
LOS ANGELES - Faceware Technologies, a provider of markerless 3D facial motion capture solutions, has upgraded and released Version 2.0 of its real-time facial mocap and animation product, Faceware Live.
Originally announced at Siggraph 2013, the first version of Faceware Live has been in testing at a handful of studios since last Fall.
Faceware Live produces facial animation in real time by automatically tracking a performer's face and instantly applying that performance to a facial model. Faceware Live can use either an onboard computer video or webcam, the Faceware Pro HD Headcam System, or any other video capture device, to drive the real-time performance. Under the hood is patented computer vision technology, called Live Driver, from partner company Image Metrics, which is capable of real-time facial tracking in nearly any lighting condition with any performer.
Upgrades to Version 2.0 include:
Instant Calibration - With Faceware Live 2.0, calibration of any new performer takes only 1-3 seconds. Performers will make a single neutral expression and with one button click, they are found by the tracking technology and their performance can be captured.
Improved Facial Tracking - Faceware Live captures nearly 180 degrees of motion, allowing the live talent to be freer in their performances. In addition, Faceware Live tracks 22 more facial points than Version 1.0, significantly increasing the quality of the facial motion capture.
Consistent Calibration - One area of real-time motion capture often overlooked is consistency in calibration from day-to-day with the same actors. Faceware Live features an entire interface to aid in this process by allowing the user to store and recall calibration frames as an overlay to the live feed, as well as the ability to toggle a grid for consistent camera and framing. Faceware Live also allows multiple actors to be calibrated at once by using Live's multi-sync calibration feature.
Support for High-Frame-Rate Cameras - Faceware Live 2.0 has the unique ability to accept data from high-frame-rate cameras. The quality of facial motion extracted at higher frame rates allows for more believable performances in real time, which is critical for capturing areas of subtle movement and detail such as the lips and eyes.
Stream Multiple Characters - With Version 2.0 of Faceware Live, there is no limitation to the amount of characters that Faceware Live can track at once. For example, studios can have multiple characters interacting with each other in front of a live studio audience, or in complex previs sequences and game scenes.
Unity Game Engine Support - In addition to Autodesk MotionBuilder, Faceware Live 2.0 now works in tandem with Unity, one of the most popular game engines on the market. Real-time facial animation can be displayed in the Unity editor as well as live in the game itself. Future game engine support is planned. Faceware Live 2.0 streams facial data over TCP, allowing studios to custom integrate Faceware Live 2.0 into nearly any rendering environment.
Nestle recently used the technology to power a live marketing display for the Snickers brand in Korea. https://www.youtube.com/watch?v=3jdFFVPS1q0
The underlying Image Metrics technology is also being used in L'Oreal Paris' virtual makeup experience, Make Up Genius. http://youtu.be/G1z2Od5lIsA
Demos of the upgraded solution will be available in Faceware Technologies' booth #653 at Siggraph.
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