
By Maurizio Barbieri
Head of Sports, Samsung Asia PTE LTD
Being able to look at a picture or video from 360 degrees is not a new thing. The Panorama effect is something that has been around for years. And we've been able to pan and tilt video since the days of Quicktime videos. But all of those things, thanks to the VR craze, have become something different.
The VR sports experience is still in its embryonic stage.
First, they are more fun because, thanks to our smartphones, you can tilt the screen or swipe left or right with your fingers and explore the picture or the video faster than ever and also with improved resolution. It's easier and it's better than the old days.
The experiences are also more immersive, especially if you are doing it using a VR headset. A headset allows the boundaries of the screen/frame to slip away and the user can have the feeling that they are standing in the middle of the Sistine Chapel in Rome or inside the cockpit of a Formula 1 car or a fighter jet.
To many, most notably the mainstream media, all of these experiences can be called virtual reality or VR. But should they be called virtual reality or VR?
The short answer? Nope.
All of the above are examples of being in a real-world environment that was recreated by taking different images captured by cameras (still or video) and stitching them together to give the viewer the feeling that they were there.
But, as so perfectly explained by Thomas Neubert, CCO of Virtually Live, at the latest Sportel Asia in Singapore early this month, virtual reality is the digital representation of either something that is real or something that is not real. But in both cases it is recreated digitally and the user is then inserted into that digital environment and free to roam within it. Video-based VR environments typically stick the viewer in one location and, for all intents and purposes, nail their feet to the floor.
VR is, by definition, something that is not real and something that it is created for a certain purpose, whether it be entertainment, education, marketing, or social interaction. And users can then interact among themselves by following the rules of this virtually recreated world.
So when the broadcast and production community heads to the NAB trade show in Las Vegas there will be plenty of discussion about 360-degree video. And some companies will even be exhibiting camera systems and VR video processing gear.
Those efforts will only increase the near term reality of a virtual reality movement that is based on 360-degree videos. And sports, in particular, is going to benefit a great deal from this new way to produce videos. Broadcasters and digital distributors will be able to give fans a new perspective of an event and, when a VR headset is added to the experience, the fan will be fully immersed in the event.
But until VR sports is enriched with the social elements that make being a fan at an event such a powerful experience it is not going to be a true VR experience. To have that, you need to be able to do the things you do in real life within a virtual environment. So that means, as mentioned earlier, the ability to talk to your friends virtually and also (somehow) be tied into social media platforms like Facebook or Whatsapp while wearing a headset.
True VR Transforms
I personally think that the true VR experience, when it arrives, will open up new possibilities like the ability to reach out to family and friends around the world and have them join you in a virtual environment to sit on a virtual couch and watch the big game. Or imagine being able to sit in a set of virtual seats not only in the stands at a golf tournament but four feet from the pin. And during the course of the golf event you can bounce around from hole to hole as a group, all the while talking to talk to each other and even seeing avatars that represent each other. And the virtual environment can allow you to look up statistics, player bios, and more.
But that all begins by recreating the whole game experience digitally not simply relying on video images.
The VR movement is going to take time to mature but we will get there. It is inevitable that, someday, we'll be able to watch a game in a virtual environment where all of the images are digitally created via data points instead of camera images. And when you add in social elements, proper full-haptic feedback, and more VR will fully deliver on the promise of delivering an experience that is better than the real thing.
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
30/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
30/05/2026
Zero in on one that says yes (and no)
Andy Marken May 29, 2026
0 Comments
Hero image courtesy of Deposit Photos
For content creators the most difficu...
29/05/2026
With InfoComm 2026 just weeks away, NDI is giving attendees plenty of reasons to...
29/05/2026
Reaffirming a partnership that has defined Canadian sports broadcasting since 19...
29/05/2026
Mobile/tablet is No. 2 device for watching TV, suggesting that the sports-production industry needs to take another look at the format
Ring Digital's Sprin...
29/05/2026
Berliner Ensemble, one of Berlin's five major theater companies, has expande...
29/05/2026
Solid State Logic will showcase its new compact, fly-away TCA Tour audio product...
29/05/2026
Gerald (Jerry) Pierce, a pioneering technologist who helped shape the digital transformation of the motion picture industry, passed away last month on April 12 ...
29/05/2026
Paramount+ will be the English-language U.S. home for Barclays Women's Super...
29/05/2026
Further strengthening its virtualisation strategy to fully support broadcasters ...
29/05/2026
Swiss broadcaster Canal Alpha has deployed Harmonic's award-winning, software-based XOS Advanced Media Processor to modernize playout operations across cant...
29/05/2026
PTZOptics will showcase a new generation of intelligent video workflows at InfoComm 2026, June 17-19, Las Vegas. Visitors to booth N8227 will see how PTZOptics ...
29/05/2026
Arizona's Family has launched the Arizona's Family Sports (AZFS) streaming app, a new direct-to-consumer destination for live, local sports. The app is ...
29/05/2026
Starting in 2027, DAZN will be the exclusive home of The Canadian Football Leagu...
29/05/2026
Comcast Business has detailed the advanced network infrastructure it has deploye...
29/05/2026
In two-day event, leaders from academia and industry explored solutions to chall...
29/05/2026
The Basketball Tournament (TBT), now entering their 13th year of competition, ha...
29/05/2026
Roku has launched FOX One as a Premium Subscription on The Roku Channel in the U.S. Roku customers can now subscribe to FOX One using their Roku account for liv...
29/05/2026
In its sixth year, the broadcaster's coverage has become a global brand and ...
29/05/2026
Ratings Roundup is a rundown of recent ratings news and is derived from press re...
29/05/2026
The days are getting longer, the temperatures are rising, and playlists are filling up for the season. With summer around the corner, Spotify's global edito...
29/05/2026
New retro-inspired MPC announced
There are few devices that have gained the status held by Akai Pro's MPC range, and in recent years, the company have s...
29/05/2026
Save up to 30 on acclaimed titles
Following a successful launch at Superbooth 2026, Bjooks have revealed that they will be continuing the Kickstarter campa...
29/05/2026
Binaural monitoring application improved
Genelec have just released an update that brings some powerful new features to their HRTF-based binaural headphone ...
29/05/2026
6 June 2026 at SAE Institute, London, UK
IMSTA FESTA 2026 is almost upon us, with some of the biggest names in pro-audio set to descend upon SAE Institute i...
29/05/2026
Gerald (Jerry) Pierce, a pioneering technologist who helped shape the digital transformation of the motion picture industry, died April 12, 2026, at his home in...
29/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/05/2026
Comparing 5 AI Video Enhancers for Restoring Old Video Quality
Kate Luvis May 29, 2026
0 Comments
Digitizing VHS, MiniDV, and other legacy formats doe...
29/05/2026
Studio Hamburg Builds New Post Pipeline with DaVinci Resolve Studio
Brie Clayton May 29, 2026
0 Comments
Workflow replaces a patchwork of legacy tools...
29/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
29/05/2026
At the Intersection of Music and Dance, an Epic Collaboration Boston Conservatory musicians and dancers found creative parallels in their recent performance o...
29/05/2026
May 29 2026, 09:00 (PDT) Dolby and rednote Bring More Immersive Storytelling to...
29/05/2026
Something fundamental has shifted in how people consume media. Audiences aren't abandoning television or radio content; they're just expanding how, wher...
29/05/2026
Youtube exclusive special drops today
Watch now
UKTV today announces another e...
29/05/2026
Back to All News
The Official Trailer of Physical 100 Italy, on Netflix From Se...
29/05/2026
At just 20 years old, Sean Melia from Summerhill Co. Meath has been revealed as the winner of Super Garden 2026. Sean is the youngest ever contestant and winner...
29/05/2026
Experimental HIV vaccine achieves a long-sought goal In a first for the field, all non-human primates given a new series of vaccines generated antibodies capabl...