description file format gave Herda the freedom to work within several 3D apps at once, without having to repeatedly import and export between them. Plus, he shared his creation with fellow artists in real time, without his colleagues requiring advanced hardware.

All these features make the job of complex design much more efficient, saving me a lot of time and freeing me to focus on creativity, said Herda.

3D motion tracking in Blender. Herda accessed the Omniverse Connector for Blender to accomplish 3D motion tracking, which is the simulation of live-action camera moves and perspective inside compositing software. From 4K ProRes footage of the crane captured by drone, Herda selected his favorite shots before importing them. He traced the camera movement and mapped perspective in the scene using specific points from the shots.

Blender with the AI denoising feature on vs. off. You often have to jump between apps, but thanks to NVIDIA Studio, everything becomes faster and smoother, Herda said.

Then, Herda added his futuristic building variant, which was created and modeled from scratch. The AI denoising feature in the viewport and RTX GPU-accelerated ray tracing gave Herda instant feedback and crisp, beautiful details.

The artist made the foundational 3D model of the crane using simple blocks that were transformed by modeling and detailing each element. He swapped textures accurately in real time as he interacted with the model, achieving the futuristic look without having to wait for iterations of the model to render.

After animating each building shape, Herda quickly exported final frame renders using RTX-accelerated OptiX ray tracin
LINK: https://blogs.nvidia.com/blog/2022/08/23/in-the-nvidia-studio-august-2...
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