
Vizrt are pleased to announce the release of Viz Artist and Viz Engine 3.6.1. This is a maintenance release and Vizrt strongly recommend to upgrade to Viz Artist and Viz Engine 3.6.1. Version as soon as possible.
Improvements
Improved chroma keyer with configurable UV lookup map for DVS Centaurus and Atomix, and Matrox X.Mio2 and X.Mio2 Plus.
GPUDirect for clips (reduces the transfer times between CPU and GPU).
Take aperture size into account for Defocus/Depth of Field shader, and exposed film grain setting.
Fast texture mode can be used in conjunction with GPUDirect.
Synchronization of stage with Libero clips.
New command cLEAR for clearing shared memory maps.
Bug fixes
DATABASE STATUS did not return the replication server name when the engine was switched to the replication server.
Very rare, but possible freezes of the Viz Artist GUI due to a deadlock between the GUI and the engine.
Timecode reader could swap fields for interlaced formats.
Possible timeouts for shared memory updates.
SoftMask flashes when freeing textures.
JPEG export quality was bad after an update of an image library (by default 75% instead of 98%).
Memory leak when exporting an object or scene structure as XML.
ControlVideo prepended
for URLs.
Text box did not work for complex script and specific fonts.
External commands were not processed during startup when Frame Accurate Commands were enabled.
When playing an IBP clip with long GOPs via clip channels in the scene settings, the clip player jumped back to the last Intra-frame after playing the clip. This only affects the Matrox clip player.
First few lines of key signal were sporadically green the first time after changing the input and output resolutions. This only affected new DVS Atomix HDMI boards.
Under a resolution of 1280x1024, Viz Artist would always restart instead of shut down when closing it.
Added a frame-drop parameter to the UDP command feedback for performance (PERF).
Fixed some issues with image background loading.
Background image could produce a fully white key in Overlay key mode.
Fields could get swapped on Bluefish444 cards under certain circumstances.
FeedView updates were slow
Alpha blending mode in texture properties did not work correctly with compressed images.
Crash under rare conditions when switching the engine off air while using it as preview for Viz Content Pilot.
Loading TGA images via http proxy did not work.
Jittering when starting an animation with a large set of nested directors.
Scene icon did not use the available area under certain conditions.
Consider inactive scenes (not loaded to any layer) as well for shared memory updates via the command interface, when configuration flag SharedMemoryUpdatesToInactiveScenes is set to 1.
By default, GPI is set to off in the configuration to make the engine start up faster.
Cube mapping did not work with compressed images.
ImageFX could corrupt textures in following containers.
The engine tried to stop IP streaming services, even if they were not started.
Important Notes
When using a Matrox video card, uninstall old drivers before installing 9.2.2.2317, and only install the driver from a local disk. Get the driver here: ftp://ftp.vizrt.com/products/Vizrt%20Drivers/Matrox/Xmio/9.2.2-2317(SP2).
Installation Files, Notes and Documentation
For full details, installation notes and known issues, see the Viz Artist and Viz Engine 3.6.1 Release Notes .
Download the installation files from the ftp under /products/VizEngine3x/Latest Individual Installers folder.
For documentation, visit our Documentation Center.
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