
NHL Puck Drop 2021: ESPN Director Doug Holmes and Producer Jeff Dufine on What To Expect From the Reimagined NHL on ESPN The NHL vet and rookie are at the front bench for the league's return after 17 years By Jason Dachman, Chief Editor
Tuesday, October 12, 2021 - 4:29 pm
Print This Story | Subscribe
Story Highlights
When the NHL returns to ESPN tonight for the first time since 2004, fans will be greeted with a mix of nostalgia for the iconic NHL on ESPN coverage of yesteryear and new beginnings that go along with the launch of a new sports-broadcast era. It's fitting that the same will be true of the duo at the front bench producing ESPN's NHL coverage - one an NHL on ESPN veteran and one a rookie.
(Photo: Kelly Backus/ESPN Images)
Doug Holmes is back in the director's chair, having helmed NHL on ESPN broadcasts for more than two decades, from 1992 until the NHL rights package departed in 2004. Producer Jeff Dufine, on the other hand, will be making his NHL debut after overseeing ESPN's Sunday Night Baseball and Saturday Primetime College Basketball in recent years alongside Holmes.
Having spent the bulk of the past five years side by side on these properties, Holmes and Dufine now embark on a new chapter - for their partnership, for ESPN, and for the game of hockey in the U.S. SVG sat down with the pair to discuss their production strategy heading into the season, what new technologies and tools we can expect, and how much it means to the largely hockey-mad ESPN workforce to have the NHL back in-house.
Can you provide a sneak peek at some of the new cameras we'll be seeing for NHL coverage in ESPN's broadcasts?
Holmes: First off, aside from cameras, you're going to see more-aggressive cutting of the game. In hockey, there are a lot of purists that don't like to see much cutting, but one of our main goals is to speed up the game, and [aggressive cutting] is one way to do that.
Also, everyone talks about how great hockey is in person and why is it so different on television? Well, we want to get [viewers] closer to the ice because the energy is completely different when you get close to the ice. Those are two of our goals, philosophy-wise: to get close to the ice often and speed up the feel of the game. Not to the point of losing documentation, but to do it as much as we can and get as much energy in the games we possibly can.
The biggest thing is, you're going to see a camera on the ice, which is really exciting. There has been a camera on the ice for a long time, but it's almost exclusively just used for pregames. We're looking into different ways to exploit that camera and get more access on the ice throughout a game as opposed to just pregame ceremonies. We wouldn't have it [on the ice] during action, obviously, but we're hoping to have it during longer [stoppages in play], coming out of commercial breaks, intermissions, and things of that nature.
We are also playing around with a SupraCam. [Wired aerial cameras] are not necessarily new for NHL [coverage], but we've got some ideas in terms of how it can be used to get closer to the ice. That is something that we think can make a difference in how you see the game. One of the biggest problems we're always trying to solve in hockey is how to get the game camera closer. The near boards are a major blockage, so we want to get around that as best we can, and we think [SupraCam] is a great tool for that.
We also did a ton of innovation back when [we had the NHL], especially with robotics, and that's definitely going to continue. Robotics are counted on more than ever - especially for super-mos and all the new positions that have been created. So we're continuing to push forward on that front, and we will have a new robotic position on the reverse side in between the benches that will be on a lot of games.
And what about on the audio side of things? Will players and coaches be miked in the game, and what other strategies are you taking to boost the audio experience for viewers?
Dufine: When we say we're going to bring the viewer closer, it's not just about the video; it's about the audio as well. The league in the past has been understandably proactive with providing access to the players, and it's a great way to show their stars off. The league has been pretty receptive about [miking players]. Right now, our plan is to have at least one player miked as often as possible. We do have to go to each team and request a certain player and have them sign off on it, so obviously it's a process. But we plan to have a player miked for both of our games on Tuesday night. It's not something that we may do every game, but it's something that we're hoping to do as much as possible.
We will also have a pregame interview with an IFB for a particular player during the pre-skate that takes place about 15 minutes before we come on the air. That could be something really cool because you've never seen that kind of access before. It will obviously have to be rolled in whether it's in a pregame show or in the open to the game, but it's something that you very rarely see. So that's exciting.
We will also have access to the locker room on some games for the coach's pregame speech. We want to take the viewer somewhere that they very rarely go, and we think more access to the players and coaches is how to do that.
Holmes: We're also putting a lot of emphasis on getting more ice effects. We want to hear a lot more of the action on the ice - while being safe relative to profanity and whatnot. We're going to try to enhance the audio perspective at every game that we do. So, when we do take certain cameras or roll certain replays, you're going to be able to hear things like you've never heard them before.
For
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
21/05/2026
Game Creek Video Columbia and Celtic, NEP Supershooter 8 will house onsite produ...
21/05/2026
Freshly graduated, this upstart producer, director, and camera operator is already working as an AP on videoboard shows for the Philadelphia Phillies
In the li...
21/05/2026
Media Links has announced a channel partnership with Clearcast Asia, a broadcast...
21/05/2026
SiriusXM and NASCAR have announced a multi-year renewal of their broadcasting agreement. SiriusXM will continue to carry live broadcasts of every NASCAR Cup Ser...
21/05/2026
Audio-Technica held a demonstration event at its Technica House location in New ...
21/05/2026
Ateme has announced that RTL Deutschland has selected Ateme's software-based...
21/05/2026
LiveU has announced that BCC Live deployed the LU900Q intelligent production unit for the first time during the 2026 Memorial Hermann IRONMAN Texas North Americ...
21/05/2026
ATSC has announced that Mark Aitken, President of ONE Media and Senior VP of Advanced Technology at Sinclair Broadcast Group, will receive the 2026 Mark Richer ...
21/05/2026
BBright has published a technical analysis of the Media eXchange Layer (MXL), de...
21/05/2026
The Esports Foundation has announced that the 2026 Esports World Cup (EWC) will be hosted in Paris, France, from July 6 through August 23. The event marks the f...
21/05/2026
Chyron has announced PRIME Scorebug, a scorebug solution built on the PRIME Platform for on-premises sports production, and has expanded Chyron LIVE with purpos...
21/05/2026
Media Links has announced the integration of its Xscend IP transport platform with Skyline Communications' DataMiner xOps platform. The integration will be ...
21/05/2026
As live sports productions continue to demand more flexible, scalable, and cost-...
21/05/2026
In advance of this year's Sports Emmy Awards, SVG is taking a deep dive into...
21/05/2026
Hey Miami & Atlanta post-production folks!
Shade is hosting a free private suite at a Braves game (6/2) and Marlins game (6/5) and have about a dozen extra tic...
21/05/2026
The Suns and Mercury become the first NBA and WNBA teams to make games available under a single broadcast partner across both over-the-air and streaming....
21/05/2026
iPhones are part of the the regular production rotation for Friday Night Baseba...
21/05/2026
In advance of this year's Sports Emmy Awards, SVG is taking a deep dive into...
21/05/2026
Heather Matarazzo as Dawn Wiener in Todd Solondz's Welcome to the Dollhouse...
21/05/2026
Spotify has always been about helping you find something you want to listen to. And over the years, we've learned your taste and the moments that matter to ...
21/05/2026
Getting concert tickets today can feel like a race you're set up to lose.
You show up at the right time, refresh endlessly, and still miss out. Too often, ...
21/05/2026
In 2022, Spotify entered a new chapter by introducing audiobooks to our platform. Since then, we've grown our catalog to include more than 700,000 titles, e...
21/05/2026
Opening remarks
ALEX
Good morning everyone, I'm Alex [Norstr m].
GUSTAV
And I'm Gustav [S derstr m].
ALEX
Whether you've been following our j...
21/05/2026
Today, Spotify hosted our third Investor Day in New York City, offering the fina...
21/05/2026
Spotify hat heute seinen dritten Investor Day in New York City veranstaltet und der Finanzwelt tiefere Einblicke in das Gesch ft, die Produktstrategie und die l...
21/05/2026
Aujourd'hui, Spotify a organis son troisi me Investor Day New York. En pl...
21/05/2026
Oggi, a New York City, Spotify ha presentato il suo terzo Investor Day, offrendo...
21/05/2026
Hoy Spotify celebr su tercer Investor Day en Nueva York, donde ofrecimos a la c...
21/05/2026
Hari ini, Spotify menyelenggarakan Investor Day yang ketiga di New York City, me...
21/05/2026
2026 : (Investor Day) , , . ...
21/05/2026
Hoje, o Spotify realizou seu terceiro Investor Day em Nova York, oferecendo co...
21/05/2026
Spotify Investor Day ...
21/05/2026
Spotify bug n, 20'nci y l d n m m z kutlad m z bu y lda, finans camias na, i modelimiz, r n stratejimiz ve uzun vadeli vizyonumuz hakk nda daha detayl ...
21/05/2026
Two new Story Packs join orchestral instrument line-up
Sonuscore have just introduced two new additions to The Score, marking the instrument's first maj...
21/05/2026
30,000 samples, 99 presets & 504 loops
Heavyocity are well known for their hard-hitting cinematic instruments, and their latest release is no exception to t...
21/05/2026
Rohde & Schwarz AI powered voice to data: The future of air traffic control take...
21/05/2026
SKY RAIDER II INTERNATIONAL's modular open systems architecture delivers expanded operational reach and mission flexibility....
21/05/2026
ASO-enabled WESCAM MX-10 systems conduct systematic wide-area maritime search patterns, autonomously managing sensor scan operations to expand coverage, reduce ...
21/05/2026
HBO Max, a new addition to Gracenote Data Hub, is home to the most sports programming among major streamers
NEW YORK May 21, 2026 New analysis by Gracenote...
21/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
21/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
21/05/2026
The UK's leading event for the creative industries united thousands of professionals for two days of networking, debate, industry insight and getting hands-...
21/05/2026
Recreating Doug Trumbull's Slitscan VFX - After Effects Mastery
Graham Quince May 21, 2026
0 Comments
In this After Effects tutorial, I'm divi...
21/05/2026
Cavalry: An Array of Fun Stuff
Simon Ubsdell May 21, 2026
0 Comments
Arrays are a really powerful feature of Cavalry and here we'll go over some o...
21/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...