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MODO 80 is out now

25/04/2014

The Foundry launches MODO 801 New release introduces new, innovative and significantly enhanced 3D content workflows

In MODO 801, nearly every element of the end-to-end 3D workflow has been improved upon and tweaked in response to extensive customer feedback from a wide range of industries.

This version provides even more out-of-the-box functionality with the introduction of large new features like Nodal Shading for complex shader building, and a completely rewritten Referencing workflow for large scene management. There are also huge updates to core content creation workflows like animation and particles.

Shane Griffith, MODO Product Marketing Manager at The Foundry comments:

MODO is being used in so many industries now by creative and technical users of every level. The advances in 801 will appeal to users in the design world, and we have specific updates for games customers and great improvements to VFX workflows.

Other MODO 801 highlights:

Powerful node based texturing with built-in presets making complex tasks accessible to less technical users

Enhanced dynamics for large scene handling and destruction

Improved scattering tools for scene layout and environment creation

New baking and modeling tools specific for games artists

Big updates to the animation framework, making it easy for users to animate believable characters

OpencolorIO integration and improved data exchange with the The Foundry's COLLECTIVES

Griffith continues: With highly intuitive workflows that focus on simplicity and mass usability, 801 will be a delight for artists and designers at every level. With this release we've looked closely at MODO's architecture and re-developed every part based on what we know users want. This is a massive update for MODO and we can't wait to let artists and designers get their hands on it.

Olivier Drion, Freelance artist and 3D trainer comments:

MODO 801 is an amazing upgrade to the MODO ecosystem. I am already using it in production and the new workflows and features have really helped me to improve the quality and turnaround time of my work. I am a big fan of the lattice deformer, vector maps for fur, and all the new fur enhancements in 801.

Features in detail The character animation improvements in MODO 801 not only provide greater control when loading and editing an animation but also provide a framework for users to animate believable characters - a framework that has existed in 2D animation for many years.

Updates in 801 to MODO's dynamics and particles system make even the most ambitious ideas possible. Effects artists can now simulate flexible ropes and chains, shatter objects to create realistic destruction animations or use the new Glue system to simulate layers with breakable constraints.

Other exciting additions include enhanced snapping that adds precision and intelligence to the modeling process and allows users to create complex sets of snapping conditions, Nodal Shading to let artists create more complex shaders and materials, Rigging and deformers have been updated to add the new Wrap, Lattice and Bezier Deformers. Referencing in MODO 801 ushers in efficient collaborative workflows and practical, effective asset reuse.

New COLLECTIVES workflows have been introduced bringing more advanced relighting capabilities in NUKE with the addition of Diffuse Coefficient Outputs. MODO 801 also includes a fully integrated color management pipeline, built on the industry standard OpenColorIO library, ensuring colour consistency across all applications in the COLLECTIVES. As part of this work, the data exchange between MODO and MARI now features UDIM import as well as other improvements for working more efficiently with UDIM tiles.

Hair and fur has been dramatically improved in the release. New hair guides can be generated from the base geometry or interpolated from existing guides. Artists can even sketch guides directly on the screen guide and relatively constrain them to the base surface. With these updates, managing complex hairstyles is now a much easier process.

Painting and sculpting enhancements let you paint curved lines across a surface with greater control. The new Auto Scale and 2D/3D curve options for brushes also adds to the powerful painting and sculpting workflows. These painted curves could be used as part of the design's look, guides for modeling or elements of a sculpt.

Texture baking tools have been upgraded to provide exactly what games artists need. UV Unwrapping can now be handled with better results in less time when editing complex UV layouts. Performance of the UV selection, camera navigation and paint selection processes have all been significantly improved along with new UV unwrap and relax tools that support an Angle Based flattening method. The GL Measures in 801 give artists the ability to expose relevant information in the viewport display, making scenes more readable in a collaborative environment.

Artists and designers will also find a variety of new materials and textures in MODO 801 allowing artists to more easily add realism to scenes containing complex, yet natural phenomena out-of the box. Examples include the ability to simulate the oil-on-water look or the colorful swirls often observed on a soap bubble with the new physically based Thin Film material and much more.

As well as all these key updates, the product has undergone drastic updates and advances across the board.

Find out more about MODO 801

--
LINK: http://www.thefoundry.co.uk/about-us/news-awards/modo-801-is-out-now/...
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