Sony Pixel Power calrec Sony

SGO's Mistika Ultima used as the backbone of groundbreaking Virtual Cinema Experience at UEFA Champions League Finals

02/06/2021

Published On: June 2nd, 2021

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[SPANISH BELOW]

UEFA 's remarkable introductory Virtual Cinema Experience at the Champions League Finals is the ultimate expression of the latest technological trends in the M&E Industry. Virtual production, remote workflows, AI, immersive technologies, HDR, high-resolution and high-frame rate are just some of the characteristics of this avant-garde piece, extensively completed in Mistika Ultima SGO's complete workflow solution and full-finishing hero-suite.

The project was produced and coordinated from Los Angeles, involving more than one hundred professionals in filming, including the technical crew, artists, dancers and musicians. The creative concept for this stunning piece was developed by British artist and set designer Es Devlin, known for designing the show for the last Super Bowl , as well as for some of the most recognized names in the music industry. Spanish company MR Factory was in charge of Virtual production, 3D set design, VFX development, color grading and finishing of the project starring artists Marshmello, Selena Gomez and Khalid.

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Start again just two weeks before deadline Meticulous planning and extensive pre-production were essential as we were not able to be on-set due to the pandemic-related travel restrictions, shared Sergio Ochoa, VFX and Virtual Cinema Supervisor at MR Factory. Performance and choreography were shot in Los Angeles, which is where the production crew were based. However, post-production was dispersed throughout several different cities in Spain with the exception of rotoscoping, which was carried out in Romania.

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When the post team of nearly 80 team members, coming from several different companies, thought that their work was nearly done, UEFA changed the location of the match from Istanbul to Porto. Less than two weeks before the delivery deadline we literally needed to start everything from the beginning and do our best to adapt the piece to Portugal and Porto stadium, tells Ochoa.

The move to Porto and having only two weeks to re-do the project, including building the new stadium and Porto city in 3D, almost made it unthinkable to actually broadcast the piece. However, in the end, the team of dedicated professionals achieved the almost impossible and delivered a spectacular show to more than 350 million worldwide viewers.

Delivered in HDR 4K 50 fpsWith many different technologies involved in the pipeline, creators needed a powerful solution to act as the centerpiece of the project. Shot on Sony Venice in 6K, the project was delivered in HDR 4K 50 fps, said Jes s Rodr guez Calvo-Parra, VFX Coordinator and Colorist. Being able to integrate all the different pieces and keep several different versions in an unified environment, Mistika's unique infinite and unrestricted Timespace was truly a life-saver, allowing us to make all the necessary adjustments in a completely non-destructive way. To be able to manage the heavy high-resolution files combined with numerous 3D shots, the team at MR Factory was equipped with several workstations powered with ten RTX 3090 GPU's, each to be able to render the CGI with Octane Render.

Increasing Productivity with AI

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Among many innovative workflow techniques deployed during the creation of the performance, was Artificial Intelligence, being applied for motion capture that was also used later for VFX. Movement tracking with AI enabled us to produce up to one minute long animation per day. This technique was used to replicate dancers, create shadows and other objects to achieve the complete integration of all pieces originally shot separately in a 3D environment, explained Ochoa.

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Mistika Ultima de SGO, pieza central en la postproducci n del espect culo de la Final la de la UEFA Champions League La memorable experiencia de Virtual Cinema en el espect culo de apertura en la Final de la UEFA Champions League refleja las ltimas tendencias tecnol gicas en la industria audiovisual. Producci n virtual, flujos de trabajo remotos, IA, tecnolog as inmersivas, HDR, HFR y altas resoluciones son solo algunas de las caracter sticas de esta pieza vanguardista, post producida en Mistika Ultima la suite completa de SGO para etalonaje, efectos especiales y finishing.

El proyecto fue producido y dirigido desde Los Angeles, coo
LINK: https://www.sgo.es/mistika-ultima-uefa/...
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