Sony Pixel Power calrec Sony

Live From Tokyo Olympics: Karl Malone on the Move to Immersive Audio and Keeping Remote Commentators Connected

02/08/2021

Live From Tokyo Olympics: Karl Malone on the Move to Immersive Audio and Keeping Remote Commentators Connected By Ken Kerschbaumer, Editorial Director

Sunday, August 1, 2021 - 6:38 pm

Print This Story

Karl Malone, NBC Sports and NBC Olympics, director, sound design, says the 2020 Olympics is truly the audio Olympics. He jokes that he says that every Olympics, but it's hard to argue with that this time around: next-generation immersive audio, with 5.1.4 (think regular surround sound with four additional channels overhead to give height to the audio), is the norm at every venue. And remote commentary is more important than ever. Simply put, the efforts are impressive. He spoke with SVG in the NBC Olympics listening room at the Tokyo IBC.

I wanted to start with your sense of the sonic landscape of these Games. Does anything stand out to you?

Going into this, the focus was a lack of crowd and how things would sound, as well as coming in with the newer technologies of immersive audio, along with OBS providing 5.1.4 audio and a paintbrush to do all our venues in immersive audio. But the lack of crowd has tended not to be an issue because we've had quite a lot of crowds, especially in swimming and gymnastics, where the other teams come in, and that has been great. That's not to say that there are no empty-sounding venues, like badminton or weightlifting, but, certainly for the primary venues, it. has become sort of a non-issue.

Michael DiCrescenzo in the Olympics audio-control room at the IBC. Notice the trusses installed to fly the four speakers.

Michael DiCrescenzo, NBC senior A1 and audio design engineer, has been mixing the NBC Primetime show in Dolby Atmos and creating the immersive mixes to ensure consistency from sport to sport. Peter Puglisi has been mixing NBC golf coverage in Dolby Atmos but out of a truck in Stamford, CT. The technical complexity of this Games has been dizzying.

Sonically, it has been kind of the best of both worlds, where you have crowd and you can pick out the detail of the sport. This was always going to be the Games that was an audio Games, and you're going to hear these Games like you've never heard before. We can hear footfalls in athletics, and that's not in a silent stadium: there is the PA, and there are people cheering. Everything takes a day or two to tweak, but you're hearing things that you've never heard before, and that has been fantastic.

Athletics, golf, gymnastics, basketball, volleyball mixed from Sky in London and swimming and beach volleyball have all sounded fantastic. The specialty cameras have helped a lot. There's a cable cam that goes over the swimming, and that really helps to pick up the sound, the wet sound of swimming.

Micheal DiCrescenzo (background) and NBC Olympics A1 Fred Hedemark at the IBC

I loved the skateboarding where you could hear the board riding down the rail.

Yeah, skateboard is good, but we're sort of challenged a little bit by a couple of sports like BMX. The ramps are soft, and the rubber wheels are soft, so you're trying to reach for those sorts of sounds. In 3 3 basketball, the court is different from regular basketball courts, where you hear squeaks and ball bounces, so you need to try to pull those [sounds] out as well. With those new sports, you want to promote that sport to people audibly as well as visually.

It has been challenging, but that's the fun part: how can we get more out of this sport and bring it home to tell the story?

Any tips for someone who has not worked in immersive audio about what to expect and how to do it?

We've always talked about having a base layer of ambience for the heights. I think that has always been very successful with us, and that's what OBS has provided us with: a nice base layer to build on.

We've gone 16 channels wide with our edits and audio coming from the truck, and we came into this knowing that's our plan. Sixteen channels of audio gave us the first eight channels for our standard 5.1, plus we do dummy headsets and clean announcer tracks to help edits. The last eight channels are fully immersive: we take the four height channels, and we have a stereo mix for the last two pairs, which we've been able to place into certain areas of the stadiums to add to that base.

For example, we would use those pairs to isolate a certain section of fans in the crowd and put that into the heights with the base. That hasn't been borne out at these Olympics, but, technically and engineering-wise, we're getting that through the edits, and that has been very successful. Making that 16-channel workflow work and getting editors to edit across 16 channels is something we've never done before. And that has been very helpful to us.

That may be how everybody else will do it, but, for us, it is having the base layer and then building on that base layer by being able to add certain things to bring your ear up.

When someone is editing with 16 channels, are they hearing the height signals?

No, they are not hearing them in an immersive overhead configuration but rather as isolated tracks, which they can solo and QC. Ultimately, they're passing them through from the trucks or the venues. The editors are doing their normal 5.1, and everything's mixed live in the audio-control room for the final mix.

Final question on the immersive land. What does it mean to see spatial audio getting its due, even seeing commercials on TV from Apple about it?

I think anything that can add to the experiences is going to be worthwhile. I know I say this all the time, but immersive audio does make the picture look better. If you add spatial audio and the immersive audio to our production, it makes the production overall a much better and more enjoyable production. And it's not that the pictures don't look grea
LINK: https://www.sportsvideo.org/2021/08/01/live-from-the-olympics-karl-mal...
See more stories from svg

North America Stories

11/03/2026

Calrec To Unlock Hybrid Workflows At 2026 NAB Show

Share Copy link Facebook X Linkedin Bluesky Email...

11/03/2026

Matrox Video Enables the Next Era of Software-Defined Med...

Matrox Video will showcase its vision for the future of live production at NAB 2026 in Las Vegas, April 19-22, highlighting how broadcasters and media organizat...

11/03/2026

GlobalM Showcases Distributed Video Gateway Architecture...

Geneva-based technology company, GlobalM SA, is presenting its GMX Distributed Video Gateway, a software-defined IP media transport platform designed to replace...

11/03/2026

Video is King - 2026 Iconik Media Stats Report Finds Vide...

Backlight (booth #N2829), the company behind Iconik and Wildmoka, which power video workflows for large media and entertainment organizations, has released the ...

11/03/2026

QuickLinks Latest StudioEdge Models to Make North America...

QuickLink, a leading provider of award-winning video production and remote guest contribution solutions, presents its latest StudioEdge models at The NAB Show ...

11/03/2026

Telestream Expands Its Cloud Services with the Introducti...

Telestream, a global leader in media workflow technologies, today announced the expansion of Telestream Cloud Services with the introduction of UP, a new cloud-...

11/03/2026

Operative Launches AOS Configuration for Digital-First Mo...

Operative, the preferred advertising management provider for the world's leading media brands, today announced the launch of AOS for digital media, an AI-po...

11/03/2026

Calrec Redefines Broadcast Workflows at NAB 2026

Calrec will be located in Central Hall, on Booth C6907 Choice without compromise The broadcast industry is going through a rapid evolution that s signalling a...

11/03/2026

Worldstream and Cubbit launch sovereign S3 cloud storage...

The new service is hosted and operated entirely in the Netherlands, combining data sovereignty, resilience, scalability, and predictable costs without relying...

11/03/2026

Ease Live powers interactive Premier Padel experiences on...

Ease Live, an Evertz company and leader in interactive graphical overlays, today announced the successful deployment of its platform on Red Bull TV for Premier ...

11/03/2026

Mediagenix Title Management Accelerates Content Monetizat...

Mediagenix, a global leader in smart content solutions to profitably connect the right content to the right audience, is advancing its Semantic Intelligence cap...

11/03/2026

Emergent Launches Fusion- The Interactive Anything Platfo...

Emergent, a leading provider of AI-enhanced media production solutions, today announced the official launch of Fusion, a powerful, no-code application builder d...

11/03/2026

Techex Names Matt McKee as Senior Director of Sales, Americas

Share Copy link Facebook X Linkedin Bluesky Email...

11/03/2026

IAB Tech Lab Announces Content Monetization Protocol for AI LLMs

Share Copy link Facebook X Linkedin Bluesky Email...

11/03/2026

Mondae Hott Joins Kokusai Denki as Northeast Sales Manager

Share Copy link Facebook X Linkedin Bluesky Email...

11/03/2026

Gray Media to Air Cincinnati Reds' Games on WXIX FOX19

Share Copy link Facebook X Linkedin Bluesky Email...

11/03/2026

Shure Audio Solutions Deliver Super Bowl Win

Share Copy link Facebook X Linkedin Bluesky Email...

11/03/2026

UK's First Live Broadcast Using New n40 Private 5G Spectrum

Share Copy link Facebook X Linkedin Bluesky Email...

11/03/2026

Utah Scientific Expands Technology Partner Program With I...

Utah Scientific today announced the expansion of its Technology Partner Program with the addition of Audinate, Bitfocus, and Skaarhoj, three industry leaders wh...

11/03/2026

DigitalGlue Ends the Post Production Tax creativespace In...

DigitalGlue, creator of the creative.space on-premise managed storage platform, today revealed plans to launch creative.space Intelligence (CSI) at NAB 2026 (Bo...

11/03/2026

Maxon and Tencent Cloud Partner to Integrate HY 3D into C...

Maxon, maker of powerful, approachable software solutions for creators working in 2D and 3D design, motion graphics, visual effects, gaming, and more, has annou...

11/03/2026

NUGEN Audio Halo Vision Plug In Serves as Spatial Compass...

Composer and Re-recording Mixer Michael Phillips Keeley has built his career around immersive storytelling. Working from his Dolby Atmos-equipped studio, Sound ...

11/03/2026

YES selects Synamedia Iris to power advanced advertising

Leading video software provider Synamedia today announced that YES, the pay-TV subsidiary of the telco Bezeq (TASE: BEZQ), has selected Synamedia Iris to delive...

11/03/2026

Cost Savings Scalability and Smarter Monetization Viacces...

As media companies face increasing cost pressures and operational complexity, at the 2026 NAB Show in Las Vegas, Viaccess-Orca (VO), a global leader in OTT / TV...

11/03/2026

Digital Alert Systems Unveils Version 6 Software for DASD...

Digital Alert Systems, a global leader in emergency communications solutions for media providers, today announced the release of Version 6 software for its DASD...

11/03/2026

Foundry releases Nuke 17.0

Foundry releases Nuke 17.0 Brie Clayton March 1, 2026 0 Comments Native Gaussian Splat support, new 3D system based on USD, expanded machine learning ca...

11/03/2026

Preserving UNESCO World Heritage with URSA Cine Immersive

Preserving UNESCO World Heritage with URSA Cine Immersive Brie Clayton March 1, 2026 0 Comments The Explorers turned to France's cultural landmark...

11/03/2026

I Clicked This By Accident And It Made After Effects SO Much Faster

I Clicked This By Accident And It Made After Effects SO Much Faster Graham Quince March 1, 2026 0 Comments Discover how Region of Interest in Adobe A...

11/03/2026

Cine Gear Connect Brings a Focused All-Day Experience to Industry City, NY

Cine Gear Connect Brings a Focused All-Day Experience to Industry City, NY Brie Clayton March 4, 2026 0 Comments Registration is now open for Cine Gea...

11/03/2026

La Vorgine Edited and Finished with DaVinci Resolve Studio

La Vor gine Edited and Finished with DaVinci Resolve Studio Brie Clayton March 4, 2026 0 Comments One of Colombia's most ambitious projects goes g...

11/03/2026

SoundMarket Launches 18,000+ Tracks of Real Music by Award-Winning Composers for Editors and Post Professionals

SoundMarket Launches 18,000 Tracks of Real Music by Award-Winning Composers for...

11/03/2026

Capta Center Supports NOVO19 Remote Production with Blackmagic Design

Capta Center Supports NOVO19 Remote Production with Blackmagic Design Brie Clayton March 5, 2026 0 Comments The facility provides production and playo...

11/03/2026

DigitalGlue Ends the Post-Production Tax: creative.space Intelligence (CSI) Unifies On-Premise Storage with Forensic AI at NAB 2026

DigitalGlue Ends the Post-Production Tax: creative.space Intelligence (CSI) Unif...

11/03/2026

Kochi Sun Sun Uses Blackmagic Replay for High School Volleyball Finals

Kochi Sun Sun Uses Blackmagic Replay for High School Volleyball Finals Brie Clayton March 9, 2026 0 Comments Versatile Blackmagic Replay system proves...

11/03/2026

Richard Bona Joins Berklee for Signature Series Concert

Richard Bona Joins Berklee for Signature Series Concert The Grammy-winning Cameroonian bassist and vocalist collaborates with students and faculty in a progra...

11/03/2026

New NVIDIA Nemotron 3 Super Delivers 5x Higher Throughput for Agentic AI

Launched today, NVIDIA Nemotron 3 Super is a 120 billion parameter open model with 12 billion active parameters designed to run complex agentic AI systems at sc...

11/03/2026

March 10, 2026

Scripps Research scientists awarded nearly $5 million by NIH to investigate cancer growth Researchers will investigate how a common dietary nutrient may control...

10/03/2026

Harvey Arnold, Bert Goldman to Be Honored at the 2026 NAB Show

Share Copy link Facebook X Linkedin Bluesky Email...

10/03/2026

Senators Urge FCC to Preserve Citizens Broadband Radio Service

Share Copy link Facebook X Linkedin Bluesky Email...

10/03/2026

SCTE TechExpo26 Issues Call for Content, Technical Papers

Share Copy link Facebook X Linkedin Bluesky Email...

10/03/2026

Zefr Receives MRC Accreditation

Share Copy link Facebook X Linkedin Bluesky Email...

10/03/2026

Study: Overloaded Sports Fans Fed Up with Fragmented Viewing Options

Share Copy link Facebook X Linkedin Bluesky Email...

10/03/2026

NVIDIA and ComfyUI Streamline Local AI Video Generation for Game Developers and Creators at GDC

Game developers and artists are building cinematic worlds and iconic characters ...

10/03/2026

NVIDIA Virtualizes Game Development With RTX PRO Server

Game development teams are working across larger worlds, more complex pipelines and more distributed teams than ever. At the same time, many studios still rely ...

10/03/2026

As Open Models Spark AI Boom, NVIDIA Jetson Brings It to Life at the Edge

The Cat 306 CR mini-excavator weighs just under eight tons and fits inside a standard shipping container. It's the machine a contractor rents when the job s...

10/03/2026

NVIDIA and Thinking Machines Lab Announce Long-Term Gigawatt-Scale Strategic Partnership

NVIDIA and Thinking Machines Lab announced today a multiyear strategic partnersh...

09/03/2026

Foos Gone Wild, Combate Global Launch New Televised MMA Fight Series

Foos Gone Wild and Combate Global have teamed up to create a twist on combat sports competition, announcing the launch of a special amateur Mixed Martial Arts (...

09/03/2026

Harmonic Accelerates Streaming and Broadcast Transformations

At the 2026 NAB Show, Harmonic will introduce significant enhancements to its video appliances and SaaS solutions, highlighted by a next-generation media server...

09/03/2026

ESPN Delivers Most-Watched MLB Spring Training Game in 10 years with Team USA vs. San Francisco Giants

ESPN's March 3 spring training matchup between Team USA and the San Francisc...

09/03/2026

Most Valuable Promotions Launches Women's Boxing Platform, Signs Multi-Year Deal with ESPN

Most Valuable Promotions (MVP) announces the launch of MVPW, a new global platfo...