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2022 in Review: That Was The Year That Was in Audio

27/12/2022

2022 in Review: That Was The Year That Was in Audio By Dan Daley, Audio Editor

Tuesday, December 27, 2022 - 10:17 am

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Story Highlights

2022 was a busy and interesting year for broadcast-sports audio, though perhaps the best thing that can be said for it was that it wasn't 2020 or 2021. Those were years of Covid-induced frustration but also innovation that produced a WWII Manhattan Project-level of technology developments, most notably the arrival of multiple faux crowd-sound systems deployed across virtually every major sport. And it also showed us just how critical the sound of fans are to any sport.

WBD Sports (formerly Turner Sports) Supervising A1 Dave Grundtvig

We learned in Orlando that doing a show from an empty arena was like working on a sound stage, Dave Grundtvig, lead A1 for then-Turner Sports' NBA coverage, told SVG last year. It's not the same.

(Not that those augmented crowd-sound are necessarily going away. Last winter, the NHL ordered seven crowd-sound systems to Canadian professional sports teams, including the Maple Leafs and Raptors, from Firehouse Production, which had done the Orlando bubble, in case the virus resurged there.)

Onward To IP Pandemic influences remained even as Covid seemed to come under better control. Remote production entered entirely new levels during the period, including intercoms, which drove deeper into IP world, leveraging audio's larger migration to networked infrastructure.

But related supply-chain issues also continued to plague pro audio, resulting in a reported 61-week lag time for capacitors, a component necessary for every audio console on earth. Pro-audio manufacturers responded, some by bulking up component inventories, like Wheatstone, which made a million-dollar investment in large component buys and new factory equipment at its manufacturing facility in New Bern, NC, and Calrec, which responded with a redesign and upgrade of its Hebden Bridge, West Yorkshire, UK production facility for a more flexible manufacturing process.

Training Day Training took on a new emphasis last year as, like sports productions themselves, it had to go remote. Manufacturers stepped up to the challenge, with virtual programs such as Calrec's Sound Institute, the Lawo Online Academy, the Shure Audio Institute, and Wheatstone's VoxPro Academy.

But that only highlighted a much deeper problem facing broadcast audio: a lack of development of the next generation of A1s as the current cohort retired.

We've seen a few shows where the A2 mixed the show, because that was our only option, Bob Carzoli, Chairman and CEO at staffer ProCrewz, told an SVG audience.

Now That's Entertainment Sports music continues to reflect the shift in the larger culture. The 2022 Super Bowl halftime spectacular may or may not have been the greatest 12 minutes in music entertainment the world has ever seen, as new halftime sponsor Pepsi promoted it, but it was an indication of the synergy between hip-hop and sports, featuring the genre's royalty, including Dr. Dre, Snoop Dogg, Eminem, Mary J. Blige, and Kendrick Lamar. It also engendered what Gary Rosen, VP of Global Sales at Pliant Technologies, whose CrewCom intercom system provided the backbone for comms at Super Bowl LVI, More wireless here than anybody's ever assembled, with as many as 80 workers using wireless intercoms.

Snoop Dogg performs onstage during the Pepsi Super Bowl LVI Halftime Show at SoFi Stadium (Photo by Kevin Mazur/Getty Images for Roc Nation)

The event's music design, in turn, is reflected in the massive additional deployment of subwoofers in sports venues everywhere, used now not only for special events but for everyday audio, including live stadium and arena sound effects and the trend of custom walk-up music as MLB players approach home plate.

That same expanded use of music for sports, however, has also mushroomed ongoing litigation between teams, leagues and venues on one hand and music publishers on the other. It's what led to the milestone arrangement with the National Hockey League with APM Music in 2021 and what the music house hints will be another major-league deal sometime this year.

Audio For Back-To-Back Olympics Last year was also the second of back-to-back Olympics, thanks to Covid delays, and those continue to be proving grounds for immersive broadcast audio for sports.

Karl Malone, Director, Sound Design, NBC Sports & NBC Olympics

You would think that each Olympic games should get a little easier but in fact everything was more difficult for the Beijing 2022 Winter Games, not least the fact that it came just six months after the closing of the Tokyo Summer Games, observed Karl Malone, Director, Sound Design, NBC Sports & NBC Olympics, at the time. But as difficult as Tokyo 2020 was, mid pandemic, it was probably the most successful games from an audio perspective.

NBC produced the primetime network show from its Stamford studios in 1080p HDR with Dolby Atmos immersive sound on its 4K distribution service to the US. The network delivered 16 channels of audio comprising a 5.1 program mix with NBC announcers as well as 12 more audio channels of individual isolated microphones and up to eight channels of height microphones, which were mixed live into the four overhead Atmos channels.

Look Who's Talking Sound was found from more sources last year than ever before, too. A combination of MLB's Replay Operations & Technology and Media Operations teams collaborated with outside vendors, including Riedel, to institute Onfield Announce, which umpires used to conduct live in-park announcements explaining decisions made during the Replay Review process. Meanwhile, baseball players haven't stopped talking on ESPN's Sunday Night Baseball.

ESPN has mic'ed up players on the fie
LINK: https://www.sportsvideo.org/2022/12/27/that-was-the-year-that-was-in-a...
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