
disguise has launched its new vx 1 and vx 2 media servers as it continues to support its user community in adapting to the new era of live production. Used in combination with disguise's new rx render engine hosting platform and RenderStream support for Unreal Engine and Notch, the new vx machines significantly bring down the cost of xR production, while simultaneously introducing unrivalled scalability and flexibility.
For the past six months, disguise has paved the way for xR innovation, enabling creative and technical producers to deliver breathtaking live experiences in a virtual environment, thus allowing brands and artists to continue connecting with their audiences remotely.
From a series of experiments and innovations two years ago, disguise xR has gone from vision to reality, and is now powering many of the world's virtual events, performances and productions. Combined with training courses, detailed online guides and a highly experienced support team, xR is now accessible for all, says disguise CSO, Tom Rockhill.
As many as 80 xR stages have been built in 30+ countries with many more planned, as the industry starts to recognise the growing importance of immersive yet remote real-time production. These stages have been instrumental in spearheading xR across a variety of applications, from broadcast events like the 2020 MTV Video Music Awards and America's Got Talent, to live music performances from artists like Billie Eilish, Katy Perry and Alicia Keys, and on set virtual production like Apple TV's upcoming series Foundation'.
However, until recently, the only point of entry to xR has included servers designed for large-scale live events and chaining them together to run a virtual environment. With vx 1 and vx 2, customers now have the opportunity to purchase a machine with one or two 4K outputs respectively, opening the door to midsize xR stages at a fraction of the original cost, with the option to scale it up as and when needed.
Used alongside rx and RenderStream, vx 1 and 2 lower the barrier of entry to xR, enabling uncompressed video playback and the ability to scale out real-time generative content from leading third-party render engines like Unreal Engine and Notch. This new hardware bundle gives disguise users a proven platform to tackle the growing wave of xR productions that are now becoming the norm.
In the past six months since we officially launched our xR solution, we have seen more than 150 xR shows in 30+ countries powered by our technology. As we pioneer the way as the ultimate platform for xR and virtual production, we have a responsibility to break down the barriers to entry and democratise the tools for our entire user community. With these latest releases, that's exactly what we're doing, disguise CEO Fernando Kufer says.
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