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SVG Summit 2024: Live Remote Production Workshop Tackles ST-2110, Cloud, AR/XR, and Gen AI

02/12/2024

SVG Summit 2024: Live Remote Production Workshop Tackles ST-2110, Cloud, AR/XR, and Gen AI By Ken Kerschbaumer, Editorial Director

Monday, December 2, 2024 - 2:32 pm

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Day one of the SVG Summit this year will feature a wide range of workshops on day one, December 16. For those looking to dive into the latest developments in live sports production the Live Production Workshop will definitely be worth a visit as it will begin with a one-hour discussion featuring leading vendors and broadcasters about the current state of IP and, more specifically, ST-2110 and the work that still needs to occur to make IP networks easier to transition to, operate, and maintain.

Other reasons to attend include a discussion about the current role generative AI is playing in the production environment as well as updates on live cloud production tools, cameras and lenses, and AR/XR graphics operations in both the studio and game coverage environments. And to top it off expect in-depth presentations about the 2024 Olympics, the UFC, and how Tata is deploying remi workflows to drive efficiencies. Click here to register today! Below is the full lineup:

10:30-11:00: Engineering Update 2024: Getting Practical with ST-2110

Part One: End-User Perspectives

Engineering teams are on the front lines when it comes to integrating new technologies, new workflows, and new standards. Leaders in remote engineering discuss the current state of the industry, the challenges they have encountered in the move to IP and virtualized systems, and much more.

Moderator:

Tim Canary, NBC Sports, SVP, Engineering

Confirmed Panelists:

Kevin Callahan, NBC Sports, Olympics & Paralympics, Senior Director, System Engineering

Jason Taubman, Game Creek Video, SVP, Technology

Dan Turk, NEP U.S. Broadcast Services, Chief Technology Officer

11:00-11:30: Engineering Update 2024: Getting Practical with ST-2110

Part Two: Vendor Perspectives

Engineering teams are on the front lines when it comes to integrating new technologies, new workflows, and new standards. Leaders in remote engineering discuss the current state of the industry, the challenges they have encountered in the move to IP and virtualized systems, and much more.

Moderator:

Ken Kerschbaumer, SVG, Co-Executive Director, Editorial Services

Confirmed Panelists:

Geoff Bowen, Appear, Chief Technical Architect

Erling Hedkvist, manifold technologies, Sales and Business Development

Deon LeCointe, Sony, Director, Networked Solutions

Adam Marshall, Grass Valley, Chief Product Officer

11:30-11:45: 2024 Summer Olympic Games at Globo - Shaping the Future of Live Sports with Immersive & Personalized Sound and 4K/8K HDR Video

Brazil is taking a significant step in revolutionizing media consumption by deploying a next-generation broadcast system known as TV 3.0 (DTV+), based on the ATSC 3.0 standard used in the United States and South Korea. In this presentation, Carlos Cosme - Globo and Yannik Grewe - Fraunhofer IIS will explore Brazil's transition to immersive and personalized sound using MPEG-H Audio and 4K/8K HDR video during the live pilot broadcast of the 2024 Summer Olympic Games. Latin America's largest broadcaster, Globo, along with its partners, showcased the seamless interoperability of TV 3.0 components, highlighting substantial improvements in service quality. Attendees will gain insights into the collaborative efforts among device manufacturers, technology vendors, and broadcasters that underpin this transformative journey, paving the way for a new live sports experience.

Presenters:

Carlos Cosme, Globo, Technology Specialist Innovation II

Yannik Grewe, Fraunhofer IIS, Senior Manager Media Technologies & Business Development

11:45-12:30: Making the Most of Live Cloud Production Tools

The move to live cloud production has resulted in a number of great developments with respect to the production tools that exist in a cloud-based environment. Developers of cloud-based systems and tools discuss how their products are making the move to a virtualized environment, how they will help production teams work better, and much more.

Moderator:

Kristian Hern ndez, SVG, Senior Editor

Confirmed Panelists:

Robert Erickson, TAG Video Systems, VP of Sales Americas

Greg Macchia, Riedel Communications, VP, Business Development, Live Production

Jacob Soto, MLB Network, VP, Engineering and IT

Peter Wehner, Mobile TV Group, VP of Engineering

Rick Young, LTN, SVP, Head of Global Products

1:30-2:00: Generative AI and Live Sports Production

Generative AI holds a lot of promise when it comes to transforming live sports production and we'll discuss the current state of AI within production tools, the potential future for generative AI within the industry, and the challenges and pitfalls of relying on AI.

Moderator:

Ken Kerschbaumer, SVG, Co-Executive Director, Editorial Services

Confirmed Panelists:

Mike Davies, Fox Sports, EVP, Technical and Field Operations; SVG Chairman

Alessandro Reitano, Sky Deutschland GmbH, SVP, Sports Production; SVG Europe, Chairman

Miheer Walavalkar, LiveLike, CEO and Co-Founder

2:00-2:15: How UFC Transformed Its Live Productions to Deliver Real-Time Action to Fans Worldwide

PSSI Global Services faced the challenge of transforming UFC live broadcasts to support high-capacity REMI-based production. In this session, discover how they answered the demand for delivering reliable, seamless, low-latency video backhaul at scale in one of the most demanding live sports environments, ensuring fans worldwide experience every moment of UFC action in real-time.

Presenters:

Ed McGivern, Appear, President and General Manager, North America

Tracy Michaels, PSSI Global Services, Director of Project Engineering

Brian Nelles, PSSI Global Services, CTO

2:15-2:45: What's New in Cameras, Lens, an
LINK: https://www.sportsvideo.org/2024/12/02/svg-summit-2024-live-remote-pro...
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