
LiveU Remote At-Home Production Helps Tencent Bring Speed Skating Race Live to Viewers in China posted: 31/03/2020
LiveU technology used to stream live the Simulation Game of the International Skating Union (ISU) Championships in Beijing within the strict limitations of the COVID-19 outbreak
Following the International Skating Union (ISU)'s postponement of the 2020 World Short Track Speed Skating Championships in South Korea, the China Short Track Speed Skating team decided to go ahead and organize a Simulation Game of the ISU Championships' in Beijing. Tencent Sports, the main broadcaster responsible for the live production and public broadcast, turned to LiveU to implement a remote production solution, deploying only the necessary equipment on site, including the cameras and wireless transmission units. All the rest, including production, contribution and distribution, was handled by Tencent personnel back in the studio in Tencent's technical center.
This was challenging work within the strict limitations of the COVID-19 outbreak. The event organizer closed the stadium, didn't allow an audience to minimize the risk of people gathering in one place, and limited the number of essential staff onsite. Tencent Sports used four LiveU LU600 HEVC bonding units, which provided solid high-quality live video streams with low delay. All the streaming came to a single high-density LiveU server, with the same delay, optimizing LiveU's Precision Timing in its at-home production solution. With support from China Unicom, 5G signal was also available in the field - all the LiveU units combined both 4G and 5G connectivity to ensure optimal streaming conditions.
According to Tencent, the live coverage and production workflow was fully enhanced, comparing favorably with previous remote productions. Just like the Simulation Game itself reached real-world Championship levels, Tencent Sports accomplished the same high-quality production standards with its comparatively light' infrastructure.
Ding Yi, Chief Director of Tencent Sports, said, Remote production with fewer facilities and lower costs will undoubtedly become a major trend in sports production in the future. During this difficult virus period, it has showed unique advantage under circumstances which didn't allow us to use the traditional ways of production. Looking ahead, we are keen to cooperate with world-leading technology providers like LiveU to deliver creative sports production solutions.
Yaal Eshel, General Manager LiveU Asia, said, Tencent's coverage of the Simulation Game is truly uplifting, showing how the show can go on', even with the challenges of this terrible virus. Live sports bring so much enjoyment to fans and viewers everywhere and we're humbled that LiveU is helping a world-leading broadcaster such as Tencent bring an amazing viewing experience to its audiences.
The Simulation Game enabled the skaters to sustain their performance levels and continue their preparations for the 2022 Winter Olympic. The Game was organized in a way, which strictly followed the rules and regulations of the ISU World Championship.
About LiveU
LiveU is driving the live video revolution, providing live video streaming for TV, mobile, online and social media. Let your audience become part of your story with high-quality and flawless live video, transmitted from anywhere in the world, through the use of our patented bonding and video transport technology. LiveU creates a consistent bandwidth and a reliable connection so you can acquire, manage and distribute high quality remote live broadcasts over IP. Our broad portfolio of products sets the industry standard for live video production. From backpacks to smartphones, and satellite/cellular hybrid to external antenna solutions, LiveU offers a complete range of devices for live video coverage anytime, anywhere. In addition, LiveU offers extensive cloud-based management and video distribution solutions. With over 3,000 customers in 100+ countries, LiveU's technology is the solution of choice for global broadcasters, online media, news agencies and social media.
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