
TVBEurope talks to the production team behind an augmented reality walk through central London that blends voices from the past with the realities of the present day to explore the nature of disobedience.
By Jenny Priestley
Published: October 18, 2023 Updated: October 19, 2023
TVBEurope talks to the production team behind an augmented reality walk through central London that blends voices from the past with the realities of the present day to explore the nature of disobedience.
target=_blank title=Share on LinkedIn class=share-linkedin>
As part of this year's BFI London Film Festival, director Amy Rose created an augmented reality tour of central London that examines the nature of disobedience by fusing historical voices with contemporary realities.
Ghosts of Solid Air is a free, 60-minute experience interactive walk which the viewer experiences via their Android smartphone. The experience remains available until 22nd October.
TVBEurope caught up with the production team to find out more about the project.
Where did the idea for Ghosts of Solid Air come from? Ghosts of Solid Air was born in the summer of 2020, soon after Edward Colston had been torn from his plinth and thrown in Bristol harbour. Statues were suddenly front page news - with debate raging over who is celebrated and protected by the British government. But as the project developed, the political context of walking the streets of London shifted towards threats to the right to protest and the role of the police.
The Police, Crime and Sentencing Bill, the Kill the Bill protests that followed and the revelations about multiple sexual assaults committed by members of the Metropolitan Police changed the conversation to the nature of democracy and safety on the streets of Britain. The gaze of the project shifted to the humans in the space - the soldiers and police, omnipresent in central London in the streets around Downing Street and the Houses of Parliament.
We wanted to explore what is in a space beyond the immediately visible. Trafalgar Square tells a story with buildings and statues - so what is, and what isn't, represented? What does it feel like to stand near the fountains and surrounded by all these statues - who has been here before and what memories hang in the air?
We took these questions and turned them into a story about a ghost world. The journey is a subversive trip through time - each character exploring a different aspect of Britain's shadowy past and how it links to now. We are still living with the long tail of political decisions taken centuries ago, and finding a way to connect across time starts with the sensations of being here, now.
As with all Anagram projects, the experience and story is ultimately designed to hone in on you - asking you to explore your own capacity to speak up and voice dissent. What might get in the way - and what would be your own personal tipping point into disobedience?
Why did you choose to use augmented reality for the experience? Augmented reality felt like the absolutely natural choice to create an experience that was about the invisible in public space.
Have you created AR experiences before? We have made audio walks before and shows that are very audio-led and we have made VR including the multi-award-winning Goliath. We haven't made an AR piece for public space before, where the audio-visual content is rooted in a geographical space so this was a new experience.
How did you choose which audio clips to use, and how did you edit them together for the experience? Ghosts of Solid Air is, first and foremost, a story and it was written by director Amy Rose and co-writer Sonali Bhattacharyya. The writing process was rooted in deep historical and political research, and then went through many drafts to get the right combination of interesting narrative with instructions that would help the audience move through space and look at interesting details of the area. We also used a lot of different archive sound gathered by Amy Rose and by sound designer Axel Kacoutie.
How did you create the augmented reality graphics? Working with augmented reality on the limited small screen of a mobile phone is a challenge, both technically and artistically - and computer game imagery that bears very little relation to the texture of the real world is ubiquitous (as demonstrated famously by Pokemon Go). We were looking for a way to do something different. To create a ghost world that felt evocative and rich, and rooted in the real world itself rather than parachuted in from a computer programme. So we built a team drawn from across disciplines who could bring something original to the table.
Mireille Fauchon, with her background in illustration and archives, worked closely with Will Young who has worked with interactive media and 3D visuals for over 15 years.
The pair spent time physically working together - experimenting with the possibilities of both sets of tools and approaches to making. This allowed them to understand how to synthesise their methods - to capture the feelings, textures and tangibility desired and translate them into augmented reality.
Mireille approached the project from a very analogue position. Beginning with building collages using archival imagery, visiting the site, recording the location through taking rubbings of the various textures, architectural elements, street furniture, pavements, manhole covers etc. Will then worked with Mireille to translate some of this into an appropriate form for Unity - the 3D games engine that you build AR projects in. The intention was to create a sense of bodies and forms pressing through an invisible membrane - appearing out of the mist and displacing the air in which you stand, and then melting away again.
These forms could be made in complex contemporary software - but the resultin
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
02/05/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
01/05/2026
January 5 2026, 18:30 (PST) NBCUniversal's Peacock to Be First Streamer to ...
16/04/2026
AJA Enters into Agreement to Acquire Video Encoding Software Company Comprimato
Brie Clayton April 15, 2026
0 Comments
Deal will expand AJA's video ...
16/04/2026
Deity Announces PR-4 Compact Field Recorder with Pre-Orders Launching April 14
Brie Clayton April 15, 2026
0 Comments
Deity Microphones today announce...
16/04/2026
Berklee's First Homecoming Brings Global Alumni to Boston for a Block Party ...
15/04/2026
Open Broadcast Systems has announced that BBC World Service has selected its IP ...
15/04/2026
LiveU has announced an expansion of its collaboration with Sony Corporation, add...
15/04/2026
Ateme has announced a collaboration with NVIDIA to support live Apple Immersive ...
15/04/2026
The Professional Fighters League (PFL) has announced a multi-year partnership renewal with DAZN DACH, covering Germany, Switzerland, Austria, Liechtenstein, and...
15/04/2026
Canon U.S.A. (NAB Booth C3825) today took the lid off of the CINE-SERVO 40-1200m...
15/04/2026
Panasonic Video and Audio Systems North America and NEP Group will demonstrate a...
15/04/2026
For the fourth year running, independent analysts found businesses across all industries and verticals pay roughly the same amount in fees as they spend on stor...
15/04/2026
The Soccer Tournament (TST) has announced a media rights deal with NBC Sports to...
15/04/2026
JB&A will host the Pre-NAB 2026 Technology Event on April 17-18 at Flamingo Las Vegas, ahead of NAB Show. The event features hands-on demonstrations and technic...
15/04/2026
The Sennheiser Group will exhibit at NAB Show 2026 (Booth 4931, Central Hall), with demonstrations from Sennheiser, Neumann, and Merging across three areas: Rel...
15/04/2026
NAB Show 2026 will take place April 18-22 at the Las Vegas Convention Center, wi...
15/04/2026
AI-Media has announced the LEXI Text Encoder and LEXI Voice Encoder at NAB Show 2026, the company's first new encoder hardware release in more than a decade...
15/04/2026
Italian camera support manufacturer Cartoni will introduce several new products at NAB Show 2026 (Booth C6540, Central Hall), including the Master 30 OB fluid h...
15/04/2026
Lawo and swXtch.io have announced a memorandum of understanding at NAB Show 2026, under which Lawo will explore incorporating swXtch.io's groundSwXtch softw...
15/04/2026
CacheFly will exhibit at NAB Show 2026 (Booth W3129, April 19-22, Las Vegas Convention Center), showcasing three new additions to its content delivery platform:...
15/04/2026
Synamedia has announced GO Shorts, a new module within its Synamedia Go OTT platform that uses AI to convert an operator's existing content library into a s...
15/04/2026
The NAB Show kicks off on Saturday, and the SVG and SVG Europe editorial teams a...
15/04/2026
AJA Video Systems has announced an agreement to acquire Comprimato, a live video encoding and processing software company. The deal will unite the two companies...
15/04/2026
Prime Video Sports' NBA Playoffs coverage, which includes the entire SoFi NB...
15/04/2026
Just announced, the SDE standard provides a unified method and file format to ensure consistent and reliably comparable noise predictions
Sports and entertainm...
15/04/2026
From immersive storytelling to laugh-out-loud comedies, podcasts are booming in ...
15/04/2026
Books have always moved with us, whether tucked in our bags or humming in our he...
15/04/2026
For many artists, independent venues are where music careers begin and fan communities take shape. Independent venue operators work hard every day to keep local...
15/04/2026
From gripping thrillers to poignant memoirs, the 21st century has had no shortage of unforgettable books. To celebrate the standout storytelling of our modern e...
15/04/2026
Vintage broadcast experts release second plug-in
Telsie T is the second plug-in to be released by SonicWorld, a German audio company who specialise in servi...
15/04/2026
Includes eight free UAD plug-ins
Universal Audio's latest bundle brings together a selection of their renowned plug-ins and virtual instruments, and is ...
15/04/2026
Maximum uptime for broadcasters: Rohde & Schwarz launches R&S BroadcastShield at...
15/04/2026
Image courtesy of MD Helicopters...
15/04/2026
Virginia Gov. Abigail Spanberger, L3Harris VP Mark Farley, and state and local l...
15/04/2026
U.S. Space Forces Ground-Based Optical Sensor System upgrade at the Maui Space S...
15/04/2026
NBCU-Versant notches 13.1% of TV viewing in February, its best since August 2024...
15/04/2026
New data reveals older Kiwis are financially resilient, loyal to local products,...
15/04/2026
aconnic AG (ISIN: DE000A0LBKW6), Munich, announces the market launch of the ACCE...
15/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
15/04/2026
Evergent introduces its Agentic Revenue Orchestration Platform, transforming how subscription businesses across direct-to-consumer streaming, pay-TV, telecommun...
15/04/2026
Harmonic's XOS Media Processor Delivers Exceptional Video Quality to More than Half of U.S. Public Media Viewership
Harmonic (NASDAQ: HLIT) today announce...
15/04/2026
LONGMONT, COLORADO, APRIL 15, 2026 DPA Microphones N Series Digital Wireless System users in North America can now take full advantage of the system's exc...
15/04/2026
Cobalt Iron, a leading provider of SaaS-based enterprise data protection, today announced the launch of Compass Tape Gateway (CTG), a transformative enhancemen...
15/04/2026
Disguise to Showcase Cutting-Edge Experience Tech for Sports, Broadcast and More...