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VR CON @ COMIC-CON, the hub for Virtual Reality experiences and technology, expands this year to become FUTURISM & TECH @ COMIC-CON. This official event of Comic-Con International San Diego has more space dedicated to Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) attractions, debuts other groundbreaking technologies, and infuses art and visual expression. The event takes place July 19-23 at the Omni Hotel in downtown San Diego, across from the Convention Center.
VR CON was created in 2016 in conjunction with Comic-Con International to celebrate the best and boldest in the exploding areas of VR, AR, and MR. This year under its new banner, FUTURISM & TECH PAVILION @ COMIC-CON, the event has more than doubled in size (to over 10,000 square feet) and expanded to include the A.I. Innovation Fair by Mentor InSight, elements of the Fleet Science Center, and other tech experiences in robotics, wearable tech, and art.
VR CON's FUTURISM & TECH PAVILION @ COMIC-CON showcases the latest from the leading equipment makers, film studios, television networks, game builders, scientists, publishers, brands, artists, designers, influencers and innovators. Attendees will have access to the latest developments as well as hands-on experience with the attractions.
Art exhibits will also be featured, including immersive VR art, a We Are photography exhibit from the Entertainment Software Association Foundation and Red Bull Media House, and one artist painting live - Rob Prior, the official artist of Star Wars and Game of Thrones.
With estimates of VR and AR alone generating $182 billion by 2025, we are now at the base of a gathering storm, and our industry needed its own public CON' - and that is why we initially founded VR CON, said Scott Bobrow, its Co-Founder/Producer. VR and AR will provide earth-shattering changes to the way we live and interact with others, alter the landscape of every industry, and there will be little in the way of life that goes untouched by it. At this event, people will be able to see how.
We also realized since starting this that VR/AR is just the tip of the spear of tech innovations impacting entertainment and lifestyle, added Mark Murphy, Co-Founder/Producer of the event. So we broadened our event into one in which consumers can see and experience other aspects of Futurism and Tech.
Artificial Intelligence (A.I.) is one such area that is capturing the public imagination and bringing groundbreaking technologies to help humankind. A.I. is a red-hot sector and we are excited to unveil some of the most epic examples of it at this event said Molly Lavik, who curates the A.I. Innovation Fair, a new section at FUTURISM & TECH PAVILION @ COMIC-CON.
Gaming has also become a highlight of the event, with such industry leaders as Bandai Namco and Sega exhibiting. Sega is bringing its Sonic Jump attraction, producing a live performance of Sonic music, staging a dome take-over, and hosting an autograph session for Sonic Mania.
Entertainment Software Association (ESA), which produces the annual Electronic Entertainment Expo (E3) gaming convention in Los Angeles each year, is also participating in FUTURISM & THE PAVILION @ COMIC-CON. Its ESA Foundation is setting up a Diversity in Gaming and Tech Lounge, in partnership with Red Bull Media House. Video games have the power to change communities and lives. The We Are experience we are doing here has the potential to encourage and inspire not just future video game makers, but also designers, coders and more, said Anastasia Staten, Executive Director of the ESA Foundation.
FUTURISM & TECH @ COMIC-CON will feature a wide range of attractions, special guests, scientists, expert panels, art, and the latest in gear and creations on display from leading manufacturers and pacesetters. Attractions
VR/AR Attractions
Paranormal Activity: The Lost Soul in VR - VRWERX presents its scary as hell VR attraction based on Paramount Pictures' movie franchise.
Mission Impossible VR - VR WERX teases its next VR project with Paramount Pictures.
The Mummy Prodigium Strike VR - A new location-based experience by VR pioneer Starbreeze Studios, in conjunction with NBC Universal, based on the recent Universal Studios film.
Digital Domain's Monkey King VR - An action-packed cinematic VR adventure born out of 16th Century Chinese mythology and explored through 21st Century technology. From Digital Domain, the leading-edge digital and visual effects company, with its own virtual production studio.
Raw Data VR - Feel the rush of battle, awe of exploration, and exhilaration of new experiences -- as only Survios can create, and did so in this VR smash hit.
Qualcomm - Mobile VR is shaking up the entertainment industry as a bold technology platform and San Diego native Qualcomm is at the fore. A sponsor of this event, they also assembled experts for a special panel spotlighting their Power Rangers VR project.
Mars Odyssey - An interactive single-player VR educational simulation that takes you to the distant red planet to repair NASA's Mars Exploration Rovers - including Viking, Pathfinder, Curiosity, and Opportunity - which have fallen under disrepair.
Exit Reality - A creator of pop-up VR experiences, their VR Cubes allow for instant virtual arcade fun.
Stimuli VR - Stimuli glasses replace big, bulky VR headsets to make VR more accessible. Get ready to nab some being given away.
Gaming
Sega Zone - Gaming giant Sega brings the Sonic Jump interactive attraction, and is taking over one of the 360 Dome Pro theaters in the event on Saturday for screenings of Sonic content. They are also hosting a live performance of Sonic music, and an autograph session with creators of the latest Sonic game.
Bandai Namco's Project CARS 2 - The sequel to the hit game developed by Slightly Mad Studios an
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