
Imagine hiking to a lake on a summer day - sitting under a shady tree and watching the water gleam under the sun.
In this scene, the differences between light and shadow are examples of direct and indirect lighting.
The sun shines onto the lake and the trees, making the water look like it's shimmering and the leaves appear bright green. That's direct lighting. And though the trees cast shadows, sunlight still bounces off the ground and other trees, casting light on the shady area around you. That's indirect lighting.
For computer graphics to immerse viewers in photorealistic environments, it's important to accurately simulate the behavior of light to achieve the proper balance of direct and indirect lighting.
What Is Direct and Indirect Lighting? Light shining onto an object is called direct lighting.
It determines the color and quantity of light that reaches a surface from a light source, but ignores all light that may arrive at the surface from any other sources, such as after reflection or refraction. Direct lighting also determines the amount of the light that's absorbed and reflected by the surface itself.
Direct lighting from the sun and sky. Light bouncing off a surface, illuminating other objects is called indirect lighting. It arrives at surfaces from everything except light sources. In other words, indirect lighting determines the color and quantity of all other light that arrives at a surface. Most commonly, indirect light is reflected from one surface onto other surfaces.
Indirect lighting generally tends to be more difficult and expensive to compute than direct lighting. This is because there is a substantially larger number of paths that light can take between the light emitter and the observer.
Direct and indirect lighting in the same setting. What Is Global Illumination? Global illumination is the process of computing the color and quantity of all light both direct and indirect that is on visible surfaces in a scene.
Accurately simulating all types of indirect light is extremely difficult, especially if the scene includes complex materials such as glass, water and shiny metals - or if the scene has scattering in clouds, smoke, fog or other elements known as volumetric media.
As a result, real-time graphics solutions for global illumination are typically limited to computing a subset of the indirect light - commonly for surfaces with diffuse (aka matte) materials.
How Are Direct and Indirect Lighting Computed? Many algorithms can be used for computing direct lighting, all of which have strengths and weaknesses. For example, if the scene has a single light and no shadows, direct illumination is trivial to compute, but it won't look very realistic. On the other hand, when a scene has multiple light sources, processing them all for each surface can become expensive.
To tackle these issues, optimized algorithms and shading techniques were developed, such as deferred or clustered shading. These algorithms reduce the number of surface and light interactions to be computed.
Shadows can be added through a number of techniques, including shadow maps, stencil shadow volumes and ray tracing.
Shadow mapping has two steps. First, the scene is rendered from the light's point of view into a special texture called the shadow map. Then, the shadow map is used to test whether surfaces visible on the screen are also visible from the light's point of view. Shadow maps come with many limitations and artifacts, and quickly become expensive as the number of lights in the scene increases.
Stencil shadows in Doom 3' (2004). Image source: Wikipedia. Stencil shadow volumes are based on extruding scene geometry away from the light, and rendering that extruded geometry into the stencil buffer. The contents of the stencil buffer are then used to determine if a given surface on the screen is in shadow or not. Stencil shadows are always sharp, unnaturally so, but they don't suffer from common shadow map problems.
Until the introduction of NVIDIA RTX technology, ray tracing was too costly to use when computing shadows. Ray tracing is a method of rendering in graphics that simulates the physical behavior of light. Tracing the rays from a surface on the screen to a light allows for the computation of shadows, but this can be challenging if the light comes from one point. And ray-traced shadows can quickly get expensive if there are many lights in the scene.
More efficient sampling methods were developed to reduce the number of rays required to compute soft shadows from multiple lights. One example is an algorithm called ReSTIR, which calculates direct lighting from millions of lights and shadows with ray tracing at interactive frame rates.
Direct illumination and ray-traced shadows created with ReSTIR, compared to a previous algorithm. What Is Path Tracing? For indirect lighting and global illumination, even more methods exist. The most straightforward is called path tracing, where random light paths are simulated for each visible surface. Some of these paths reach lights and contribute to the finished scene, while others do not.
Path tracing is the most accurate method capable of producing results that fully represent lighting in a scene, matching the accuracy of mathematical models for materials and lights. Path tracing can be very expensive to compute, but it's considered the holy grail of real-time graphics.
Comparison of path tracing with a less complete ray-tracing algorithm and rasterization. How Does Direct and Indirect Lighting Affect Graphics? Light map applied to a scene. Image courtesy of Reddit. Direct lighting provides the basic appearance of realism, and indirect lighting makes scenes look richer and more natural.
One way indirect lighting has been used in many video games is through omnipresent ambient light. This type o
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
02/05/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
01/05/2026
January 5 2026, 18:30 (PST) NBCUniversal's Peacock to Be First Streamer to ...
04/04/2026
The University of Arizona's Men's Basketball team has only loss twice th...
04/04/2026
1080p HDR arrives, a new generation of storytelling tools takes center stage, an...
04/04/2026
Michigan legends bring a new voice to the broadcast as TNT Sports and CBS Sports...
04/04/2026
Faster, cleaner and more intuitive than ever
The control software for Flock Audio's digitally controlled patchbay systems has just been treated to an up...
04/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
04/04/2026
DHD Introduces AI-Based Audio Noise Reduction to XD3 IP Core
Brie Clayton April 3, 2026
0 Comments
The accompanying image shows the rear panel of the ...
04/04/2026
Macnica Redefines ST 2110 Flexibility with Two Speeds on One Card
Brie Clayton April 3, 2026
0 Comments
New for NAB Show 2026, MEP100 SmartNIC now sup...
04/04/2026
Unified Media Workflows for Story-Centric Production
Brie Clayton April 3, 2026
0 Comments
Framelight X unifies field capture, editing and publishing ...
03/04/2026
Michigan's Fab Five will reunite for an alternate presentation of the Mich...
03/04/2026
Avid will exhibit at NAB Show 2026 (April 18-22, Booth N2226, Las Vegas Convention Center), demonstrating its Content Core platform and new AI-driven workflow c...
03/04/2026
Mark Roberts Motion Control (MRMC) has announced the appointment of Nick Barthee as Chief Operating Officer.
The announcement follows MRMC's transition fro...
03/04/2026
Interra Systems has announced that Elite Media Technologies has selected its BATON file-based QC solution for media workflows. Elite Media Technologies speciali...
03/04/2026
Ateme has announced that Moldtelecom has deployed Ateme technologies across its streaming workflow, covering encoding, delivery, operations, and analytics.
Mol...
03/04/2026
Grass Valley will demonstrate Framelight X, its content management platform, at NAB Show 2026. The platform connects capture, ingest, editing, and publishing in...
03/04/2026
Encompass Digital Media and Techex have announced a cloud-native Master Control ...
03/04/2026
Live Vertical Video automatically track the action on the court via AI technology and delivers a fully optimized, 9 16 live feed for viewers...
03/04/2026
As the Illini make their first trip to college basketball's biggest stage si...
03/04/2026
After last summer's Softball National Championship victory and last week'...
03/04/2026
The University of Arizona's Men's Basketball team has only loss twice th...
03/04/2026
Eight games across four tournaments will be played in three venues; accommodatio...
03/04/2026
The Ottawa Senators and Bell Media have announced a long-term rights extension for regional Ottawa Senators games on TSN and RDS. TSN Radio 1200 remains the exc...
03/04/2026
Massive production in Phoenix is run out of Game Creek Video Flagship mobile uni...
03/04/2026
Iconic guitar pedals now available in plug-in form
Guitar effects experts Electro-Harmonix have teamed up with MixWave to turn a collection of their most pr...
03/04/2026
New multi-band AUv3 plug-in announced
Fred Anton Corvest (FAC) offer an extensive range of AUv3 plug-ins and iOS/iPadOS Apps, and their multiband effects pr...
03/04/2026
Just 84 units to be released in the US
Experimental synthesizer and sound-machine extraordinaires SOMA Laboratory have revealed an upcoming special-edition ...
03/04/2026
Emulates the input section of an Ampex 350
One of the latest arrivals to the Iconic Instruments range delivers a new tube preamp plug-in inspired by the cir...
03/04/2026
New York April 2, 2026 TelevisaUnivision, the world's leading Spanish-la...
03/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/04/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
03/04/2026
CVP, one of Europe's leading suppliers of professional video and broadcast solutions, today announces the launch of its new German operation and the formati...
03/04/2026
Mark Roberts Motion Control (MRMC) today announces the appointment of Nick Barthee as Chief Operating Officer, strengthening its leadership as the company conti...
03/04/2026
Net Insight introduces programmable Trust Boundaries that make live media interconnection predictable as traffic moves between facilities, networks and cloud en...
03/04/2026
Winning in the new media economy: Avid showcases AI-powered, connected intellige...
03/04/2026
NUGEN Audio CEO Dr. Paul Tapper to Lead Presentation About Dialog Intelligibilit...
03/04/2026
NAB Show 2026: PlayBox Neo Highlights Workflow, Security, and IP Advances
Brie Clayton April 2, 2026
0 Comments
PlayBox Neo will showcase the latest i...
03/04/2026
For Taku Hirano, Everything Is Connected From touring and composition to teaching and instrument design, the in-demand percussionist sees it all as one body o...
03/04/2026
Berklee Honors Humberto Ramirez with Master of Latin Music Award The alumnus and acclaimed trumpeter is honored for his influence as a performer, composer, an...
03/04/2026
VIZ Media Lands Rumiko Takahashi's MAO, Sets April 4 Premiere on Hulu in the...
03/04/2026
Back to All News
Competition Heats Up with Intrigue and Spices: Netflix Unveils...