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More than 35 Sundance 2021 Projects Created Using Blackmagic Design

26/02/2021

Blackmagic Design has announced that numerous projects at the 2021 Sundance Film Festival were created using Blackmagic Design products. More than 35 films, episodic series and projects selected for the festival used Blackmagic Design gear, including its digital film cameras, DaVinci Resolve Studio editing, grading, VFX and audio post production software, and more.

With an even more selective slate for this year's hybrid festival, Blackmagic Design congratulates the distinguished projects that were chosen as part of Sundance's 2021 lineup. This includes films such as Passing, which used DaVinci Resolve Studio and a slew of Blackmagic Design products on set, as well as within its VFX pipeline and for its final grade; Land, which was composited with Fusion Studio VFX software and graded with DaVinci Resolve Studio; and Playing With Sharks, which used a Pocket Cinema Camera 4K for additional shots and a Cintel Scanner to digitize archival footage.

Some of the Sundance Projects that Used Blackmagic Design Cameras and Gear During Production:

Censor Head of Scanning and Senior Colorist Paul Dean of Cinelab London used DaVinci Resolve to grade dailies;

First Date Director and DP Manuel Crosby used URSA Mini 4.6K and Pocket Cinema Camera digital film cameras;

A Glitch in the Matrix Cinematographer George Feucht used DaVinci Resolve as part of his workflow in shooting practical elements of the film;

Passing DP Eduard Grau, ASC and DIT Zack Sainz used DaVinci Resolve Studio, as well as UltraStudio Mini Monitor and UltraStudio Mini Recorder capture and playback devices, for live stills capture and viewing footage for on set dailies creation, along with Mini Converter SDI Distribution 4K, Smart Videohub 20 20 router and Videohub Smart Control panel;

Playing With Sharks DP Judd Overton used Pocket Cinema Camera 4K for additional shots, while Producer Bettina Dalton, along with The Footage Company, used Cintel Scanner to digitize archival footage;

R#J DP Diego Madrigal used two Pocket Cinema Camera 6Ks for principal photography;

Seeds of Deceit DP Sjors Mosman used URSA Mini Pro G2 and two Pocket Cinema Camera 4Ks; and

Users DP Bennett Cerf used Pocket Cinema Camera 6K for select coverage.

Shooting on the URSA Mini 4.6K allowed us a great deal of dynamic range and color flexibility where needed, said First Date Director and DP Manuel Crosby. The simple, user friendly camera interface worked quite well with our production. DaVinci Resolve Studio aided us in reviewing dailies and creating proxy files while on location, in addition to grading the finished film.

Color grading by Cheeky Monkey Post utilized real time DNG and EXR workflows in its DaVinci Resolve Studio DI suite, added Melissa M. Offutt, owner/founder of Cheeky Monkey Post, LLC.

Some of the Sundance Projects that used Fusion Studio and DaVinci Resolve Studio for VFX:

4 Feet High and 4 Feet High VR Animator Mart n L pez Funes of Malditomaus and his team used Fusion Studio and DaVinci Resolve Studio for the projects' VFX and VR;

The Blazing World Compositor Joshua Puente used Fusion Studio, DaVinci Resolve Studio and DeckLink 4K capture and playback card for the film's VFX;

Land Compositing Supervisor Jeremey Nelson of Moving Target used Fusion Studio for the film's VFX;

Mayday VFX Producer & Artist Shaina Holmes of Flying Turtle Post, partnering with VFX Supervisor Andrew Lim of Entoptic, used Fusion Studio for a portion of the film's compositing; and

On the Count of Three, Passing, Wiggle Room and The World to Come VFX Supervisor Alex Noble of Wild Union Post used DaVinci Resolve within his VFX pipeline for the films.

The speed and versatility of DaVinci Resolve Studio and Fusion Studio made completing 70 VFX shots in a six week time frame feasible. All shots were previewed on a 4K 32 monitor and output at 4K with the DeckLink 4K card for preview. Having the ability to see the comps at this resolution and having real time playback made compositing so much faster, said The Blazing World Compositor Joshua Puente.

Some of the Sundance Projects that Used DaVinci Resolve and DaVinci Resolve Studio for Post Production:

All Light, Everywhere was graded by Mar a Carretero of Nice Shoes;

Bruiser was graded by Seth Ricart of RCO;

Cusp was graded by Andrew Francis, using DaVinci Resolve Mini Panel, UltraStudio 4K and Teranex Mini SDI to DisplayPort 8K HDR converter;

First Date was graded by Ryan J. Orozco of Cheeky Monkey Post;

A Glitch in the Matrix was graded by Joel Ides of Anarchy Post;

Homeroom was graded by Kent Pritchett of Color A Go-Go, while Online Editor Alex Exline used DaVinci Resolve Studio for online editing and finishing;

Human Factors was graded by Anders Christensen;

I Was a Simple Man was graded by Nat Jencks of Goldcrest Post;

Jockey was graded by S rgio Pasqualino Jr. of Bleach Color Grading, while On Set Editor Courtney Ware used DaVinci Resolve Studio for dailies;

Land was graded by Joe Gawler of HARBOR;

Ma Belle, My Beauty was graded by Bradley Greer of Kyotocolor, with Cinematographer Lauren Guiteras also using DaVinci Resolve Studio to set looks during preproduction;

Mayday was graded by Marcy Robinson of Goldcrest Post;

My Name is Pauli Murray was graded by Ken Sirulnick at Goldcrest Post;

Passing was graded by Roman Hankewycz of HARBOR;

Philly D.A. was graded by Natacha Ikoli of Nice Dissolve, with DI Supervisor Pierce Varous also using DaVinci Resolve Studio, DaVinci Resolve Mini Panel, UltraStudio 4K, Mini Converters SDI to HDMI, DeckLinks and DeckLink Mini Monitors for remote editing;

The Pink Cloud was graded by Daniel Dode of Post Frontier Brazil;

R#J was graded by Robert Crosby of Neptune Post;

Sabaya was graded by Andreas S derberg;

Searchers was graded by Daniel Cla
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