
Vizrt go to Las Vegas with reinforcement in the automation involved in the purchase of Mosart Medialab Vizrt has updated its sport production packages to facilitate rapid analysis and improvements in response to the growing interest in production in remote.
Coinciding with the opening of NAB 2014, managers of Vizrt they have highlighted the importance that the company will have the recent purchase of the Norwegian Mosart Medialab, until now in the hands of TV2 Gruppen AS, Mads Gr nb k John Kjellevold and Morten Larsen. As a result of this operation, Vizrt has begun to combine resources that will result in a package of production & automation software that will support innumerable workflows in streaming. Production platforms based on templates for the production of graphics from Viz Engine real-time will be now combined with the power of the automation technology Medialab, simplifying production.
Sand and Harvester
At NAB, vizrt presents a solution optimized Sensorless for completely new live sports. The new Viz Arena introduces a powerful tracking technology based on image camera, available as new control centre for the application of effects of virtual optimization in soccer, as lines of offside, or graphic reproduction effects linked to the field. Graphic ability to live and reproduction of the Viz Arena is a great complement of Viz Libero, the main system of Vizrt sports analysis. A major new version of Viz release is focused on the needs of emission of the world, incorporating the integration of live players and statistics tracking.
In addition, Vizrt launches Harvester, which allows you to collect and process all the necessary contents remotely. Harvester will facilitate work in remote stations, ensuring better figures of in situ production, at the same time enabling a deeper analysis or emphasize key moments in the Studio.
The new version of Viz Libero, sports analysis of Vizrt which allows you to break down the action from multiple angles, will be presented at NAB in its mobile and better integrated with the work of study. The new light version can even be used in a laptop allowing the analyst or producer on the move, travel to a location for the analysis of an interesting performance. Viz release can be also used in conjunction with Harvester to build virtual camera inconclusive prospects, such as creating the perspective of the referee or prosecuting decisions of offside from multi-angle transmissions sent by Harvester from play until the study place.
The version of the world of Viz release includes a plugin interface to integrate with data as Deltatre or STATS providers. Backed by Magma Pro of Deltatre, Viz release integrates monitoring of players live and real-time statistical data, processing the clips faster and allowing a deeper analysis. The interactive solution of the world will be on display at NAB.
En lugar de depender de sensores de c mara, el nuevo Viz Arena utiliza un sofisticado an lisis de im genes para determinar la posici n y la orientaci n de la c mara. Se consigue el mismo alto grado de precisi n, pero ahora los gr ficos se pueden emplear con casi cualquier c mara. Al nuevo Viz Arena le bastan de 10 a 20 minutos de montaje en lugar de las largas horas que exig a vincular la c mara calibrada al sistema gr fico. El mismo reproductor, integrado con servidores de v deo, puede vincular gr ficos, como resaltar a un jugador concreto a cualquier reproducci n en unos segundos, usando una pantalla t ctil, por ejemplo.
Production of remote content
To maximize the benefits of available broadband, when several transmissions have to be transferred from the place of game production center, the new Harvester platform selects transmissions in the Studio, without requiring a user to carry out the selection in place of game.
Harvester is operated from a simple, such as a touchscreen or Tablet user interface, and ensures that recovery the best content in its entirety. This allows to have them quickly in the center of production for its reissue, highlighting moments interactively from several angles and quickly create analysis with Viz release packages.
Integration with Adobe and Tricaster
Adobe will host a social event at the Vizrt at NAB booth on Wednesday, April 9, from 5 to 6 p.m., making a demonstration of the integration between Adobe Premiere Pro CC and Viz One. Vizrt announced a new package, integrating your tool of graphic production based on IP video in live multi-camera production systems NewTek TriCaster. Helping to create a more intelligent workflow for producers, package, available for customers, will provide a more simple control of contents of live video and graphics in the room control, mobile unit or stadium for use on air or online.
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