
How ESL FACEIT Group Produced Three Esports Events Across Two Continents in One Epic Weekend Multi-day competitions took place in Japan, Poland, and Spain By Mark J Burns, SVG Contributor
Tuesday, March 25, 2025 - 3:08 pm
Print This Story | Subscribe
Story Highlights
In late January, ESL FACEIT Group (EFG), an esports and videogames entertainment company, achieved a monumental feat in the esports universe, producing three global competitions in three countries across two continents - in one weekend.
This is one single weekend when a lot of major events essentially happening at the same time were pulled off by an internal core team, says Fabian Leimbach, VP, production technology, EFG. That is definitely big for us.
In Japan, the five-day ALGS (Apex Legends) Year 4 Championship started on Jan. 29, becoming the country's third-most-watched esports competition. In Europe for the first time in five years, the four-day Call of Duty Major I began in Madrid on Jan. 30. In Poland, IEM Katowice, a Counter-Strike tournament, began on Jan. 29 and, over its 10-plus days, logged 30.6 million hours watched, setting a viewership record for any esports event in Poland.
In Japan, the five-day ALGS Year 4 Championship started on Jan. 29.
Naturally, logistics - such as shipping hardware and equipment across the world and appropriately staffing such global events with the right personnel and expertise - can be the biggest challenge, according to Leimbach.
Here is how it works: the EFG production team comprises a global unit, which breaks up into speciality divisions based on the event, location, and the game itself. For example, for the CDL Major I in particular, EFG deployed key the North American production-team members who have a familiarity with the Call of Duty game with members of the Swedish production team.
In Poland, IEM Katowice, a Counter-Strike tournament, began on Jan. 29
As EFG technical lead, Leimbach oversees all events and manages everything with a cable attached to it. While each event gets the full support of our global leadership, he explains, they're also led by a duo of experienced professionals with a background working on each game, as well as local crews who have a regional expertise.
For the three events, EFG relied on flight-case setups instead of mobile production units. He notes that, for the ALGS championship, the company had several distinct control rooms, each with its independent production lines. However, they shared the same camera and audio feeds to ensure that each control room was as efficient and aligned as possible.
For the ALGS championship, EFG had several distinct control rooms, each with its independent production lines.
In Spain, EFG had a combined control room for Call of Duty Major I, deploying the custom in-game setup to produce the event at every in-game angle imaginable. The setup directly collaborated with the English-broadcast control room to form one unit that assembled the main PGM broadcast feed.
The IEM Katowice production featured an offsite control room. The English-broadcast control room handled the host-broadcast feed, collaborating with an in-game control room to capture key moments in real time. This is crucial, says Leimbach, because our in-game control room runs a submix of game angles - each linked to in-game data - to give us more control and visibility over what happens every round.
Livestreamed on YouTube, the Call of Duty competition, featured 19 cameras, including one jib, one Steadicam, eight point-of-view and small cameras, and three handhelds. The production also featured 12 replay channels, seven graphics channels, and eight observer feeds to capture the in-game perspective. The more observer feed we have, he points out, the more angles we can offer.
Viewers could livestream the IEM event on FACEIT Watch and the ESL Counter-Strike Twitch and YouTube channels,
For IEM, which viewers could livestream on FACEIT Watch and the ESL Counter-Strike Twitch and YouTube channels, the production comprised 29 cameras, including 10 point-of-view cameras, one longshot, six handhelds, one spider camera, one Steadicam, and two cameras mounted on an automated slider system triggered by in-game data. Additionally, there were 22 replay channels and six graphics channels. Leimbach says that EFG created an immersive in-arena audio experience and transported the in-arena vibrance from the game to the online viewers.
Japan's Apex Legends event had 78 total cameras - including 60 point-of-view cameras, four rail cameras, two jibs, and one Steadicam - and 34 replay channels, 14 graphics channels, and 11 observer feeds. The production also featured seven stations for live editing.
In Japan, the five-day ALGS (Apex Legends) Year 4 Championship became the country's third-most-watched esports competition.
For us, Leimbach says, it's all about how we can leverage what technology has to offer and customize our own solutions for the game titles. That's the most important fact here.
More than 300 people were involved in IEM Katowice and more than 1,000 the ALGS Year 4 Championship, encompassing project operations, broadcast production, IT, stage setup, media services, and postproduction and comprising full-time staffers, third-party vendors, part-time professionals, and freelance support. EFG's 100-plus-person staff for Call of Duty Major I handled only the broadcast production.
The IEM production comprised 29 cameras, including an army of speciality systems.
EFG worked with third-party vendors and directly with hardware providers for the events' equipment needs. Gravity served as the major full-service vendor. EFG also collaborated with Grass Valley, Panasonic, and Sony on speciality equipment.
Leimbach says EFG is definitely interested in another three-event weekend across multiple co
North America Stories
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
09/09/2026
Wisycom is showcasing the latest additions to its ecosystem of professional RF technologies at IBC 2026 (Stand 8.D60). This includes its new MATF Wideband Anten...
09/09/2026
AMSTERDAM, IBC2026 VisualOn, Inc. and Cires21 today released an updated joint whitepaper at IBC 2026 demonstrating measurable, high-impact improvements in visu...
09/09/2026
Sony Electronics Introduces Its First Fisheye Zoom G Lens
Brie Clayton September 8, 2026
0 Comments
Compact, lightweight SEL814G Full-frame lens deliv...
09/09/2026
Blackmagic Design Announces DaVinci Resolve 21.1
Brie Clayton September 8, 2026
0 Comments
Major update adds AI assistant integration, expanded camera...
09/09/2026
Cuez Integrates AI into a Unified Broadcast Production Workflow
Brie Clayton September 8, 2026
0 Comments
Cuez announces the expansion of its cloud-ba...
08/09/2026
Comcast Technology Solutions (CTS) has announced a multi-year agreement with A E...
08/09/2026
Spectra Logic today announced the availability of Media Insight, a new capabilit...
08/09/2026
Rogers Communications and Quebecor have announced a 12-year sublicensing agreement for French-language national NHL games beginning with the 2026-27 season. TVA...
08/09/2026
Skyline Communications and Bridge Technologies will demonstrate two integrations...
08/09/2026
Boland Communications will make the European debut of its 4K55HDR7SNB 55-inch super-narrow-bezel monitor at IBC2026 (Stand 12.C57, RAI Amsterdam, September 11-1...
08/09/2026
Ateme and Comcast Technology Solutions (CTS) have announced a collaboration comb...
08/09/2026
Haivision has joined the IBC Accelerator Media Innovation Programme as part of t...
08/09/2026
Blackmagic Design has announced price reductions on its PYXIS 6K and Cinema Camera 6K models, effective immediately through Blackmagic Design resellers worldwid...
08/09/2026
AI-Media will demonstrate its LEXI Suite at IBC2026 (Booth 5.C34, September 11-1...
08/09/2026
Bitmovin and Ad Insertion Platform (AIP) have announced the first live deploymen...
08/09/2026
Grass Valley will demonstrate story-centric media workflows at IBC2026 (Booth 9.A01, RAI Amsterdam, September 11-14), connecting newsroom production, content ma...
08/09/2026
M2A Media and Ateme have announced a partnership integrating Ateme's video processing solutions into M2A Media's MediaToAnywhere platform for live sport...
08/09/2026
Ikegami will exhibit at IBC2026 (Stand 12.A31, RAI Amsterdam, September 11-14), including a Day 1 introduction of new cameras in the UNICAM XE series. Additiona...
08/09/2026
Broadcast industry analysts will be gathering plenty of insights at the 2026 IBC Show this weekend in Amsterdam, but Caretta Research has offered up some though...
08/09/2026
SENSHI and DAZN have announced a global broadcast partnership that will bring SENSHI's live events free to viewers in more than 200 markets. The partnership...
08/09/2026
New architecture built with Evertz will bring 4K HDR to Monday Night Football, N...
08/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
08/09/2026
Mo-Sys, the world-leading developer of virtual production, camera robotics and image tracking technology, has completed a business restructuring, which has incl...
08/09/2026
New York, September 8, 2026 The TSAmediaHUB audiovisual contribution and distribution infrastructure developed by Telef nica's Audiovisual Services area re...
08/09/2026
Expanded Riyadh operation brings Asharq and Thmanyah services together on a resilient on-premises Pebble platform.
Pebble, the leading automation, content mana...
08/09/2026
Techex, a pioneering leader in live video workflows, will showcase its broadest software feature set to date at IBC 2026 (Stand 2.B45), extending its lead in so...
08/09/2026
Visitors to Grass Valley's booth at IBC2026 will be introduced to new Framelight X capabilities that connect content acquisition, management, editing and pu...
08/09/2026
BCNEXXT will showcase the latest evolution of Vipe at IBC2026 (Stand 2.B09), introducing a series of innovations designed to deliver higher-quality audience exp...
08/09/2026
Bitmovin, a provider of video streaming solutions, has partnered with Ad Insertion Platform (AIP), a leading innovator in advanced ad insertion technologies, to...
08/09/2026
Brainstorm, a leading manufacturer of real-time graphics and augmented and virtual production, is announcing a major package of enhancements to its Suite 7 soft...
08/09/2026
Big Blue Marble is supporting TDF, French infrastructure and network operator, broadcasting Digital Terrestrial Television (DTT) and radio services, as a techno...
08/09/2026
Agents work inside a single production environment, from incoming wire copy to a live studio show...
08/09/2026
Building on their strategic partnership, Ceeblue and Layercake make the unthinkable possible: scalable sub-second streaming over standard DRM, SSAI, and CDN wor...
08/09/2026
Brainstorm, a leading manufacturer of real-time graphics, augmented and virtual production, is completing the environment for fast-paced broadcast production wi...
08/09/2026
A SaaS portfolio built to work together, helping operators grow audiences, monetise smarter and run leaner, on their own terms
At IBC 2026 (stand 1.B49) Synam...
08/09/2026
Accedo, global provider of video streaming software and services, has been selected by PlayOn Sports, a national leader in high school sports technology, to exp...
08/09/2026
LiveU, the leader in live IP-video solutions, is enabling The Associated Press to take global newsgathering to the next stage with intelligent connectivity and ...
08/09/2026
Mediagenix, a global leader in smart content solutions to profitably connect the right content to the right audience, today announced the latest evolution of it...
08/09/2026
Compact, power-efficient X Platform performance brings broadcast-grade reliability and ultra-low latency to space-constrained remote production (REMI) workflows...
08/09/2026
Zixi, the leader in live video delivery and workflow orchestration, and Kiloview, a leading provider of professional IP video encoding and decoding solutions, t...
08/09/2026
Collaboration gives content owners scalable CDN capacity and broadcasters enhanced flexibility, including for C-band transition planning
Quortex today announce...
08/09/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
08/09/2026
Telos Alliance and Pluxbox Announce Dynamic Media Facility Integration Partnersh...
08/09/2026
J nger Audio Showcases Industry-First S-ADM Cloud Workflow at IBC 2026
Search
Dolby, MainConcept, Techex and J nger Audio will showcase the industry's ...
07/09/2026
By Ramona Flume and Lucy Spicer
There's a particular kind of magic that hap...
07/09/2026
Blackmagic Design Announces New Lower Price for Blackmagic PYXIS 6K and Blackmag...