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It starts the first Observatory of Virtual reality

20/07/2017

It starts the first Observatory of Virtual reality Los 6.000 metros cuadrados del Polo de Contenidos Digitales de M laga, que se inaugur el pasado 6 de junio, se llenan estos d as de vida y actividades durante dos jornadas en los que la Realidad Virtual cobra vida para mostrar sus aplicaciones tiles a sectores como el turismo, la educaci n, la publicidad y los negocios.

La primera edici n del Observatorio de la Realidad Virtual (OVR17) arranca hoy mi rcoles 19 de julio, en el Polo de Contenidos Digitales de M laga con la participaci n de multinacionales como Samsung, Nokia, Microsoft, Sony-Playstation, HTC-Vive, y con el aval de organizaciones p blicas internacionales como la Uni n Europea de Radiodifusi n (EBU-UER).

Durante dos d as, representantes, marcas y asistentes procedentes de Corea, Estados Unidos, Jap n, Taiwan, Gran Breta a, Francia, Finlandia, Suiza, B lgica, Polonia, compartir n en la capital de la Costa del Sol una puesta en com n, te rica y con demostraciones pr cticas, de todo lo que rodea a estas nuevas tecnolog as.

Ponencias y Demo rea

El programa elaborado por Medina Media, la productora organizadora del evento, agrupa 20 ponencias y visitas permanentes a una Demo Area con m s de 40 dispositivos de ltima generaci n con el objetivo de los asistentes saquen sus propias conclusiones sobre Qu hay de real y Qu hay de virtual en la Realidad Virtual .

Los asistentes profesionales, dentro del programa de actividades del OVR17, tendr n m s de 6 horas diarias de Networking acompa adas de sabrosos Desayunos t picos Malague os, de C cteles Degustaci n con Sabor a M laga y, para terminar la jornada, de un par de happy hours disfrutando de la Beer de la VR (la cerveza de la Realidad Virtual).

El objetivo del Observatorio es doble. Por una parte, ofrecer una oportunidad profesional nica de ponerse al d a de todo lo que est pasando realmente con estas nuevas tecnolog as. Y, por otra, que esta experiencia, adem s de til, est rodeada de una experiencia profesional/vital nica en la Costa del Sol , ha destacado Ricardo Medina, CEO de Medina Media.

Medina ha dado la bienvenida a todos los profesionales que se re nen estos d as en M laga en torno al Observatorio y ha agradecido que el Polo de Contenidos Digitales haya apostado por un evento de este nivel as como la presencia en la demo rea de numerosas empresas con experiencias vanguardistas. Tambi n ha destacado que estas jornadas supondr n una oportunidad nica de networking para conocer este emergente entorno inmersivo.

ltimas novedades

Entre las ltimas novedades del Observatorio OVR17 destaca la presencia de la nueva c mara Ozo de Nokia en el rea de Networking para acceso y demostraciones exclusivas para los profesionales.

Samsung har un despliegue de su tecnolog a de Realidad Virtual, con dos salas equipadas con gafas Samsung Gear VR, en la que los asistentes podr n disfrutar, entre otras aplicaciones, del cantante Pablo Albor n en 360 grados.

Por su parte, la liga Survival de eSports realizar durante el mi rcoles 19 y el jueves 20, desde las 9 de la ma ana, sesiones de selecci n de jugadores y choques one to one ante entrenadores y ojeadores de diferentes equipos cara a la temporada 2017-2018.

Universidad de M laga (UMA)

Adem s, la Universidad de M laga (UMA) realizar un hackathon durante 36 horas ininterrumpidas en el que sus alumnos competir n por ofrecer la mejor soluci n contra-reloj a un reto que les pondr n sus profesores y los profesionales de Samsung.

La start-up estadounidense YBVR formar parte del jurado y ofrecer a los ganadores como primer premio la participaci n el viernes 21 en su curso intensivo sobre las aplicaciones de la Realidad Virtual a los deportes de masas, en el que participar n profesionales llegados expresamente desde California.

De esta forma, los 6.000 metros cuadrados del Polo de Contenidos Digitales de M laga, que se inaugur el pasado 6 de junio, se llenar n de vida y actividades durante dos jornadas en los que la Realidad Virtual cobrar vida para mostrar sus aplicaciones tiles a sectores como el turismo, la educaci n, la publicidad y los negocios.

Entre los asistentes confirmados al evento hay representantes de empresas de primer nivel como Cosentino, Fujitsu, Accenture, Mediapro, RTVE, TV3, Canal Sur, y otras, que han manifestado su inter s en conocer lo que estas nuevas tecnolog as pueden hacer para mejorar sus negocios, su imagen y la formaci n de sus trabajadores.

More information, here.

Museo Carmen Thyssen, en Realidad Virtual El Museo Carmen Thyssen presenta en estas jornadas su nueva exposici n La apariencia de lo real, con una nueva aplicaci n en Realidad Virtual. El Museo ha aprovechado el Observatorio de la Realidad Virtual para mostrar c mo las nuevas tecnolog as pueden ayudar a conseguir mayores xitos en el mundo del arte.

Diferentes representantes del mundo de la cultura estar n presentes en el evento organizado por Medina Media con la idea de extraer conocimientos y experiencias para aplicarlas a sus mbitos y entornos, utilizando las nuevas tecnolog as y la calidad de las im genes en Ultra Alta Definici n (UHD).

Medina Media tambi n organizar en M laga los d as 8, 9 y 10 de noviembre la tercera edici n de la 4KSummit, la cumbre internacional que re ne a las multinacionales, a los mejores ingenieros y a los productores de contenidos l deres en la Ultra Alta Definici n (4K-UHD).
LINK: http://www.panoramaaudiovisual.com/en/2017/07/19/arranca-el-primer-obs...
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