
Producer-eye view: Getting the lowdown on the League of Legends World Championship Finals 2024 By Heather McLean
Tuesday, November 5, 2024 - 09:53
Print This Story
The Dublin Remote Broadcast Centre production room for Riot Games' League of Legends Championships Final 2024
The League of Legends World Championship Finals 2024 took place last weekend (2 November) in London, marking the biggest-ever esports tournament to be held in the UK. Taking place at the O2 Arena in London, Riot Games' Sam Kordower Chaimson, senior manager of broadcast production, and executive broadcast producer for the Worlds, was on site to make sure everything went smoothly. SVG Europe caught up with Kordower Chaimson to find out more on the overview for the League of Legends World Championships Finals 2024, which was supported by technical services partner, NEP.
Tell us about your workflow for the League of Legends World Championships Finals.
SKC: We operate on a world feed model. Our priority is to invest in these upstream innovations, improvements and curation, so that broadcast partners all over the world of which we have 22 this year, not counting co-streamers which brings the number much higher - can make sure all the innovations and all that investment goes towards making sure players around the world have an S-tier experience, regardless of whether or not their production partner locally is robust, more small, more high tech, low tech, what have you, whether you are in a large production facility like our teams working out of Dublin or other parts of the world like Brazil or China or Korea, or even if you're a smaller broadcaster like those in Serbia, the Czech Republic, and what have you. We operate on this world view model to make sure that all those fans in their own home languages get an experience that we think is worthy of their time and reflects their dedication to our sport.
Read more Tech-eye view: Inside the epic remote production for Riot Games' League of Legends World Championships Finals 2024
The way we do that is working with our remote broadcast centre in Dublin, Ireland where the show is switched on site. We've got myself, another producer, as well as our director and assistant director [on the ground here in London] and then everything else is back in Dublin including EVS and graphics. We use two real time graphics engines, Vizrt and Barracks, for different use cases, whether we're pulling data from the game API or not, as well as all the switching and transmission, as well as what happens out of Dublin. And that's where we go to our broadcast partners around the world alongside us in Dublin, because the remote broadcast facility supports up to six productions at any given time.
League of Legends Championships Final 2024 observers, at Riot Games' RBC
And how are you distributing that to your broadcasters?
SKC: All of that around the world is distributed over Riot Direct, which is Riot's proprietary internet service provider (ISP). It was built to provide a better player experience for players of League of Legends initially, based on how your ISP that you pay and subscribe to in your home decides to route your traffic. It could lead to a better or worse in-game experience because it could increase or decrease your latency based on how they decide to route things on the way to our data centres and our servers.
Read more Fan-eye view: Riot Games on creating a superior viewer experience and taking fans forwards in esports
So to mitigate that, Riot developed its own ISP, which we call Riot Direct. And then we realised that game data takes relatively little amounts of bandwidth, so we started transporting audio and video over it as well, and that's what supports all of our remote broadcasts around the world. We lease last mile fibre from the venue to a data centre, but then it's all private with that and JPEG-XS and coding the latency is very, very, very low.
Of course, our proximity to Ireland here is helpful in that regard, but even when we're doing shows in China, Korea, and what have you, the latency is incredibly low. And having done this at Riot for 10 years, we've come a really long way since we were using rather more traditional technologies like satellite or even leasing our own dark fibre from third party providers.
On the technology side of things, what is exciting you about the League of Legends World Championships Finals?
So it may be hard to believe, but we're actually really excited to lean more into stagecraft and practical effects this time around. We've been really excited with our use of augmented reality (AR) in the past and we are working on some things in the pipeline to change how one watches the game and to provide new advanced ways to do that that leveraging new and upcoming technologies. As far as exhibition goes, I'm not at liberty to speak on that right now, but there is some exciting stuff coming down the line.
But in terms of the technology on site, it is more about dialling in our craft as broadcasters and as visual storytellers and then leveraging that to make practical live event experience that much more special.
A big push for us this year was to unify the fan experience between what you see online and what you see in the room, part of which is to counteract some of the pitfalls of, or shortcomings of, AR technology, where it's only cool on the broadcast and then if you're in the room you miss out. But also to provide that kind of unified fan experience.
It's I guess what traditional media would call like a monoculture moment. But as far as gaming and as far as esports goes, this is our monoculture moment. Whether you're a fan of League of Legends who watches year-round and plays, whether you're a lapsed player who only turns in for esports, or whether you&
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/11/2026
The company's chief revenue officer shares its new messaging emphasizing its...
04/11/2026
Gravity Media has brought its SMARThead robotic camera technology to the United ...
04/11/2026
WWE and The Walt Disney Company have announced a two-day takeover of ESPN Wide W...
04/11/2026
RT combined Calrec's Type R system with its SMPTE ST 2110 network to change how it mixed commentary for the 2026 World Football Championship. Where six com...
04/11/2026
D sseldorf-based production company Bildquadrat is using Riedel's Virtual SmartPanel (VSP) to expand its intercom infrastructure for mobile and geographical...
04/11/2026
Verizon, an official NFL partner since 2010, has outlined its network and connected-technology work for the 2026 NFL season, spanning officiating, coach communi...
04/11/2026
It's not just the video. The in-venue sound and noise also bring the energy ...
04/11/2026
Latest Expressive Suites announced
Expressive E have teamed up with GForce Software to create a collection of MPE presets for two of the company's popul...
04/11/2026
Latest instrument pack now available
Modartt's much-loved virtual piano suite has just been treated to another update, gaining a new instrument pack tha...
04/11/2026
Captures an array of classic 1980s synths
The third instrument from ebbandflow has just arrived, delivering a collection of 100 patches that have been creat...
04/11/2026
Instrument Stacks, editing improvements, new stock plug-ins & more
Steinberg have just launched the latest version of their award-winning music-focused DAW,...
04/11/2026
New native room-modelling plug-in announced
Universal Audio's latest native room-modelling and reverb plug-in captures the sound of one of the world'...
04/11/2026
London - October 29, 2026 - Creative software developer Foundry today announced ...
04/11/2026
Long known for using Calrec in television, RT turned to the Type R workflow it had adopted in radio to build a multi-mix commentary area for this summer's ...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Riedel Communications today announced that D sseldorf-based production company Bildquadrat relies on Riedel's Virtual SmartPanel (VSP) to flexibly expand it...
04/11/2026
For a tour built around bringing an audience closer to the artist, what happens beyond the stage can be just as important as what happens on it. For Hilary Duff...
04/11/2026
Premiere mobile adds music from UMG and WMG, helping creators find the perfect t...
04/11/2026
Towson University Relies on Blackmagic Design for Media Production
Brie Clayton November 4, 2026
0 Comments
DaVinci Resolve Studio implementation driv...
04/11/2026
Berklee Celebrates Screen Scoring Talent at Annual BMI Day Emmy-nominated composer and alumnus Tony Morales returned to campus to work with students, while se...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
RT combined Calrec's Type R system with its SMPTE ST 2110 network to rethink how it mixed commentary for the 2026 World Football Championship. Where six co...
04/11/2026
NAB Show New York 2026 Innovation
David Kirk November 3, 2026
0 Comments
Now in its 11th year, NAB Show New York was established as an East Coast vari...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/11/2026
Advanced Systems Group (ASG) has appointed Bob Daniel as Storage and Workflow Solutions Architect within the Enterprise Storage team. Daniel has over 30 years o...
04/11/2026
From Gold to Diamond: YouView Reaches Greenlys Highest Sustainability Certificat...
04/11/2026
Residential mobile data usage continues to grow significantly, and Magyar Telekom is expanding its network accordingly. Its customers can now access the company...
03/11/2026
Grass Valley has announced that France T l visions has completed the first phase...
03/11/2026
SES and WELT TV have renewed their partnership under a new multi-year agreement for satellite distribution in Germany. The agreement runs into the next decade a...
03/11/2026
Eutelsat's OneWeb low Earth orbit (LEO) network will provide connectivity as...
03/11/2026
CONMEBOL has renewed its agreement with GRUP MEDIAPRO, which will continue to run the CONMEBOL Hub's end-to-end operation through 2030. The Hub handles prod...
03/11/2026
Aggreko has returned as Official Temporary Power Partner for the FORMULA 1 HEINE...
03/11/2026
Gravity Media has deployed its fully IP-based OB truck, Nova 110, in Belgium for the first time. It made its operational debut supporting a UEFA Europa League m...
03/11/2026
The NFL and TMRW Sports have unveiled Premier Flag, the brand identity for a new...
03/11/2026
Stephen Arnold Music has developed the original musical theme and sonic branding...
03/11/2026
Monumental Sports Network (MNMT), the local media rights holder for the NHL's Washington Capitals, NBA's Washington Wizards and WNBA's Washington My...
03/11/2026
Able to provide unique views from inaccessible positions, the in-house-built tec...
03/11/2026
In under two years, a seven-person startup has grown to more than 270 staffers, ...
03/11/2026
The company's mobile technology is intended to enhance digital storytelling and turn young athletes into content creators
Olympics history is currently bei...
03/11/2026
There are many challenges in the sports-video-production industry that keep personnel up at night, and one that's currently on the minds of individuals in b...
03/11/2026
Telstra Broadcast Services may call Australia home but this year it continued to...
03/11/2026
Employs German-made CK12 capsule
Myburgh have announced that their long-awaited M28 microphone is now shipping. Said to be the ideal choice for engineers in...