
How ESL FACEIT Group Produced Three Esports Events Across Two Continents in One Epic Weekend Multi-day competitions took place in Japan, Poland, and Spain By Mark J Burns, SVG Contributor
Tuesday, March 25, 2025 - 3:08 pm
Print This Story | Subscribe
Story Highlights
In late January, ESL FACEIT Group (EFG), an esports and videogames entertainment company, achieved a monumental feat in the esports universe, producing three global competitions in three countries across two continents - in one weekend.
This is one single weekend when a lot of major events essentially happening at the same time were pulled off by an internal core team, says Fabian Leimbach, VP, production technology, EFG. That is definitely big for us.
In Japan, the five-day ALGS (Apex Legends) Year 4 Championship started on Jan. 29, becoming the country's third-most-watched esports competition. In Europe for the first time in five years, the four-day Call of Duty Major I began in Madrid on Jan. 30. In Poland, IEM Katowice, a Counter-Strike tournament, began on Jan. 29 and, over its 10-plus days, logged 30.6 million hours watched, setting a viewership record for any esports event in Poland.
In Japan, the five-day ALGS Year 4 Championship started on Jan. 29.
Naturally, logistics - such as shipping hardware and equipment across the world and appropriately staffing such global events with the right personnel and expertise - can be the biggest challenge, according to Leimbach.
Here is how it works: the EFG production team comprises a global unit, which breaks up into speciality divisions based on the event, location, and the game itself. For example, for the CDL Major I in particular, EFG deployed key the North American production-team members who have a familiarity with the Call of Duty game with members of the Swedish production team.
In Poland, IEM Katowice, a Counter-Strike tournament, began on Jan. 29
As EFG technical lead, Leimbach oversees all events and manages everything with a cable attached to it. While each event gets the full support of our global leadership, he explains, they're also led by a duo of experienced professionals with a background working on each game, as well as local crews who have a regional expertise.
For the three events, EFG relied on flight-case setups instead of mobile production units. He notes that, for the ALGS championship, the company had several distinct control rooms, each with its independent production lines. However, they shared the same camera and audio feeds to ensure that each control room was as efficient and aligned as possible.
For the ALGS championship, EFG had several distinct control rooms, each with its independent production lines.
In Spain, EFG had a combined control room for Call of Duty Major I, deploying the custom in-game setup to produce the event at every in-game angle imaginable. The setup directly collaborated with the English-broadcast control room to form one unit that assembled the main PGM broadcast feed.
The IEM Katowice production featured an offsite control room. The English-broadcast control room handled the host-broadcast feed, collaborating with an in-game control room to capture key moments in real time. This is crucial, says Leimbach, because our in-game control room runs a submix of game angles - each linked to in-game data - to give us more control and visibility over what happens every round.
Livestreamed on YouTube, the Call of Duty competition, featured 19 cameras, including one jib, one Steadicam, eight point-of-view and small cameras, and three handhelds. The production also featured 12 replay channels, seven graphics channels, and eight observer feeds to capture the in-game perspective. The more observer feed we have, he points out, the more angles we can offer.
Viewers could livestream the IEM event on FACEIT Watch and the ESL Counter-Strike Twitch and YouTube channels,
For IEM, which viewers could livestream on FACEIT Watch and the ESL Counter-Strike Twitch and YouTube channels, the production comprised 29 cameras, including 10 point-of-view cameras, one longshot, six handhelds, one spider camera, one Steadicam, and two cameras mounted on an automated slider system triggered by in-game data. Additionally, there were 22 replay channels and six graphics channels. Leimbach says that EFG created an immersive in-arena audio experience and transported the in-arena vibrance from the game to the online viewers.
Japan's Apex Legends event had 78 total cameras - including 60 point-of-view cameras, four rail cameras, two jibs, and one Steadicam - and 34 replay channels, 14 graphics channels, and 11 observer feeds. The production also featured seven stations for live editing.
In Japan, the five-day ALGS (Apex Legends) Year 4 Championship became the country's third-most-watched esports competition.
For us, Leimbach says, it's all about how we can leverage what technology has to offer and customize our own solutions for the game titles. That's the most important fact here.
More than 300 people were involved in IEM Katowice and more than 1,000 the ALGS Year 4 Championship, encompassing project operations, broadcast production, IT, stage setup, media services, and postproduction and comprising full-time staffers, third-party vendors, part-time professionals, and freelance support. EFG's 100-plus-person staff for Call of Duty Major I handled only the broadcast production.
The IEM production comprised 29 cameras, including an army of speciality systems.
EFG worked with third-party vendors and directly with hardware providers for the events' equipment needs. Gravity served as the major full-service vendor. EFG also collaborated with Grass Valley, Panasonic, and Sony on speciality equipment.
Leimbach says EFG is definitely interested in another three-event weekend across multiple co
More from Sports Video Group
04/02/2026
The 11th-annual Summit will not only the unprecedented headwinds facing the business, but also the groundbreaking opportunities for the future....
04/02/2026
Just moments before the 2026 Grammy Awards kicked off, members of the event's audio team assembled for a group photo at the base of the stage inside Los Ang...
04/02/2026
At the Vienna Interdisciplinary Symposium on Aortic Repair (VISAR), Riedel Communications' Managed Technology Division delivered a turnkey technical infrast...
04/02/2026
The Mountain West Conference announces a new media rights package featuring CBS ...
04/02/2026
Earlier this week, the NFL announced it would play regular season games in Madrid, Paris, and Mexico City in 2026 as part of a nine-game international schedule,...
04/02/2026
Custom-built carts carry music speakers for Apple Music Super Bowl LX Halftime S...
04/02/2026
In an era of constrained spectrum, two tactics have emerged: work closely with regulatory bodies and utilize engineering chops
The Federal Communications Commi...
04/02/2026
Three examples of how wireless microphones are deployed to bring fans in deep and up close
Microphone manufacturers have myriad ways to put wireless to work fo...
04/02/2026
The mic manufacturer will join other suppliers in the new Rock Nashville production campus
Sennheiser is relocating its U.S. headquarters from its long-time lo...
03/02/2026
Tagboard, a modern, interactive graphics system for news, sports, and entertainm...
03/02/2026
Studio Network Solutions (SNS) announces the launch of Trio, a new S3-compatible cloud storage service fully integrated with EVO for media backup, archival, and...
03/02/2026
50 Production Trucks at center of 160 U.S.-based productions...
03/02/2026
Nielsen, which specializes in audience measurement, data, and media intelligence, announces that it is piloting a new methodology enhancement to more accurately...
03/02/2026
Appear's X Platform will be used by NBC Sports to deliver video compression, satellite modulation and transport stream aggregation for its production of the...
03/02/2026
Behind The Mic provides a roundup of recent news regarding on-air talent, includ...
03/02/2026
NHL Network announces its comprehensive programming schedule for the upcoming Winter Olympic Games, underscoring the highly anticipated return of NHL players to...
03/02/2026
NBC Sports has chosen Canon to deliver 115 Canon UHD broadcast lenses for its production of the 2026 Winter Olympics and Paralympics. Canon will also send suppo...
03/02/2026
Audio-Technica equipment will be used by NBC Sports to deliver much of its audio capture requirements across all sporting venues for its production of the 2026 ...
03/02/2026
NBC Sports will use Cisco to deliver AI networking technology for its all-IP production of the 2026 Winter Olympics and Paralympics, including the deployment of...
03/02/2026
NBC Sports will utilize Chyron PRIME CG to produce live broadcast graphics to display names, athlete information, scores, statistics, leaderboards, headshots an...
03/02/2026
NBC Sports will utilize Grass Valley to deliver advanced signal conversion, rout...
03/02/2026
NBC Sports will utilize Planar to deliver leading-edge fine pixel pitch LED video wall technology for its production of the 2026 Winter Olympics and Paralympics...
03/02/2026
Taking place in two venues, the 2026 production celebrates the 150th Anniversary of the Super Bowl of Dogs'
When the Westminster Kennel Club Dog Show conc...
03/02/2026
For the indoor production, NEP Specialty Capture has mounted a 100-ft. overhead ...
03/02/2026
MTVG Edge, the production-services supplier's software-based production solu...
03/02/2026
In the league's second year, new partnerships enhance broadcast quality for ...
03/02/2026
Rocket Surgery will showcase the combined creative strength of Ross Video, with ...
03/02/2026
NBC Sports will utilize Sony Electronics to deliver imaging, monitoring, and tec...
03/02/2026
SMT will provide TVI (broadcast television interface) support services for figur...
23/01/2026
WWE's Virtual Production Playbook: How the Professional Wrestling Super Powe...
23/01/2026
Tight set up: Squeezing the PSA's Tournament of Champions into Grand Central...
23/01/2026
Evolving production: The PSA on bringing squash to more viewers at the Tournamen...
23/01/2026
AFC Championship Preview: Behind the Scenes With NFL on CBS' Producer Jim R...
23/01/2026
NFC Championship Preview: FOX Sports Director Rich Russo Talks Technology, Story...
22/01/2026
SVG Students To Watch: Chuck Luarasi, Curry CollegeThe Massachusetts native is cutting his teeth with Harvard Athletics, Cape Cod Baseball LeagueBy Brandon Cost...
22/01/2026
Follow the Money, Episode 4: Talking Tech, Sports, and Private Capital With Sam ...
22/01/2026
Fever pitch: WRC is back for the start of the 2026 season with Rallye Monte-Carl...
22/01/2026
FloSports Prepares To Broadcast Outdoor Hockey Game Amidst Brutally Cold Tempera...
22/01/2026
As Paramount Enters the Octagon, UFC's Craig Borsari Previews Production Pl...
20/01/2026
SVG Sit-Down: BitFire's Jim Akimchuk on the Future of Cloud, Remote, Softwar...
20/01/2026
From architecture to reality: What CBC's Milano Cortina 2026 workflows tell ...
20/01/2026
Milano Cortina 2026: Making the Winter Olympics and Paralympics workflow work fo...
20/01/2026
Countdown to Milano Cortina 2026: SVG Launches SportsTechLive Blog in Lead-up to...
20/01/2026
Grand finale: Rally Saudi Arabia pushes WRC to make the most of cameras and dron...
20/01/2026
State of Change: What's Happening in the Remote-Production Business?NEP Group, Game Creek Video, Dome Productions, Mobile TV Group, Program Productions exec...
20/01/2026
CFP National Championship 2026: A Look Back at SVG's Complete CoverageGo behind the scenes with ESPN, Game Creek Video, Van Wagner, and the champion Indiana...
19/01/2026
CFP National Championship 2026: Indiana Football's Digital Crew Generate Hyp...
19/01/2026
CFP National Championship 2026: Van Wagner Relies on Experience for Indiana-Miam...
19/01/2026
CFP National Championship 2026: Game Creek Video Fields Premiere IP Compound for...
19/01/2026
CFP National Championship 2026: For a Slew of Studio Shows, ESPN Turns Hard Rock...