
ESPN's NHL Coverage Creates Hot Sound on the Ice Audio effort means more mics on the nets, more talk time for players By Dan Daley, Audio Editor
Monday, October 25, 2021 - 10:37 am
Print This Story | Subscribe
Story Highlights
ESPN is venturing out on what will be its most ambitious audio outing yet for its NHL coverage. Innovations include an inventive approach to capturing sound in and around the goals, more - and more integrated - player audio, and more effects microphones in and around the rink.
ESPN lead A1 Dan Buddha Bernstein notes proudly what he called the network's boldest audio move: an array of three RF lav mics in an L-C-R configuration, which creates what he calls a surround-type sonic environment around the goals.
A1 Dan Buddha Bernstein: In game coverage, [an array of three RF lav mics will provide] a much more crisp and dynamic sound around the goal.
The arrays are the result of extensive experimentation with placement and processing. Notably, the center mic is processed through a DTS Neural Mono2Stereo processor (either a hardware or Waves plug-in version, depending on what's available aboard the mobile production unit) and panned wide and to the rear of the 5.1-surround mix to enable Bernstein or A1 Steve Miller, on alternating broadcasts, to keep the announcer audio clear and intelligible in the same center channel.
In game coverage, says Bernstein, it will feel like a much more crisp and dynamic sound around the goal. It adds a little inherent delay, so it feels almost like reverb around the crease, but it really fills out the sound. And if we do a real-time replay from the cameras in the net, it'll put you directly in that environment, which can be pretty exciting, sonically.
Noting that the new approaches to hockey sound remind him of mixing X Games for ESPN, he adds that the new net array is the logical conclusion to two decades of focusing on that key point on the ice but it had to overcome some significant challenges.
We were doing it 20 years ago when I was first doing hockey with ESPN, using a single microphone, which got great sounds, Bernstein explains. But one of the requests from production this year was they wanted to feel more life around the creases. However, we could put microphones only where the NHL allows us to mount them, and there is a finite amount of space in the goal to put transmitters, with all of the cameras and other electronics that are in there. So three [microphones] seemed like the most we could put in there and still maintain the amount of space that we needed for separation between the transmitters [to prevent] intermodulation between them.
And the outcome, he adds, has been spectacular: During our game in Chicago the other night, one particular goal that was scored rang off one of the pipes, and it sounded like an explosion! In a way, it's a similar effect to what we have been able to accomplish on Sunday Night Baseball with microphones around home plate, where it feels like a sonic experience and not just like a random noise occurring in the course of the game.
Player Audio Is Complicated ESPN can place microphones on up to two players per side and is using the Q5X PlayerMic for that application. What's different this season is that the same mics will also be used for on-ice interviews before and during breaks in the games, with the athletes also fitted with wireless IFBs.
The technique lets the audio follow the player through various environments throughout the match but comes with its own challenges because each environment has its own sonic characteristics. For instance, the action around play has one type of ambience, and an on-ice interview will have the player's voice competing with the PA system, which Bernstein says is usually at its loudest before the game and during breaks.
The solution he has devised is to create two separate input channels for the same PlayerMic, each channel with equalization and dynamics parameters tuned for the specific ambient environment.
One version of it gets isolated to tape for recording and package playback, he explains. The other version I would use live for an interview, with less low end and more high mids to cut through the ambient thump of the arena. It's an exciting innovation and an opportunity that I haven't seen before: having the player out in their natural environment, skating around and talking to us and interviewing with and interacting with teammates and others on the ice. We're fighting the PA a bit, but it's also part of the natural environment.
Crowd microphones this season are much the same as before: at booth level, a surround array of Sennheiser 416 shotguns for the front left and right and a pair of Audio-Technica 5100's for the surrounds. The mics focused on the rink also are mostly the same as in past years, including a dozen boundary mics around the outside of the glass, but Bernstein says the techniques for using them have been ramped up.
One of the other things that I've tried to do this year, he says, is to be much more aggressive with stereo shotgun microphones on the robo cameras that are all around the ice - right above, in the center in the penalty box area of the ice, on the bench area of the ice - to get more-effective coverage of the center of the rink. The center of the ice has always been a sort of fallow area for sound because microphones around the perimeter are so far away from the center of the ice.
Atmos and Skate Effects Are Down the Road ESPN looked at a couple of other audio tricks for this season, including the use of Dolby Atmos format and placement of microphones in the ice to catch skate effects. Bernstein says the latter idea has been sidelined, at least for regular-season play, because of the amount of time it takes to install an in-ice array; it may
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
07/10/2026
Dalet, a leading technology and service provider for media-rich organizations, today announced the latest Long-Term Supported (LTS) release of Dalet Flex. Build...
06/09/2026
June 9 2026, 23:00 (PDT) Dolby and MagentaTV Bring Fans Closer to the FIFA Worl...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
16/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
16/07/2026
Zixi, a leader in live video delivery and workflow orchestration, and Comcast Technology Solutions (CTS) today announced a strategic new integration to deliver ...
16/07/2026
Blackmagic Design Cameras Capture Immersive Flight for New Cirrus App
Brie Clayton July 15, 2026
0 Comments
Leader in Personal Aviation taps URSA Cin...
16/07/2026
XenData Announces LTO Archive Appliances with both File and S3 Object Storage In...
15/07/2026
The 2026 FIFA World Cup is a big deal for DAZN, which has distribution rights in three markets: Italy, Spain, and Japan. Each requires a different editorial app...
15/07/2026
As sports-media organizations manage rapidly growing content libraries and incre...
15/07/2026
HBS director of digital Johannes Franken talks SVG Europe through the operation built to serve FIFA World Cup 2026 rights holders remotely from Stratford, east ...
15/07/2026
IBC has unveiled the conference program for IBC2026, with this year's event ...
15/07/2026
Software-defined wideband RF platform supports 96-kHz monitoring, streamlined fr...
15/07/2026
New AI-powered module enables broadcasters and content owners to extract dialogu...
15/07/2026
Weeklong gathering at EBU headquarters will test new IPMX capabilities and expand certified product ecosystem...
15/07/2026
Force Tech has announced the appointment of Bryan Adams, CTS, as Vice President of Integration. Adams will oversee AV and broadcast integration project delivery...
15/07/2026
USA Sports has announced an exclusive English-language agreement with the Bundes...
15/07/2026
ITV Sport's FIFA World Cup 2026 coverage has been produced from one of the m...
15/07/2026
Program will provide professional camera kits, training, and technical support to participating local newsrooms...
15/07/2026
San Francisco church becomes first U.S. deployment of the 2 M/E production switcher...
15/07/2026
Former ESPN and NFL Network executive to advise startup league on media, distribution, technology, and fan engagement...
15/07/2026
The Houston-based RSN is the live-game home of the Astros and Rockets...
15/07/2026
Launched alongside new FreqSoft installer
Designed to bridge the gap between hardware and software, Freqport's FreqInOut FO1 unit provides a simple way ...
15/07/2026
Save up to 55% on software until 23 July 2026
Expressive E have just launched their Summer Offer sale, with discounts of up to 55% now applied across their ...
15/07/2026
Real-time stem-separation tool updated
zplane have recently released a new and improved version of their real-time stem-separation plug-in which they say ma...
15/07/2026
A new benchmark in bass enhancement
Described as a new benchmark in bass enhancement , Baby Audio's latest release has been designed to augment the lo...
15/07/2026
DMC Production's AR 1 and AR 2 units reverse the conventional OB workflow, keeping all production-critical processing at the venue while operators work remo...
15/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/07/2026
GigaCloud, a leading Ukrainian cloud service provider, and Cubbit, the first geo-distributed cloud storage enabler, today announced a new Business Alliance Part...
15/07/2026
SMPTE, the global society for media professionals, technologists, and engineers, has announced the launch of the SMPTE 110th Anniversary Campaign, a fundraising...
15/07/2026
Studio Technologies, a leading manufacturer of high-quality audio, video, and fiber-optic solutions, unveils the new StudioComm Model 762 Stereo Level Control, ...
15/07/2026
COW Jobs: Producer, Virtual Events - Hybrid, Full Time, Salaried
Brie Clayton July 15, 2026
0 Comments
Producer, Virtual Events (Hybrid | Full-time | ...
15/07/2026
Brazilian media organization builds nationwide CDN with Broadpeak's high-performance software for low-latency streaming and new content distribution service...
15/07/2026
DHD announces a new utility designed to increase the efficiency of its audio mixing systems during initial installation and subsequent configuration.
Anyone w...
15/07/2026
BCNEXXT Brings Next-Generation Vipe to IBC2026, Breaking the 1:1 Channel-to-Server Ratio New innovations liberate broadcasters from legacy playout infrastructur...
15/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/07/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/07/2026
General-purpose robots and autonomous machines are moving from research labs to ...
15/07/2026
Wednesday 15 July 2026
Screeners and press pack now available: Gomorrah: The Or...
15/07/2026
Trinity's Treasures features Ruth Negga, Eleanor McEvoy, and David Norris, a...
15/07/2026
Join geographer Dr Susan Hegarty, Engineer Tim Joyce and Architect Orla Murphy a...
15/07/2026
Home to leading manufacturers, robotics pioneers, infrastructure builders and iconic gaming companies, of course, Japan is one of the world's centers of AI ...
14/07/2026
South end zone videoboard, cloud-based control system will be ready for 2026 football season...
14/07/2026
Redesigned website, enhanced mobile app unify content, ticketing, and personalized fan engagement...