
Producer-eye view: Getting the lowdown on the League of Legends World Championship Finals 2024 By Heather McLean
Tuesday, November 5, 2024 - 09:53
Print This Story
The Dublin Remote Broadcast Centre production room for Riot Games' League of Legends Championships Final 2024
The League of Legends World Championship Finals 2024 took place last weekend (2 November) in London, marking the biggest-ever esports tournament to be held in the UK. Taking place at the O2 Arena in London, Riot Games' Sam Kordower Chaimson, senior manager of broadcast production, and executive broadcast producer for the Worlds, was on site to make sure everything went smoothly. SVG Europe caught up with Kordower Chaimson to find out more on the overview for the League of Legends World Championships Finals 2024, which was supported by technical services partner, NEP.
Tell us about your workflow for the League of Legends World Championships Finals.
SKC: We operate on a world feed model. Our priority is to invest in these upstream innovations, improvements and curation, so that broadcast partners all over the world of which we have 22 this year, not counting co-streamers which brings the number much higher - can make sure all the innovations and all that investment goes towards making sure players around the world have an S-tier experience, regardless of whether or not their production partner locally is robust, more small, more high tech, low tech, what have you, whether you are in a large production facility like our teams working out of Dublin or other parts of the world like Brazil or China or Korea, or even if you're a smaller broadcaster like those in Serbia, the Czech Republic, and what have you. We operate on this world view model to make sure that all those fans in their own home languages get an experience that we think is worthy of their time and reflects their dedication to our sport.
Read more Tech-eye view: Inside the epic remote production for Riot Games' League of Legends World Championships Finals 2024
The way we do that is working with our remote broadcast centre in Dublin, Ireland where the show is switched on site. We've got myself, another producer, as well as our director and assistant director [on the ground here in London] and then everything else is back in Dublin including EVS and graphics. We use two real time graphics engines, Vizrt and Barracks, for different use cases, whether we're pulling data from the game API or not, as well as all the switching and transmission, as well as what happens out of Dublin. And that's where we go to our broadcast partners around the world alongside us in Dublin, because the remote broadcast facility supports up to six productions at any given time.
League of Legends Championships Final 2024 observers, at Riot Games' RBC
And how are you distributing that to your broadcasters?
SKC: All of that around the world is distributed over Riot Direct, which is Riot's proprietary internet service provider (ISP). It was built to provide a better player experience for players of League of Legends initially, based on how your ISP that you pay and subscribe to in your home decides to route your traffic. It could lead to a better or worse in-game experience because it could increase or decrease your latency based on how they decide to route things on the way to our data centres and our servers.
Read more Fan-eye view: Riot Games on creating a superior viewer experience and taking fans forwards in esports
So to mitigate that, Riot developed its own ISP, which we call Riot Direct. And then we realised that game data takes relatively little amounts of bandwidth, so we started transporting audio and video over it as well, and that's what supports all of our remote broadcasts around the world. We lease last mile fibre from the venue to a data centre, but then it's all private with that and JPEG-XS and coding the latency is very, very, very low.
Of course, our proximity to Ireland here is helpful in that regard, but even when we're doing shows in China, Korea, and what have you, the latency is incredibly low. And having done this at Riot for 10 years, we've come a really long way since we were using rather more traditional technologies like satellite or even leasing our own dark fibre from third party providers.
On the technology side of things, what is exciting you about the League of Legends World Championships Finals?
So it may be hard to believe, but we're actually really excited to lean more into stagecraft and practical effects this time around. We've been really excited with our use of augmented reality (AR) in the past and we are working on some things in the pipeline to change how one watches the game and to provide new advanced ways to do that that leveraging new and upcoming technologies. As far as exhibition goes, I'm not at liberty to speak on that right now, but there is some exciting stuff coming down the line.
But in terms of the technology on site, it is more about dialling in our craft as broadcasters and as visual storytellers and then leveraging that to make practical live event experience that much more special.
A big push for us this year was to unify the fan experience between what you see online and what you see in the room, part of which is to counteract some of the pitfalls of, or shortcomings of, AR technology, where it's only cool on the broadcast and then if you're in the room you miss out. But also to provide that kind of unified fan experience.
It's I guess what traditional media would call like a monoculture moment. But as far as gaming and as far as esports goes, this is our monoculture moment. Whether you're a fan of League of Legends who watches year-round and plays, whether you're a lapsed player who only turns in for esports, or whether you&
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
30/10/2026
A highlight clip goes to air after a person says yes. What would it take to say how often that yes had to be earned?
Andreas EhstandA common design for automat...
30/10/2026
SNF's Chiefs-Seahawks leads the week with 26.3 million, Prime Video's Pa...
30/10/2026
The company aims to be more horizontal and not vertical' in managing sports rights and producing events
GRUP MEDIAPRO has begun charting a new course that...
30/10/2026
Player mics, an in-arena drone, enhanced replay operations, and a full onsite pr...
30/10/2026
By Ramona Flume
Each harvest season brings a sense of renewal and possibility. ...
30/10/2026
(L-R) Peter Dinklage, Alexander Skarsg rd, and Olivia Colman attend the Q&A for Wicker by Eleanor Wilson and Alex Huston Fischer, an official selection of the...
30/10/2026
Creates melodies from wavetables
BangZilla is the new plug-in division of The Audio Programmer, and their debut offering comes in the form of Wave Theory, a...
30/10/2026
30 October - 1 November 2026
This years AES Show is just around the corner, with this year's event marking the annual convention's first appearance ...
30/10/2026
Company launch new digitally controlled analogue hardware
Neve have just entered the world of digitally controlled analogue in style with not one, but four ...
30/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/10/2026
GB Labs Wins Future's Best of Show Award for Core.ONE, Presented by TVBEurope at IBC 2026
GB Labs, a leader in scalable, shared storage solutions, has rec...
30/10/2026
Lightware is introducing GPIO Button control for its Microsoft Teams Rooms on Windows (MTRoW) integration, giving users a simple, one-touch way to switch betwee...
30/10/2026
Lightware has added AVIXA Renewal Units (RUs) to its D sseldorf in-person training program, allowing AV professionals to earn recognized professional developmen...
30/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/10/2026
Creative software developer Foundry today announced Nuke Stage now supports macOS, making the end-to-end virtual production and in-camera visual effects (ICVFX)...
30/10/2026
While science fiction lore tells us that humans will meet extraterrestrial life ...
29/10/2026
Jameis Winston and Willie Colon are among current and former players hosting pro...
29/10/2026
After arriving in Fayetteville with dreams of calling games, the Arkansas native found her passion in the control room, building a promising future in replay an...
29/10/2026
The National Hockey League is taking on a larger role in local game production w...
29/10/2026
Media Links has appointed Mikhail Zavalin Market Development Technical Specialis...
29/10/2026
Gravity Media delivered the live broadcast and media infrastructure for the 2026...
29/10/2026
Rise AV has announced the 23 women selected for the second year of its Elevate program, a six-week management and leadership development course. The cohort incl...
29/10/2026
The F d ration Internationale de l'Automobile (FIA) and Amazon Web Services (AWS) have announced a global partnership under which AWS becomes the Official A...
29/10/2026
Advanced Systems Group (ASG) has appointed Bob Daniel Storage and Workflow Solutions Architect within its Enterprise Storage team. Daniel has more than 30 years...
29/10/2026
FloSports and the Pac-12 Conference have entered a media partnership that will b...
29/10/2026
TSN will launch Film Never Lies Grey Cup Playoffs Watchalong, an altcast hosted by TSN football analyst Luke Willson, for two CFL Grey Cup Playoffs games. Wills...
29/10/2026
For decades, broadcasters have designed production around one rule: build for th...
29/10/2026
Live event production company FOH Productions has built a portable camera switch...
29/10/2026
Gravity Media is marking its 25th year facilitating the host broadcast for the M...
29/10/2026
In-venue and creative video staffers at the professional and collegiate level ha...
29/10/2026
LA28 has named film producer Kathleen Kennedy Head of Ceremonies and Content for the LA28 Olympic and Paralympic Games. Kennedy, an eight-time Academy Award nom...
29/10/2026
In-house local telecasts have added new camera angles, graphics package, and dee...
29/10/2026
In this SVG New Sponsor Spotlight, Jake Blount, EVP, Sales, ICAT Logistics, disc...
29/10/2026
Mastering plug-in treated to ground-up rebuild
With a few plug-in releases now under their belt, Musik Hack have revisited their debut offering and kitted i...
29/10/2026
New modular full-range monitoring system arrives
Following a few weeks of teasers, HEDD Audio have just revealed the latest addition to their high-end monit...
29/10/2026
SGL Carbon LLC ( SGL Carbon ) has received an additional order for the supply of nuclear graphite from X-energy Reactor Company, LLC ( X-energy ) in accordance ...
29/10/2026
Rohde & Schwarz introduces MXO AI Connect for AI-assisted oscilloscope workflows Rohde & Schwarz connects AI assistants to its MXO oscilloscopes through MXO A...
29/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/10/2026
When LinkedIn set out to upgrade meeting spaces across nine APAC cities, the goal was clear: employees needed to walk into rooms in Bangalore, Beijing, Hong Kon...
29/10/2026
Lightware has expanded its LARA (Lightware Advanced Room Automation) Wizard platform with a new Elgato Stream Deck integration, allowing supported Stream Deck d...
29/10/2026
Boston Conservatory Center Stage Presents Opera Masterpiece La Boh me The Conservatory's production of the timeless opera will conclude the fall Center St...
29/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/10/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...