
How ESL FACEIT Group Produced Three Esports Events Across Two Continents in One Epic Weekend Multi-day competitions took place in Japan, Poland, and Spain By Mark J Burns, SVG Contributor
Tuesday, March 25, 2025 - 3:08 pm
Print This Story | Subscribe
Story Highlights
In late January, ESL FACEIT Group (EFG), an esports and videogames entertainment company, achieved a monumental feat in the esports universe, producing three global competitions in three countries across two continents - in one weekend.
This is one single weekend when a lot of major events essentially happening at the same time were pulled off by an internal core team, says Fabian Leimbach, VP, production technology, EFG. That is definitely big for us.
In Japan, the five-day ALGS (Apex Legends) Year 4 Championship started on Jan. 29, becoming the country's third-most-watched esports competition. In Europe for the first time in five years, the four-day Call of Duty Major I began in Madrid on Jan. 30. In Poland, IEM Katowice, a Counter-Strike tournament, began on Jan. 29 and, over its 10-plus days, logged 30.6 million hours watched, setting a viewership record for any esports event in Poland.
In Japan, the five-day ALGS Year 4 Championship started on Jan. 29.
Naturally, logistics - such as shipping hardware and equipment across the world and appropriately staffing such global events with the right personnel and expertise - can be the biggest challenge, according to Leimbach.
Here is how it works: the EFG production team comprises a global unit, which breaks up into speciality divisions based on the event, location, and the game itself. For example, for the CDL Major I in particular, EFG deployed key the North American production-team members who have a familiarity with the Call of Duty game with members of the Swedish production team.
In Poland, IEM Katowice, a Counter-Strike tournament, began on Jan. 29
As EFG technical lead, Leimbach oversees all events and manages everything with a cable attached to it. While each event gets the full support of our global leadership, he explains, they're also led by a duo of experienced professionals with a background working on each game, as well as local crews who have a regional expertise.
For the three events, EFG relied on flight-case setups instead of mobile production units. He notes that, for the ALGS championship, the company had several distinct control rooms, each with its independent production lines. However, they shared the same camera and audio feeds to ensure that each control room was as efficient and aligned as possible.
For the ALGS championship, EFG had several distinct control rooms, each with its independent production lines.
In Spain, EFG had a combined control room for Call of Duty Major I, deploying the custom in-game setup to produce the event at every in-game angle imaginable. The setup directly collaborated with the English-broadcast control room to form one unit that assembled the main PGM broadcast feed.
The IEM Katowice production featured an offsite control room. The English-broadcast control room handled the host-broadcast feed, collaborating with an in-game control room to capture key moments in real time. This is crucial, says Leimbach, because our in-game control room runs a submix of game angles - each linked to in-game data - to give us more control and visibility over what happens every round.
Livestreamed on YouTube, the Call of Duty competition, featured 19 cameras, including one jib, one Steadicam, eight point-of-view and small cameras, and three handhelds. The production also featured 12 replay channels, seven graphics channels, and eight observer feeds to capture the in-game perspective. The more observer feed we have, he points out, the more angles we can offer.
Viewers could livestream the IEM event on FACEIT Watch and the ESL Counter-Strike Twitch and YouTube channels,
For IEM, which viewers could livestream on FACEIT Watch and the ESL Counter-Strike Twitch and YouTube channels, the production comprised 29 cameras, including 10 point-of-view cameras, one longshot, six handhelds, one spider camera, one Steadicam, and two cameras mounted on an automated slider system triggered by in-game data. Additionally, there were 22 replay channels and six graphics channels. Leimbach says that EFG created an immersive in-arena audio experience and transported the in-arena vibrance from the game to the online viewers.
Japan's Apex Legends event had 78 total cameras - including 60 point-of-view cameras, four rail cameras, two jibs, and one Steadicam - and 34 replay channels, 14 graphics channels, and 11 observer feeds. The production also featured seven stations for live editing.
In Japan, the five-day ALGS (Apex Legends) Year 4 Championship became the country's third-most-watched esports competition.
For us, Leimbach says, it's all about how we can leverage what technology has to offer and customize our own solutions for the game titles. That's the most important fact here.
More than 300 people were involved in IEM Katowice and more than 1,000 the ALGS Year 4 Championship, encompassing project operations, broadcast production, IT, stage setup, media services, and postproduction and comprising full-time staffers, third-party vendors, part-time professionals, and freelance support. EFG's 100-plus-person staff for Call of Duty Major I handled only the broadcast production.
The IEM production comprised 29 cameras, including an army of speciality systems.
EFG worked with third-party vendors and directly with hardware providers for the events' equipment needs. Gravity served as the major full-service vendor. EFG also collaborated with Grass Valley, Panasonic, and Sony on speciality equipment.
Leimbach says EFG is definitely interested in another three-event weekend across multiple co
North America Stories
19/06/2026
Split compound eases operational challenges at Shinnecock Hills Golf Club...
19/06/2026
North Carolina, Oklahoma meet in the best-of-three Finals as ESPN leans into spe...
19/06/2026
Data from May shows seasonal outdoor trends triggers lower viewing
Warsaw, Pola...
19/06/2026
Buttons is best control system in the rAVe Best of Infocomm Awards 2026...
19/06/2026
Mavis Studio Makes iPad Production More Powerful
Brie Clayton June 19, 2026
0 Comments
InfoComm update brings new NDI Preview, PTZ control, USB audio ...
19/06/2026
Immersive Studio Metaverse Stage Tackles Post with Blackmagic Design
Brie Clayton June 19, 2026
0 Comments
New narrative projects rely on DaVinci Reso...
19/06/2026
How to Run the Original 1993 After Effects
Graham Quince June 19, 2026
0 Comments
How to the original After Effects v1 in an emulator, and you don'...
19/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
19/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
19/06/2026
SMPTE , the home of media professionals, technologists and engineers, has announced that its entire Standards catalog is now freely available to the global medi...
19/06/2026
nsign, the digital signage SaaS platform built around its core principle of Simplify Complexity, has announced a partnership with BrightSign , expanding the dep...
19/06/2026
Visual Productions announces the availability of its new RdmRelay2 at InfoComm 2026 (ACT Entertainment, Booth N6813). A networked, four-channel DMX relay, it is...
19/06/2026
Adobe Unveils Major Expansion of Creative Agent Across Firefly and Creative Clou...
19/06/2026
Immersive Studio Metaverse Stage Innovates Storytelling with URSA Cine Immersive
Brie Clayton June 18, 2026
0 Comments
Two new narrative short films c...
19/06/2026
Lab studies explain how new cancer drug works as it enters patient testing Immunologists at Scripps Research show how a new, experimental drug revives immune ce...
18/06/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
18/06/2026
PTZOptics has unveiled new Visual Reasoning demonstrations at InfoComm 2026 (Boo...
18/06/2026
IBC2026 will take place at the RAI Amsterdam from September 11-14, bringing toge...
18/06/2026
InfoComm 2026 held its first-ever Media Day on June 17, providing journalists an...
18/06/2026
FOR-A America has announced a Trade Agreements Act (TAA)-compliant LED display solution combining Alfalite's Litepix LED displays and Brompton Technology...
18/06/2026
In-venue and creative video staffers at the professional and collegiate level have one major thing in common: the intensity and attention to detail ramps up dur...
18/06/2026
The International Federation of American Football (IFAF) and TMRW Sports have an...
18/06/2026
AJA Video Systems has unveiled Io Xpand, a Thunderbolt 5-enabled PCIe expansion ...
18/06/2026
ESPN has announced its coverage plans for the 30th anniversary of the WNBA's...
18/06/2026
FOX Sports' Big Noon Kickoff will broadcast live from Wembley Stadium in Lon...
18/06/2026
InfoComm 2026 opened on Wednesday at the Las Vegas Convention Center, bringing t...
18/06/2026
As media companies look to deliver more live, VOD, and snackable sports content ...
18/06/2026
Top L-R: Take Me Home, The Lake
Bottom L-R: TheyDream, Union County
Free Summer Screening Series Announced
Screenings for the Local Utah Community at...
18/06/2026
The average daily TV screen time in May was 3 hours and 36 minutes, marking a clear decrease of 15 minutes compared to April. This trend proved to be much stron...
18/06/2026
Integration embeds Gracenote content intelligence, including contextual segments...
18/06/2026
AJA Video Systems unveiled Io Xpand, a high-performance Thunderbolt 5-enabled PCIe expansion chassis for AJA KONA and Corvid video and audio I/O cards. As dema...
18/06/2026
New NVRT-driven workflow enables on-demand traffic mirroring and guided troubleshooting for AV teams, integrators, and support organizations ahead of InfoComm 2...
18/06/2026
At InfoComm 2026, Mavis announced a major update to Mavis Studio, its live production app for the iPad, with new features designed to make professional AV produ...
18/06/2026
Transaction Positions Harmonic as a Pure-Play Broadband Company
Harmonic Inc. (NASDAQ: HLIT), the worldwide leader in virtualized broadband solutions, today a...
18/06/2026
ACT Entertainment and NETGEAR have announced a strategic partnership that establishes verified interoperability between NETGEAR Switches and key technologies fr...
18/06/2026
IBC2026 is set to bring the global media, entertainment and technology community together at the RAI Amsterdam from 11 14 September, enabling industry players f...
18/06/2026
Pliant Technologies is proud to introduce CrewCom Flex , the world's first frameless matrix intercom system and the only complete matrix IP-based intercom s...
18/06/2026
The XR Sports Alliance (XRSA) has announced that a new cohort of members has joined the strategic initiative: ActionStreamer, Antigravity, Creative Artists Agen...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
18/06/2026
Linda May Han Oh Receives Guggenheim Fellowship The Berklee professor, bassist, and composer will use the fellowship to debut Dreams of Knowing, an interdisci...
18/06/2026
In a consequential grid infrastructure decision, the Federal Energy Regulatory C...
18/06/2026
Play favorite titles from popular game libraries, keep progress synced and jump ...
18/06/2026
The digital era gave the advertising and marketing industry speed; the AI era is giving it autonomous operations.
For companies building next-generation techn...
17/06/2026
EVS has announced it has received the EcoVadis Gold Medal for sustainability performance, ranking among the top 5% of companies globally in the Technology/Mid-S...
17/06/2026
Chyron has released Weather 2.4, an update to its weather suite for broadcasters and meteorologists. The release focuses on enhancements to the DataFlow module,...
17/06/2026
VSiN, The Sports Betting Network, has announced the launch of Best Bets TV, a free ad-supported streaming TV (FAST) channel. The 24/7 channel is currently avail...
17/06/2026
DAZN's Team Whistle and Snap Inc. have announced a creator program centered ...