
Imagine hiking to a lake on a summer day - sitting under a shady tree and watching the water gleam under the sun.
In this scene, the differences between light and shadow are examples of direct and indirect lighting.
The sun shines onto the lake and the trees, making the water look like it's shimmering and the leaves appear bright green. That's direct lighting. And though the trees cast shadows, sunlight still bounces off the ground and other trees, casting light on the shady area around you. That's indirect lighting.
For computer graphics to immerse viewers in photorealistic environments, it's important to accurately simulate the behavior of light to achieve the proper balance of direct and indirect lighting.
What Is Direct and Indirect Lighting? Light shining onto an object is called direct lighting.
It determines the color and quantity of light that reaches a surface from a light source, but ignores all light that may arrive at the surface from any other sources, such as after reflection or refraction. Direct lighting also determines the amount of the light that's absorbed and reflected by the surface itself.
Direct lighting from the sun and sky. Light bouncing off a surface, illuminating other objects is called indirect lighting. It arrives at surfaces from everything except light sources. In other words, indirect lighting determines the color and quantity of all other light that arrives at a surface. Most commonly, indirect light is reflected from one surface onto other surfaces.
Indirect lighting generally tends to be more difficult and expensive to compute than direct lighting. This is because there is a substantially larger number of paths that light can take between the light emitter and the observer.
Direct and indirect lighting in the same setting. What Is Global Illumination? Global illumination is the process of computing the color and quantity of all light both direct and indirect that is on visible surfaces in a scene.
Accurately simulating all types of indirect light is extremely difficult, especially if the scene includes complex materials such as glass, water and shiny metals - or if the scene has scattering in clouds, smoke, fog or other elements known as volumetric media.
As a result, real-time graphics solutions for global illumination are typically limited to computing a subset of the indirect light - commonly for surfaces with diffuse (aka matte) materials.
How Are Direct and Indirect Lighting Computed? Many algorithms can be used for computing direct lighting, all of which have strengths and weaknesses. For example, if the scene has a single light and no shadows, direct illumination is trivial to compute, but it won't look very realistic. On the other hand, when a scene has multiple light sources, processing them all for each surface can become expensive.
To tackle these issues, optimized algorithms and shading techniques were developed, such as deferred or clustered shading. These algorithms reduce the number of surface and light interactions to be computed.
Shadows can be added through a number of techniques, including shadow maps, stencil shadow volumes and ray tracing.
Shadow mapping has two steps. First, the scene is rendered from the light's point of view into a special texture called the shadow map. Then, the shadow map is used to test whether surfaces visible on the screen are also visible from the light's point of view. Shadow maps come with many limitations and artifacts, and quickly become expensive as the number of lights in the scene increases.
Stencil shadows in Doom 3' (2004). Image source: Wikipedia. Stencil shadow volumes are based on extruding scene geometry away from the light, and rendering that extruded geometry into the stencil buffer. The contents of the stencil buffer are then used to determine if a given surface on the screen is in shadow or not. Stencil shadows are always sharp, unnaturally so, but they don't suffer from common shadow map problems.
Until the introduction of NVIDIA RTX technology, ray tracing was too costly to use when computing shadows. Ray tracing is a method of rendering in graphics that simulates the physical behavior of light. Tracing the rays from a surface on the screen to a light allows for the computation of shadows, but this can be challenging if the light comes from one point. And ray-traced shadows can quickly get expensive if there are many lights in the scene.
More efficient sampling methods were developed to reduce the number of rays required to compute soft shadows from multiple lights. One example is an algorithm called ReSTIR, which calculates direct lighting from millions of lights and shadows with ray tracing at interactive frame rates.
Direct illumination and ray-traced shadows created with ReSTIR, compared to a previous algorithm. What Is Path Tracing? For indirect lighting and global illumination, even more methods exist. The most straightforward is called path tracing, where random light paths are simulated for each visible surface. Some of these paths reach lights and contribute to the finished scene, while others do not.
Path tracing is the most accurate method capable of producing results that fully represent lighting in a scene, matching the accuracy of mathematical models for materials and lights. Path tracing can be very expensive to compute, but it's considered the holy grail of real-time graphics.
Comparison of path tracing with a less complete ray-tracing algorithm and rasterization. How Does Direct and Indirect Lighting Affect Graphics? Light map applied to a scene. Image courtesy of Reddit. Direct lighting provides the basic appearance of realism, and indirect lighting makes scenes look richer and more natural.
One way indirect lighting has been used in many video games is through omnipresent ambient light. This type o
Most recent headlines
05/01/2027
Worlds first 802.15.4ab-UWB chip verified by Calterah and Rohde & Schwarz to be ...
04/08/2026
Dalet, a leading technology and service provider for media-rich organizations, t...
04/07/2026
April 7 2026, 19:00 (PDT) Detective Conan: Fallen Angel of the Highway Opens in...
01/06/2026
January 6 2026, 05:30 (PST) Dolby Sets the New Standard for Premium Entertainment at CES 2026
Throughout the week, Dolby brings to life the latest innovatio...
14/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
14/05/2026
Six decades of products built around the people who use them...
14/05/2026
Designed to embrace multiple production processes and deliver high-end live broadcast workflows, Vivid Broadcast has combined Calrec True Control 2.0 enabled co...
14/05/2026
Today, Jigsaw24, the UK's leading media equipment supplier and systems integrator, announces a new partnership with EVS, a global leader in live video techn...
14/05/2026
Transforming bold ideas into market-ready productions: Digital Originals returns 14 May 2026
Top (L-R): Bronte Gosper (Musket), Mema Munro (Rogue One), Nathan ...
14/05/2026
Berklee Convenes Leaders in AI, Music for Inaugural AIMS Symposium The three-day event puts musicians at the center of the future of music creation, ethics, a...
14/05/2026
Back From The Brink airs Sunday 17 May and Sunday 24 May at 6.30pm on RT One an...
14/05/2026
Dive masks on - Subnautica 2 is making a splash on GeForce NOW day-and-date with launch, so members can plunge into the title's brand-new alien ocean from a...
13/05/2026
New Adobe Premiere Color Grading Mode Accelerated on NVIDIA GPUs
Joel Pennington May 13, 2026
0 Comments
New NVIDIA RTX-accelerated features streamlin...
13/05/2026
Grass Valley announced that dB Broadcast has delivered new IP-based outside broadcast (OB) trucks for Cloudbass, featuring Grass Valley LDX 100 Series cameras a...
13/05/2026
Ikegami will exhibit the latest additions to its wide range of broadcast production cameras, control units, viewfinders and monitors on stand 5D3-1 at Broadcast...
13/05/2026
FISE, working with the founding members of the XR Sports Alliance (XRSA), Accedo, Qualcomm Technologies, Inc. and HBS, have collaborated to develop an immersive...
13/05/2026
Canon Unveils New EOS R6 V Full-Frame EOS Camera and RF20-50mm F4 L IS USM PZ Bu...
13/05/2026
Boston Conservatory at Berklee Honors Beth Morrison and Moses Pendleton at Comme...
13/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/05/2026
Share
Copy link
Facebook
X
Linkedin
Bluesky
Email...
13/05/2026
Creative software developer Foundry today announced the latest developments on Nuke Stage. A purpose-built application for end-to-end virtual production and in-...
13/05/2026
A definitive portrait of one of Ireland's most influential musicians
New TV documentary airs Monday 18 May on RT One and RT Player at 9.35pm
Watch the...
13/05/2026
Agentic AI is changing the way users get work done. Following the success of OpenClaw, the community is embracing new open source agentic frameworks. The latest...
13/05/2026
Reinforcement-learning agents - AI systems that learn by trial and error - can c...
12/05/2026
Beyond the Hype: A Strategic Post-Hoc Analysis of NAB 2026 If NAB Show 2026 had an underlying theme, it was a quiet, industry-wide pivot from the high-energy sp...
12/05/2026
Guntermann and Drunck (G&D), a Panoptec Technologies Group company, and CT Square, led by Chandresh Shah, have announced a joint venture to distribute G&D and V...
12/05/2026
With 30 days until the start of the FIFA World Cup 2026, Telemundo, the exclusive Spanish-language home of the tournament in the United States, has announced th...
12/05/2026
The NHL has announced the return of Stanley Pup for its third consecutive year, a 90-minute special featuring adoptable rescue dogs competing on a miniature rin...
12/05/2026
NBCUniversal presented its 2026 Upfront to advertisers at Radio City Music Hall, detailing upcoming programming across NBC, Peacock, Bravo, and Versant properti...
12/05/2026
FOX Sports has announced funding for the Fandom and Social Connection Initiative at Harvard Kennedy School's Shorenstein Center on Media, Politics, and Publ...
12/05/2026
TNDV and Live Media, both divisions of Live Media Group, supported live broadcast coverage around NCAA Final Four weekend in Indianapolis, including the March M...
12/05/2026
The European Football Alliance (EFA) has announced a content distribution agreement with Fubo Sports Network, the free ad-supported streaming TV (FAST) channel ...
12/05/2026
For the first time, Spanish-speaking fans in the U.S. will have two separate tel...
12/05/2026
CP Communications led a comprehensive spectrum management initiative on behalf of Churchill Downs during Kentucky Derby week, coordinating RF assets across the ...
12/05/2026
LiveU has announced a strategic partnership with DRONERESPONDERS, a 501(c)3 non-...
12/05/2026
Open Broadcast Systems has announced that BMC TV, a specialist in IP transport of broadcast content, has selected the Open Broadcast Systems 5G Flyaway solution...
12/05/2026
NEP Europe, part of NEP Group, has announced it will deliver broadcast solutions...
12/05/2026
Grass Valley has announced continued collaboration with Ravensbourne University ...
12/05/2026
Stats Perform has announced the launch of Opta Pulse, an AI-assisted video creation and distribution platform for leagues, rights holders, and broadcasters. The...
12/05/2026
FOX Sports has announced a collaboration with Sesame Workshop to integrate Sesame Street characters into FOX Sports' FIFA World Cup 2026 programming. Conten...
12/05/2026
To date, NHL Productions has produced 19 broadcasts with commentary in American Sign Language
NHL in ASL (American Sign Language) may be just one show, but the...
12/05/2026
Google's Brian Albert: creators, athletes, highlights, nostalgia, second-scr...