Shotgun Software Keeps Blur Projects on Track
06/03/2014
Pipeline and infrastructure software may not be the sexiest application youll find in a VFX and animation studio, but its certainly one of the most crucial to producing great work, said Tim Miller, co-founder of Blur Studio. The less time our artists and producers spend managing the more time we can spend creating. As projects get more complicated and schedules get more challenging its critical to have tools to efficiently manage the huge amounts of detailed data needed to get the job done. Shotgun is both producer and artist friendly which makes it in our opinion the best tool out there for helping us deliver great work.
Prior to integrating Shotgun into their pipeline, Blur had two full-time developers working on a proprietary toolset called Trax for production management. The developers were allocating a majority of their time to updating the toolset; time and resources that would have been better spent on building artists tools that give studios like Blur a competitive advantage. As project volume increased and the studio expanded with a new facility move, Blurs production management needs were no longer being met by their in-house system.
While Trax has certain features and advantages that will continue to be utilized for studio wide planning and reporting, as a production tool it was falling further behind. Shotgun was gaining prominence for offering a highly equipped, out of the box production management platform for animation, games and VFX studios, said Jeff Beeland, Blur Pipeline Supervisor. Shotgun has over a dozen dedicated developers, and a full-time support team, and once we started testing it we quickly realized we could never match what they deliver with something created in-house.
Once the decision was made to standardize on Shotgun, Blur seamlessly connected the Shotgun database with their pipeline and in-house database. Both feature a lightweight Python API, allowing Shotgun to link effortlessly with their internal system along with core artist applications including Autodesk 3ds Max. Now fully integrated into their daily operations, Shotgun powers production management for an average user base of 85 artists across all of Blurs projects which most recently have included Thor: The Dark World and promotional trailers for The Elder Scrolls. Using Shotguns web-based interface, producers, coordinators and artists at all levels can add and link data seamlessly to the database for easy access.
Blur additionally has benefited from choosing Shotgun because of its ubiquitous use in the industry. Prior to integrating Shotgun, new artists and freelancers brought on for short schedule projects had to invest time in learning how to use Trax, which was complicated for new users. With the integration of Shotgun, Blur is able to customize their internal engines and applications while maintaining Shotguns consistent web and user interface so that freelance artists can start using it immediately without training. The web interface has proven to be another advantage for Blur, allowing their producers and coordinators to add data via a browser that links seamlessly into Shotgun.
In the future, Blur plans on further integrating Shotgun into their daily operations to track budgets and artists time sheets. Weve come a long way in a short time with Shotgun, concluded Beeland. Its been great for our artists, producers and supervisors alike, and aside from building a great production management platformShotguns support and customer service is significantly ahead of what is standard in the software business.
About Shotgun
Shotgun is the creative industrys trusted system for secure, scalable, efficient production management and review. A standardized toolset for animation, visual effects and game development pipelines built on the industrys best practices, it enables studios and remote collaborators to increase efficiency and reduce risk through transparency. More than 500 creative companies including Warner Bros., DreamWorks Animation, Framestore, Illumination Mac Guff, Blizzard, Microsoft and Playstation have adopted Shotguns customizable system and contribute to the ongoing development of its growing ecosystem of applications. For information or to try Shotgun at no cost, visit www.shotgunsoftware.com.
Pictured in the photo is Blurs Jeff Beeland
LINK: | http://www.tv-bay.com/news/Shotgun_Software_Keeps_Blur_Projects_on_Tra... |
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