
ES Broadcast technical director Jonathan Lyth outlines how his company designed, specified and built the backend video and audio infrastructure for the OGN Super Arena in California, discussing the challenges faced and sharing the lessons learnt along the way.
It's hard to overestimate the impact that eSports is having on the video games market.
Indeed, the impact is being felt across the entertainment sector with the scale of competitive playing, the level of sponsorship and the associated prize money impossible to ignore.
Then there's the plethora of Twitch TV and YouTube influencers. According to a recent report by DataReportal, almost one billion people around the world have watched eSports, with 22 per cent of internet users saying that they have watched an online tournament in recent months, with audiences growing by 50 per cent in the past year.
OGN is an eSports network and content producer based in South Korea and has a long-established reputation in the field. 2018 saw the initiation of a new project by OGN: the 35,000-square-foot OGN Super Arena in Manhattan Beach, California. It's specifically designed for Battle Royale eSports games like Fortnite and PlayerUnknown's Battlegrounds (PUBG).
ES Broadcast was initially contacted about this project at NAB 2018. OGN has a longstanding relationship with systems integrator De Tune Company and had worked on several projects with them. De Tune already had previously worked with ES Broadcast for their equipment hire needs, and so turned to us as a key partner on this systems integration project.
In essence, we worked with them to design, specify and build the backend video and audio infrastructure, while De Tune also focussed on the complex and very impressive front-of-house systems. This includes an Astro Spatial Audio 3D surround system.
Having met with the key people involved at NAB 2018, we then set about designing the system.
Lyth: eSports content producers are using kit in ways that broadcasters simply wouldn't think of
One of the key requirements was that it had to be designed and built as a modular system, allowing it to be moved from venue to venue if required. A second key point, one that we had to learn and adapt to, was that this wasn't a broadcast install.
While it may feature much of the same technology, the way that it's being used, particularly the sheer number of I/Os in relation to the small technology footprint, is quite something else. OGN - along with other eSports providers - also sometimes thinks differently as to how a particular piece of kit can be used compared to more traditional workflows.
We went through the suggested kit list and made significant changes to it. On the video side we selected key technology from Sony, EVS, Evertz, Ross, Adobe, Elements and TSL. When it came to specifying the audio requirements, ES Broadcast had worked with Calrec on several other projects and so we have a good understanding of the flexibility of Calrec audio consoles in combination with its Hydra2 networking technology - not to forget the sound quality and mixing options available.
Bearing in mind the levels of audio complexity eSports demands, it made sense to specify an Artemis console as well as a Brio, which is now used for front-of-house (FOH). Of course, we deployed the Calrec Hyrda2 network too.
Once formalised, we then built and tested the system in the UK and we also completed the furniture design and layout for the building. We worked closely with De Tune throughout the whole process as they have a huge amount of eSports experience.
Once we were happy with the testing we did in the UK, the equipment was shipped to LA and as the control areas for the arena were still under construction (despite the arena opening in December 2018), the system was initially installed in an OB unit, with De Tune completing the final move into the building in April 2019.
In addition, De Tune installed an NDI network for collecting game screen and POV camera content for use with in-venue coverage, driving the huge wraparound screen, desk and floor LED display. This system also allows the host broadcaster to convert some of these feeds for use in their own output.
As mentioned, because this venue - at the time the largest fixed eSports technology install globally - is designed to handle huge multiplayer events, it's the way that the technology is used in terms of the volume of feeds that really stands out. It's a bit like covering two major, non-virtual, sports events at the same time, for many hours at once - again, not something you see every day.
Taking the example of an 80-player Battle Royale event, there are 10 full system cameras, though there's capacity for a little more. Then there are 20 team cameras, which are concentrated on the team captain and team members down the line. At the end of each of the 20-team desks there's an SDI mini-cam.
There's a primary vision mixer (Sony XVS-7000X) which is fed by the 10 system cameras, sub-mix outputs, replay, graphics and VR. We then have one sub-mix handling the selection of feeds from the 20 team cameras (POV) and then feeding that into the main mix. Via the NDI layer, there are feeds from every gamer's screen and every gamer's webcam, which gives another 160 sources.
This is used mainly to drive the FOH big screen content. But we can take SDI out from any eight of those 160 feeds into the main mix. Excluding the NDI content, that's 160 discrete sources.
A second sub-mixer, directed by two supervisors, cuts feeds from the Observer pen - there are a further 12 game machines being operated in spectator mode by experienced gamers. They can use their knowledge to predict the best places to position themselves, providing an array of perspectives for the director to choose in-game action from. The nearest comparison
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
22/05/2026
Germany's Magenta TV, which will have 44 exclusive FIFA World Cup match broa...
22/05/2026
DAZN, the world's leading sports entertainment platform, has acquired global broadcast rights to the International Federation of American Football's ( I...
22/05/2026
ATHLOS, the all-women's professional track and field league, has announced i...
22/05/2026
The National Academy of Television Arts & Sciences (NATAS) today announced that the 47th Annual Sports Emmy Awards and the 47th Annual News & Documentary Emmy A...
22/05/2026
Wooden Camera today announced the release of new accessories for the Blackmagic URSA Cine Immersive. The new lineup includes a redesigned Top Plate and Side Rai...
22/05/2026
YES Network and OTT Advisors have announced a sixth consecutive season of their streaming partnership, continuing their collaboration on the Gotham app. OTT Adv...
22/05/2026
NESN, New England's premier sports network, will again turn its camera to Fe...
22/05/2026
Dale Pro Audio is hosting an RF over Fiber Livestream Webinar on May 28 from 1-2:30 pm EST. With major sporting events and large-scale productions putting incre...
22/05/2026
Audio-Technica has announced key leadership appointments designed to further strengthen its sales organization and drive continued growth across the Americas. M...
22/05/2026
After nearly four decades shaping the global combat sports landscape, Scott Coker has announced a powerful return as he looks to build a new international mixed...
22/05/2026
Skyline Communications, the company behind the globally deployed DataMiner xOps platform, today announced the launch of xOps Vanguard Runway, a strategic accele...
22/05/2026
For the fully onsite production, 30 cameras - including a SkyCam and Megalodon - will capture the action in Texas
One of the world's biggest rodeo producti...
22/05/2026
Leading Argentina-based sports media company Torneos y Competencias S.A. has modernized its playout operations, implementing a fully redundant, multichannel env...
22/05/2026
As the 2026 Major League Pickleball season kicks off this weekend in Dallas, it ...
22/05/2026
Shure has become a minority investor in Edge Sound Research, a start-up company that is developing new experiential audio technologies that redefine how many au...
22/05/2026
In advance of this year's Sports Emmy Awards, SVG is taking a deep dive into...
22/05/2026
The National Hockey League (NHL) and Amazon Music announced that GRAMMY Award-winning superstar Jelly Roll will provide the official theme song of the 2026 Stan...
22/05/2026
David Pogue will keynote SVV Summer Camp and discuss Apple at 50: How the World...
22/05/2026
In its second year as rightsholder, FOX Sports goes bigger across the board for ...
22/05/2026
Heading into FOX Sports' second Indianapolis 500, Lead Director Mitch Riggin...
22/05/2026
At our 2026 Investor Day, we shared an inside look at the rebuild of our advertising business. This pivot to our own purpose-built platform is already driving s...
22/05/2026
Podcasting on Spotify continues to grow, and so do the ways listeners engage with it. At Investor Day 2026, we shared how we're building the next chapter of...
22/05/2026
Limited-time collections now available
Restoration experts CEDAR Audio have recently launched a new line of Icons plug-ins that make their powerful processo...
22/05/2026
Three new classics join Model Pass line-up
Boss' PX-1 Plugout Pedal offers an innovative approach to guitar pedals, providing users with a hardware stom...
22/05/2026
At its Meitingen site, SGL Carbon has implemented two key projects to further de...
22/05/2026
Statement regarding 2026 National NAIDOC Lifetime Achievement Award for the late...
22/05/2026
Latest data reveals steady distributor rankings, a seasonal shift toward digital...
22/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/05/2026
Amagi Media Labs Limited (NSE: AMAGI, BSE: 544679), a cloud-native SaaS platform providing AI-enabled solutions to global media and entertainment companies, tod...
22/05/2026
An nima Post Relies on Cintel to Revive Classic Mexican Films
Brie Clayton May 22, 2026
0 Comments
Film scanner and DaVinci Resolve Studio help manage...
22/05/2026
Boris FX Sapphire Adds Optical Beauty and Hypnotic Textures
Jessie Electa Petrov May 22, 2026
0 Comments
The 2026.5 release introduces advanced defocu...
22/05/2026
Deployment Preserves Trusted Workflows While Enabling a Path to UHD and SMPTE ST 2110
Leading Argentina-based sports media company Torneos y Competencias S.A....
22/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
22/05/2026
Back to All News
Ex-Husband, Current Husband, One Wild Rescue: Korean Action Co...
22/05/2026
Catch the latest in Irish music live from venues such as Whelan's, R is n Du...
21/05/2026
Game Creek Video Columbia and Celtic, NEP Supershooter 8 will house onsite produ...
21/05/2026
Freshly graduated, this upstart producer, director, and camera operator is already working as an AP on videoboard shows for the Philadelphia Phillies
In the li...
21/05/2026
Media Links has announced a channel partnership with Clearcast Asia, a broadcast...
21/05/2026
SiriusXM and NASCAR have announced a multi-year renewal of their broadcasting agreement. SiriusXM will continue to carry live broadcasts of every NASCAR Cup Ser...
21/05/2026
Audio-Technica held a demonstration event at its Technica House location in New ...
21/05/2026
Ateme has announced that RTL Deutschland has selected Ateme's software-based...
21/05/2026
LiveU has announced that BCC Live deployed the LU900Q intelligent production unit for the first time during the 2026 Memorial Hermann IRONMAN Texas North Americ...
21/05/2026
ATSC has announced that Mark Aitken, President of ONE Media and Senior VP of Advanced Technology at Sinclair Broadcast Group, will receive the 2026 Mark Richer ...
21/05/2026
BBright has published a technical analysis of the Media eXchange Layer (MXL), de...