
Editor's note: This post is part of our weekly In the NVIDIA Studio series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how NVIDIA Studio technology accelerates creative workflows.
Putting art, mathematics and computers together in the mid-1980s created a new genre of digital media: fractal art.
In the NVIDIA Studio this week, computer graphics (CG) artist, educator and curator Xueguo Yang shares his insights behind fractal art - which uses algorithms to artistically represent calculations derived from geometric objects as digital images and animations.
The internationally renowned artist showcases his extraordinary fractal art series, Into the Void, and his process for creating it. Yang's artistic collaborations include major publishing organizations and global entertainment companies, and his artwork has been selected for international A-class CG galleries and competition shortlists.
A Fractal Art Masterclass, Courtesy of NVIDIA Studio Yang started each Into the Void piece in Daz Studio or Autodesk 3ds Max, generating a very basic 3D shape and carefully extracting its dimensions. He then used one of his preferred fractal art applications, including Chaotica, Mandelbulb3D or, more recently, JWildfire.
Fractal artwork includes 3D mathematical shapes that are infinitely complex. Traditionally, these 3D-heavy apps operated exclusively on CPU architecture, with limited speed and excruciating slowdowns. Newer technology using NVIDIA GeForce RTX GPUs and the OpenCL programming framework dramatically accelerates the creative process so now, complex fractal geometry can be generated, previewed and modified in seconds - a boon for Yang's efficiency.
Graphical dynamics visual effects created using Tyflow in Autodesk 3ds Max, powered by NVIDIA PhysX. Yang then started to build mathematical formulas to create the fractal art pieces. The formulas, ever-changing samples expressed in 3D, required random trial-and-error combinations until Yang reached a satisfactory result.
Next, he added some stylish 2D effects before importing the raw files into NVIDIA Omniverse, a 3D design collaboration and world simulation platform.
https://blogs.nvidia.com/wp-content/uploads/2022/07/studio-itns-wk12-create-01.mp4
By using Omniverse's NVIDIA vMaterials library, which is derived from physical, real-world materials, Yang built cosmic voids with photorealistic details such as glass and metal pieces.
Yang constantly experiments with new colors and textures to further provoke thought. Yang further refined textures with the Adobe Substance 3D Painter Connector. He applied Smart Materials - a feature that automatically adjusts the scene to show realistic surface details - tweaking the piece until the perfect combination presented itself.
https://blogs.nvidia.com/wp-content/uploads/2022/07/studio-itns-wk12-create-materials-02.mp4
The Omniverse Create app allowed Yang to adjust lighting and shadows, all in original quality, for final compositing and rendering. His GeForce RTX 3080 Ti Laptop GPU powered the built-in RTX Renderer, unlocking hardware-accelerated ray tracing for fast and interactive 3D modeling.
Yang then turned to the NVIDIA Canvas app to quickly generate a variety of sky and space backgrounds. This process took mere minutes and was far more efficient than searching for backgrounds or even creating several from scratch.
In Photoshop, Yang applies the Canvas backgrounds and adjusted colors to his liking. Final exports were rapidly generated, and the Into the Void masterpiece was complete. By entering In the NVIDIA Studio, viewers can now enter the void.
Yang noted his entire creative workflow is accelerated by GPUs, with his ASUS ProArt Studio laptop serving as a necessity rather than a luxury.
You can't imagine how to deal without real-time ray tracing and AI acceleration of RTX GPUs, Yang said.
Fractal Origins For Yang, fractal artwork manifests the purest form of his introspective views on origins. The world was originally empty, he said. Everything from basic particles to real matter came from the void. No one knows when, where and how things in the known world appear.
Into the Void series by Xueguo Yang. Yang hopes to give audiences a sense of d j vu as his art deconstructs and reconstructs places, scenes, memories or any form of beauty that can often be taken for granted.
The idea of exploring rather than creating comes from Yang's strong interests in nature, physics, philosophy and traditional Chinese medicine. The series is a journey through time and space, tracing an origin in the void, he said.
Humanoid presence invokes the presence of Tao. Yang intentionally adds human consciousness into the void when creating fantasy worlds.
Yang's journey is fueled by music, especially rock and heavy metal, which strongly influences his expression with color and texture. Without physical media, all creation begins in the void, Yang noted. All the essence is just the electrons and energy shuttling in the machine and human consciousness. Chinese culture calls this Tao, or seeking meanings in the unknown world, which is what Yang seeks to express.
CG artist, educator and curator Xueguo Yang. Check out more of Yang's work.
Learn more about NVIDIA Omniverse, including tips, tricks and more on the Omniverse YouTube channel. For additional support, explore the Omniverse forums or join the Discord server to chat with the community. Check out the Omniverse Twitter, Instagram and Medium page to stay up to date.
Follow NVIDIA Studio on Instagram, Twitter and Facebook. Access tutorials on the Studio YouTube channel and get updates directly in your inbox by subscribing to the NVIDIA Studio newsletter.
North America Stories
12/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
12/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
12/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
12/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
12/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
12/09/2026
WUPPERTAL, Germany Sept. 11, 2026 From July 6 to Aug. 23, 2026, Paris hosted the Esports World Cup (EWC), a seven-week live production spanning eight stages...
12/09/2026
Riedel Communications today announced that Mediacom has purchased and deployed Easy5G , Riedel's Private 5G solution, for live broadcast coverage of La Vuel...
12/09/2026
AMP VISUAL TV is continuing the evolution of its production infrastructure with further investments in Riedel technology across its OB fleet and fixed productio...
12/09/2026
Riedel Communications today announced that Touring Video, a premier entertainment mobile production service company, continues to expand its production workflow...
12/09/2026
Atomos (7.B19) today announced new third-party accessories for Sumo PRO-19 and Shinobi 7 II, developed by SHAPE and SmallRig to give production teams more ways ...
12/09/2026
Deity Microphones Brings PR 2ii, TC-2, and D4RX to IBC2026
Brie Clayton September 11, 2026
0 Comments
The Deity PR-2ii arrives with production firmwar...
12/09/2026
Blackmagic Design Announces Special Pricing for Ultra HD Products
Brie Clayton September 11, 2026
0 Comments
Now customers can afford to upgrade to Ul...
12/09/2026
Grass Valley EDIUS Future Assurance Program launched at IBC2026
Brie Clayton September 11, 2026
0 Comments
New program gives EDIUS customers access to...
12/09/2026
Berklee Students Develop New Ideas for Live Entertainment and Travel in London This summer, a group of music business students collaborated with Heathrow, Bri...
11/09/2026
Calrec will introduce two new products at IBC2026 (Stand 8.C47, RAI Amsterdam, September 11-14): the Type RT broadcast production console and the Apex M6 Modula...
11/09/2026
Grass Valley has announced AVORA, a standalone all-in-one live production solution launching at IBC2026 (Booth 9.A01 and IBC Future Tech Zone, Stand 14.C49, Sep...
11/09/2026
CAMB.AI is introducing its Streaming SDK and Streaming Dashboard at IBC2026, wit...
11/09/2026
EVS has announced XT-S, a software-defined server platform that runs multiple live production applications on a common hardware foundation. The platform debuts ...
11/09/2026
EKT is demonstrating a new Linux-based ATSC 3.0 set-top box at IBC2026. The second-generation product moves away from Android to reduce memory costs, with Linux...
11/09/2026
The Sennheiser Group will exhibit at IBC2026 (Hall 8, Booth D50, September 11-14...
11/09/2026
ESPN's Monday Night Football will open its 2026-27 season with a new renditi...
11/09/2026
Dalet has announced an integration of NVIDIA's Synthetic Video Detector AI model into Dalet Flex, enabling media organizations to identify potentially AI-ge...
11/09/2026
The Media Coding Industry Forum (MC-IF) will demonstrate Versatile Video Coding (VVC) capabilities at IBC2026 (Hall 2, Stand 2.B13), as the codec moves toward c...
11/09/2026
Sony will exhibit at IBC2026 (Hall 13, September 11-14), demonstrating products across live production, news, cinema, and immersive and spatial content workflow...
11/09/2026
Wave Central, a Domo Broadcast Company, has been named a recipient of a 2026 Tec...
11/09/2026
Studio Network Solutions (SNS) is bringing a pair of workflow updates to IBC2026...
11/09/2026
iodyne will co-exhibit with Hedge at IBC2026 (Booth 7.A36, September 11-14) and appear across three additional partner booths, marking the first public demonstr...
11/09/2026
In-venue and creative video staffers at the professional and collegiate level ha...
11/09/2026
The network will phase in HDR crew by crew while expanding Next Gen Stats integration, SkyDry availability, and onsite studio shows...
11/09/2026
CAMB.AI is introducing its new Streaming SDK and Streaming Dashboard at IBC2026,...
11/09/2026
Massive host operation at Melbourne Cricket Ground featured 54 cameras, 25,000 ST 2110 flows, REMI studio production in Stamford, and global distribution to mor...
11/09/2026
Production Anywhere Remote Kit (PARK) & AR-fueled Stage B are two key pieces to ...
11/09/2026
By Ramona Flume and Lucy Spicer
There's a particular kind of magic that hap...
11/09/2026
By Jessica Herndon
The fall film season is kicking off, and Sundance Institute-...
11/09/2026
FIFA World Cup 2026 and Peacock's Love Island USA' Power NBCU-Versant ...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Lightware has announced the launch of LARA (Lightware Advanced Room Automation) 2.0, a major upgrade to its built-in room automation platform, introducing impro...
11/09/2026
10 September 2026 - MusiMap, the B2B music intelligence company that is transforming how companies can harness the emotional power of music to reach consumers a...
11/09/2026
Matrox Video today announced an integration between Matrox ORIGIN and NVIDIA Holoscan for Media, enabling Matrox ORIGIN media services to be provisioned, config...
11/09/2026
Net Insight today announced that its cloud-native live media orchestration is now available through Oracle Cloud Marketplace, providing broadcasters, production...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Version 1.8 will bring advanced routing control, new workflow tools, boosted control panel flexibility and ease of integration into IP networks...
11/09/2026
Ikegami announces four additions its UNICAM XE range of 4K-UHD cameras with the introduction of the UHK-X700VN, UHK-X750VN, UHK-X600VN and UHK-X650VN. Developed...
11/09/2026
DHD.audio has chosen IBC2026 as the launch venue for a major new addition to its broadcast sound production platform: the MX3 console range. MX3 retains the mod...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
11/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...