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Zero Density updates RealityHub to include Unreal Engine support

07/12/2021

The new RealityHub release will make it fast and easy for broadcasters to utilise Unreal Engine directly from the same platform they use to manage everything else in their studio

By Jenny Priestley

Published: December 7, 2021

The new RealityHub release will make it fast and easy for broadcasters to utilise Unreal Engine directly from the same platform they use to manage everything else in their studio

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Zero Density is adding Unreal Engine Vanilla support to the latest update of its production software, RealityHub 1.2.

Combined with Reality Engine's capabilities for virtual studio and broadcast graphics, Zero Density said the new RealityHub release will make it fast and easy for broadcasters to utilise Unreal Engine directly from the same platform they use to manage everything else in their studio.

The update also enables users to integrate most on-set equipment, automation systems and external data sources to RealityHub straight out of the box, or by leveraging Zero Density's open-source SDK to develop their own custom integrations, the company said.

data-src=https://www.tvbeurope.com/wp-content/uploads/2021/12/unnamed-726x408.jpg alt= width=327 height=184 data-srcset=https://www.tvbeurope.com/wp-content/uploads/2021/12/unnamed-726x408.jpg 726w, https://www.tvbeurope.com/wp-content/uploads/2021/12/unnamed-353x199.jpg 353w, https://www.tvbeurope.com/wp-content/uploads/2021/12/unnamed-768x432.jpg 768w, https://www.tvbeurope.com/wp-content/uploads/2021/12/unnamed-241x136.jpg 241w, https://www.tvbeurope.com/wp-content/uploads/2021/12/unnamed.jpg 855w data-sizes=(max-width: 327px) 100vw, 327px /> RealityHub was designed to help customers like The Weather Channel, Warner Media and Eurosport by bringing traditional standalone control systems into a web browser, explained Kuban Altan, co-founder and vice president of R&D at Zero Density. This lets teams manage entire broadcast setups without having to worry about long installation processes.

With RealityHub 1.2's Unreal Engine Vanilla support, we are now opening up to a future where RealityHub technology is more accessible than ever before, giving Unreal Engine creatives in broadcast, education, live events and any other industry the power to control every element of their production from a single hub.

Other key benefits, according to Zero Density, include:

Stress-Free Teamwork - Promote collaboration with a web-based control interface that everyone can access on their tablet, laptop or desktop.

Real-Time Data Integration - Keep your audience in the loop by natively connecting to data sources that will automate the display of weather, election, sports or financial information - as well as keep updating in real time.

Native Integration with Broadcast Ecosystems - Integrate with Newsroom Control Systems such as Octopus with MOS or any proprietary protocol. REST API also allows users to integrate with automations and build third-party integrations.

Free Community Edition - Supported by Zero Density's recent MegaGrant from Epic Games, the Community version of RealityHub is feature-complete, but only accessible to one user at a time. It will be available to download for free by the end of 2021.

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LINK: https://www.tvbeurope.com/production-post/zero-density-updates-reality...
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