
NBA Returns: Virtual Crowd-Noise Mix Is Complex and Authentic Mixing hundreds of audio elements creates a virtual crowd that makes the game sound real By Dan Daley, Audio Editor
Thursday, August 13, 2020 - 11:58 am
Print This Story | Subscribe
Story Highlights
Perhaps no sport lives and dies by the intensity of its crowd reactions as much as basketball. With triple-digit game scores as close as a single point with tenths of a second left on the clock, crowd reactions can literally influence the outcome of games. That fact confronted the folks figuring out how to re-create the sounds and swells of those crowds when the NBA began its COVID-shortened and crowd-less season in late July, within a protective bubble inside the Wide World of Sports venues (WWoS) at Disney World.
The goal was to replicate what the players would hear if there were 18,000 people around them in an arena, says Carlton Myers, Associate VP, live production and entertainment, NBA Entertainment. A 360-degree soundscape where the sound would come from all directions, and it would sound different for home and visitors and for each shot.
NBA Entertainment's Carlton Myers: We're trying to replicate the intensity and the anticipation that the players feel during a game in a full arena.
It was a tall order, and it produced a startlingly realistic sonic environment that authentically re-creates what NBA players experience on the courts, doing so with a technology infrastructure unlike any ever seen.
The league worked with Firehouse Productions, the integrator hired to install and operate the audio systems within the NBA bubble. Led by Kevin Dobstaff, production supervisor, live broadcast venues, Emerald City/NBA Restart, Emerald City Productions was the technical production supervisor on the entire project and worked on all areas of the production.
The Crowd PA Sound is focused on each of the three WWoS courts, each with distinct system designs. The PA system in The Arena, the main national-telecast court and site of Conference Finals and NBA Finals, is unique in that it puts the sound only on the field of play. It comprises 60 L-Acoustics K2 loudspeakers configured as 10 hangs of six boxes each, buttressed by a dozen L-Acoustics KS28 subs. These speaker clusters place the sound on the court instead of the seats (which are occupied by 300+ actual fans populating 17-ft. LED videoboards lining the sides of the court via Microsoft Teams' Together mode; the audio, along with venue announcers and a DJ, is also part of the ultimate mix). It's all mixed through a DiGiCo SD7 console - heavily loaded at 147 inputs - by the front-of-house A1.
The HP Field House court, used for the regular season to second round, and Visa Athletic Center, for games broadcast exclusively by regional sports networks, have DiGiCo and Yamaha mix consoles and two PA systems each - one for the court, one for the stands - comprising combinations of L-Acoustics and JBL components.
Who's Who in the Virtual Crowd' However, it's the content of the crowd audio, and how it comes together, that's especially remarkable. More than 700 individual audio clips - cheers, boos, and other reaction sounds - are stored on media servers and controlled over a Figure 53 QLab audio interface. According to Myers, these clips have been collected from a variety of authentic sources, including videogame publisher 2K Sports' NBA 2K series, as well as from recordings of actual games, provided by the teams and the league. In addition, Firehouse Productions provides audio recorded at recent NBA All-Star Games, for which Firehouse also handles some venue and broadcast services.
The NBA has brought in virtual fans and is creating virtual-crowd noise for games inside its bubble in Orlando.
We collected actual audio chants and cheers from all 22 teams, Myers explains. We asked them to send us sound that was specific to them, to make them feel at home here.
Examples include Miami Heat announcer Michael Baiamonte's trademark Dos minutos! warning as the game clock ticks down and the Portland Trail Blazers' comeback call Dame Time! for superstar Damian Lillard.
These and hundreds of other audio clips sit atop an ambient bed of murmur tracks, a concatenation of hundreds of indistinguishable voices also culled from NBA-related sources. These form the foundation for individual fan and crowd sounds controlled by two sound sweeteners - audio mixers with broadcast and other professional CVs - per game via the QLab interface. Each interface offers separate, virtual activation buttons for dozens of individual sound clips, and each channel that these team-specific clips are assigned to has five intensity levels that the mixers can choose based on the heat of the moment during play; the murmur tracks have nine intensity levels and will continuously ebb and flow with the game's narrative like the underscore to a film. There's yet another step as well: the interface is programmed to randomize the sounds, so that no single clip is played over again.
There's still one more level of audio. The game director 2 - actually, the team's game director when they aren't sitting at the scorers' table and working in that capacity - joins the sound sweeteners and calls up an additional layer of sound effects, using an iPad, for specific moments in a game, such as boos on questionable calls and groans for near-miss shots.
Those are available to enhance the impactful moments, says Myers.
Practice Shots Not surprisingly, the four two-person teams that serve as sound sweeteners and the nine game directors spent a considerable amount of time in rehearsal for their task, practicing to video of NBA games to get not just the rhythm of the game but also the nuances of individual teams and their fans.
For instance, whe
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
02/05/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
01/05/2026
January 5 2026, 18:30 (PST) NBCUniversal's Peacock to Be First Streamer to ...
01/04/2026
January 4 2026, 18:00 (PST) DOLBY AND DOUYIN EMPOWER THE NEXT GENERATON OF CREATORS WITH DOLBY VISION
Douyin Users Can Now Create And Share Videos With Stun...
21/02/2026
With Software Defined Broadcasting more established in Milan Cortina look for Los Angeles 2028 to have less hardware and more cloud-based software systems...
21/02/2026
The SVP of Olympic Operations on turning CAD drawings into reality, building tru...
21/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
21/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
21/02/2026
Back to All News
Netflix Unveils the Trailer of Accused', A Psychological ...
20/02/2026
Gravity Media and Los Angeles-based Green Couch Entertainment announce a strateg...
20/02/2026
IMAX announces it is working with Apple TV to bring the 2026 FIA Formula One Wor...
20/02/2026
Daktronics has partnered with the Philadelphia Phillies to design, manufacture, ...
20/02/2026
ESPN announces the upcoming launch of Women's Sports Sundays - a first-of-it...
20/02/2026
As the Seattle Seahawks and New England Patriots faced off in the NFL's biggest sporting event of the season on Sun., Feb. 8, Sennheiser wireless solutions ...
20/02/2026
ESPN announces its 2026 Major League Baseball spring training schedule, which includes four national games on ESPN, six games on ESPN Unlimited, and more than 2...
20/02/2026
Open Broadcast Systems, which specializes in software-based professional video transport, has added support for 200 Gigabit Ethernet to its range of encoders an...
20/02/2026
Chyron announces the release of PAINT 10.3, which is designed to help analysts and operators turn live action into clearer, faster on-air storytelling.
PAINT 1...
20/02/2026
With full squad workouts underway, MLB Network's live Spring Training game s...
20/02/2026
Tech enhancements, marquee productions are expected to take advantage of a summe...
20/02/2026
In-venue and creative video staffers at the professional and collegiate level ha...
20/02/2026
Ratings Roundup is a rundown of recent rating news and is derived from press rel...
20/02/2026
Speaking with SVG Europe after one of Team GB's greatest days at a Winter Olympics, BBC Sport's head of major events, Ron Chakraborty, explains the broa...
20/02/2026
Making Winter Games Olympic magic is the goal for every broadcaster in Italy cov...
20/02/2026
Curling, one of the least-dangerous Winter Olympic sports, is dominating the Mil...
20/02/2026
BBC Sport's presence at the 2026 Winter Games is centred around a significan...
20/02/2026
BBC Sport is bringing together its linear TV and streaming digital arms in a str...
20/02/2026
To broaden the appeal of winter sports at Milano Cortina, the BBC has integrated...
20/02/2026
Just in time for the start of Apple TV's inaugural season as the exclusive U...
20/02/2026
One big challenge was to depict the character of each of very different and wide...
20/02/2026
(L-R) Writer-director Amanda Kramer photographs the photographers at the premiere of her film By Design at the Library Center Theatre in Park City. (Photo by ...
20/02/2026
In our latest blog, Tim Pearson explores the impact that increased memory prices are having on the consumer electronics market, and particularly the set-top box...
20/02/2026
Calrec Type R: Shaping the Future of Radio from the Heart of Flirt FM
Love may have filled the airwaves last week for Valentine's Day, and we've just c...
20/02/2026
NEW YORK - February 10, 2026 - An estimated 125.6* million viewers watched Super Bowl LX on Sunday, February 8, according to Nielsen's Big Data Panel meas...
20/02/2026
NEW YORK - February 19, 2026 - Nielsen today shared updated and final Super Bowl...
20/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
20/02/2026
A leading global investment bank, with offices at Two International Finance Centre in Hong Kong, partnered with systems integrators Global Vision Engineering (G...
20/02/2026
Rise AV and Rise Broadcast, the global not-for-profit organisations dedicated to improving gender diversity across technical industries, have today announced a ...
20/02/2026
Open Broadcast Systems, the leader in software-based professional video transport, has added support for 200 Gigabit Ethernet to its range of encoders and decod...
20/02/2026
Signiant today announced the formation of its Customer Advisory Board (CAB), bringing together a select group of customers to collaborate on product strategy, r...
20/02/2026
PTZOptics today announced the launch of its Visual Reasoning initiative that makes video more actionable by combining robotic PTZ camera systems, AI, and open i...
20/02/2026
Amino, a global media technology provider delivering devices, software and cloud services that simplify and elevate video delivery, today announced the successf...
20/02/2026
SMPTE , the home of media professionals, technologists, and engineers, today announced its call for technical papers for the SMPTE 2026 Media Technology Summit....
20/02/2026
Wowza Media Systems today announced that Granicus, a leading provider of digital engagement solutions for governments, continues to rely on Wowza to power its h...
20/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
20/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
20/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
20/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
20/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
20/02/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...