
DSpatial: the new complete and simple solution for immersive sound mixes The heart of DSpatial is a proprietary system of physical modeling allowing to recreate Sonic spaces, real or imagined, freely moving sound sources and the own listener, and creating sound textures of a realism that way so far unknown.
Work with immersive audio could be now much easier thanks to the use of the new solution DSpatial.
This Spanish development solution enables sound mixes immersive through two ten-point multitouch screens, that integrates the classical concepts of reverb and panning and mixing, unifying them into a single space, and creating a new paradigm in the production of immersive sound in a unique working environment. Using this simple but powerful paradigm, engineers can focus on creativity, forgetting the cumbersome technical details of the past.
The heart of DSpatial is a proprietary system of physical modeling allowing to recreate Sonic spaces, real or imagined, freely moving sound sources and the own listener, and creating sound textures of a realism that way so far unknown.
DSpatial removes the complexities inherent in immersive mixtures because DSpatial does not work with classic faders, shipments, panoramas... If that does not use simple positions of objects in space. Once defined the positions of the sounds and the listener, as well as the physical characteristics of the acoustic space, DSpatial performs the necessary processing so that they sound the more realistic as possible in each of the different formats, greatly simplifying the work of mixing engineer.
If the positions of objects or the listener vary in time, it is possible to define and automate the trajectories while DSpatial simulates automatically, without manual intervention by the engineer, physical characteristics such as inertia or the Doppler effect.
DSpatial works in total integration with the Pro Tools Platform, and is compatible with all multichannel currently existing formats, both immersive and not immersive, being easily scalable to any format that may appear in the future.
The number of input channels and output of DSpatial is unlimited and depends only on the computer used, the configuration of Pro Tools, and the needs of each project.
El pasado 26 de septiembre se present por vez primera un avance de esta soluci n en los estudios Sony de Los Angeles, con ocasi n del evento Mix Sound for Film, recibiendo una magn fica acogida por parte de los profesionales. Como resultado de esta presentaci n en Hollywood DSpatial ha abierto negociaciones con varias compa as multinacionales interesadas en adoptar el sistema en las industrias del cine, realidad virtual, broadcast o m sica.
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